It really doesn't matter anymore, they're all dead. You know what? To make it up to you, let's just leave your Level 5 slot unspent. Make it a level 1 slot instead. It's not like it wound up a lot of damage in the end.
I think this puts schlub 2 at 43/59 and sclub 3 at 18/59.
Move 10' north to W26. (That'll out him out of line of sight of the wife's rocks, and give an opening for Schlub 2 to try to go inside, but possibly taking an opp attack -- reaction is ready if anyone tries to get by.)
HP: 34/66. Spells left: 3, 1, 3, 3, 1 (adjusted in light of IC 163 and 181)
Spiritual Weapon round 3/10.
The Colonel pressed the attack into the servant's mess, driving the giant back, who hopelessly slammed a chair into the Colonel's shield. The old soldier followed the giant into the room, calling his flying trident to further harry the enormous thug.
Donnell had removed his shield while retreating down the room, and he drew his short bow and sent an arrow northward. His desire to not accidently pierce his allies sent the arrow above the door, where it stuck into the wood.
Gimlak and Donnell were the only ones to notice the door to the courtyard open. No one could see it, with Gimlak's orb of hungry darkness there (which started to chew on the doors), but the giant that had been patrolling the courtyard opened the door, and seeing nothing but blackness, stood there agape and said ::Whah the...!?::
Gimlak knew because I assume the darkness is still there for that very purpose, and Donnell because he's closest, and can hear the giant over the din in the north. Everyone else is probably too busy to know (feel free to make a dc17 perception check to hear it). Colonel did 25 to HGS3, who missed him. They are both worse off than Kobold's calculations, though.
Yes, Gimlak kept the darkness precisely to prevent other enemies from coming in/or seeing what is going on inside
Gimlak smiles with satisfaction as the giants’ minds are easy to manipulate. He continues harassing the same giant with mental pain.
He also warns his companions “I think the doors to outside are open, we’ll have more company!”
Action: cast mind sliver on schlub#3, Intelligence save DC 17, -2 to roll from last round, or 4 psychic damage and substract 2 from the next saving throw it makes before the end of your next turn.
Bonus action: none
Upon hearing Gimlak's warning, Duvrael's mood sours. Inside they have the situation under control; not long before those last giants are dead, he's sure. It'll be a whole different game if combatants from outside are coming in.
Turning to the cowering orcs behind him, the yuan ti addresses the closest one with the subtle magical manipulations his people are feared for.
"You don't want that giant outside to think you're partly responsible for this mess," he says in the Giant tongue. "Why don't you convince it there's no need to come inside?"
Move to Q-32, then use Suggestion (racial ability 1/LR) on Orc8: DC12 Wisdom saving throw or follow the suggested course of action as long as I maintain concentration.
And I'm pretty sure it gets disadvantage on that save, scared and outnumbered as it is.
Duvrael AC15*(+5) HP 44/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 2/3 3/3 1/1 P 4,17
Reaction readied: Shield spell (AC +5) when attacked with an attack or with magic missile.
The kitchen was a slaughterhouse, Kahru the bear gulped down blood and the flesh of the giant-wife and looked about the kitchen behind him.
It made sense to the druid to follow the Colonel and the Leaper through the north door, but it was crowded and Kahru still had his two surrendered orcs to deal with - he had promised to let them live.
Making his way back to the orcs, Kahru passed by his feasting wolves and transformed back to human form, staff in hand should its magic be required.
It was only then that he heard the dwarfs warning and then Duvrael turning to the surrendered orcs, for them to head off the new arrival beyond the hungry shadows.
“protect the boy the druid commanded the nearest wolf(1), pointing down towards the squire and sure the wolf understood what that might mean.
Bonus action to end Wildshape, maintaining concentration on wolves.
Will aid Duvrael getting Orc compliance if its needed
and while Im at it will scan for any valuables worth looting
Hearing the giant who opened the door, Kaligan fights with renewed urgency. We can't afford to be fighting giants on multiple sides. Unfortunately, Kaligan's urgency causes him to be a bit sloppy and he misses the proverbial broad side of a barn with one of his attacks.
Doc sees that there is a sole giant remaining. Black Hat needs to go down. Doc focuses his fiery hatred on the last living rustler, moves over some barrels to get a better shot, and lets loose the furious vengeance of the Peacemaker upon him with a grim satisfaction.
Bonus Action- Move Hex to HGS#2.
Move to V30 (difficult terrain accounted for)
The Colonel downed one of the hill giants with his flying trident and threw the other a few steps back with lighting. Smoldering, it tried to follow him as he retreated, but was intercepted by Kaligan. Kaligan managed a shallow stab to its thigh before the chair smashed into him driving him on the defensive. Gimlak spiked the mind of the remaining hill giant with little effort, then warned the others of the open door. The giant dropped its chair and held its head, and Doc walked up and shot it in the chest, and it fell to the floor with a loud thump.
The Colonel had told Donnel to "get in there". The lad hesitated. Get in where? The dwarf's black bubble of darkness blocked the path to the door and was eating people! He raised his bow and aimed for the darkness, trying to visualize where the door might be, imagining a giant standing there. He hesitated, and Duvrael charmed an orc, who crossed the floor and yelled to the door, ::We burned da bread! Dat's a cloud o'smoke blockin' the door. Stay back, weez gonna blow it up da chimney!::
The ruse seemed to work for a moment, then the giant slowly said, ::Hoos dat talkin' den? Shur don't smell like smoke!::
So Donnell let his arrow fly. Though he had made careful aim, the arrow struck heavy armour. The giant rushed forward, moving through Gimlak's darkness. By the time the giant was through, he had been chewed on by the horrible creatures within, and was enraged. He raised a great axe overhead - much better armed than the usual hill giant - and would have made quick work of Donnell, had it not been for Kahru's wolf, who leaped forward and took the blow, sacrificing itself with a pained howl.
Colonel killed HGS3 and did 10 to HGS2. Kaligan did 6 to HGS2, and took 9 from a chair. Gimlak did 4 to HGS2 & Doc killed HGS2. HoH did 7 to HGGuard, who did 31 to DWolf1 (killing it). I will be back later to post a round-roller.
I forgot to mention for Kahru - he did not find anything particularly valuable, but he knows the smell of rum when he finds it. The four barrels he is in front of are rum barrels, one is open with a large ladle.
“Get up through the north door, t’ next room“ Kahru bellowed his command to the surviving wolf and surrendered orcs, also hoping that the squire and others had the presence of mind to retreat with them.
The death yowl of the slain wolf echoed in Kahrus belly and the druid focussed his fury down into the ground until the erupting earth churned up beneath the giant guardsman’s feet.
Gimlaks hungry shadow might be a trap for any attackers, but it was also restricted the freedom of the defenders. Withdrawing to the room north would allow them to barricade the door and space to regroup and recover. The broken ground left behind would hinder any who tried to follow them.
Moreover the druid knew that it was dire wolves that lurked outside the door, beyong Gimlaks shadows and even if they aligned with the giants, Kahru did not believe they deserved the cruel sting of the shadows unnatural horrors.
His intention was to find a way to approach the dire wolves from the rear, befriend them if he could
or at least open the gate and offer them freedom…
but first they had to get through the northern door
A fountain of churned earth and stone erupts in a 20-foot cube centered on a point 120ft range. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain
Knowledge is power, Duvrael thinks to himself as he remembers betraying his yuan ti brethren so long ago in order to study magic and advance his personal power. He takes a bit of bat fur out of his bandoleer, rubs it between his thumb and forefinger while intoning the relevant arcane phrases from the late Master Norriander's hide-bound tome on divinations.
Just like the first time he had cast it, nothing seems to happen. Then the wizard mentally receives visual information from a small, invisible floating eye further in the room, which takes some effort to process alongside his regular vision.
Moving up to the northern room, Duvrael has to focus on not tripping over the dead bodies and the very much alive dire wolf, as well as not mixing the two images of the same room, but he manages to reach the doors.
Casting Arcane Eye, which creates an invisible sensor at U-35 for as long as I concentrate (up to 1 hour). On consequent turns, I can spend an Action to move the sensor up to 30 feet, and I intend to move it through the Hunger of Hadar and outside to take a peek at who/whatever is coming.
As this is a divination spell, it means I regain a lower-level spell slot (Expert divination), which I have processed in the stats below.
Then I move up to my speed to U-28.
Duvrael AC15*(+5) HP 44/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 1/3 3/3 2/3 1/1 P 4,17
Reaction readied: Shield spell (AC +5) when attacked with an attack or with magic missile.
Karhu left temptation behind when his wolf fell, instead ordering a sensible retreat. As Duvrael made his way toward the living wolf, it left its chew-toy behind and bounded toward the northern room. Donnell also retreated, hustling over to the Colonel's side, where he belonged.
Duvrael sent his eye through Gimlak's blackness - a sobering experience - and out the doors into the courtyard. It was dark under cloud-covered skies, and the only potential opponents he saw were the four dire wolves. While the wolves were curious, their heads up and ears perked at the sounds in the kitchen, three of the floor were still seated, as if they had no plans to enter the kitchen without express permission.
Inside, Kahru caused the dirt floor of the kitchen to erupt, sending a shower of dirt and rocks up under the giant's armour, pummelling his groin. The giant stumbled and grunted in pain.
Is Kahru retreating too or covering the retreat? Earth does 14 to HGSgt.
Gimlak reached into this new Giant's mind and attempts at interfering at his plans. He also mentally tries to push it back into the darkness, if not partially, before also moving to the north room.
Action: cast Tasha's mind whip on the giant. Int Save DC 17 or 7 psychic damage and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.
Bonus action: telekinetic shove on giant - push 5ft away from Gimlak (hoping to have him touch the darkness) - Strength save dc 16
move: to P32 (difficult terrain from fallen enemies taken into account
reaction: cast silvery barbs if giant succeeds on tasha's mind whip save
Gimlak found messing with the giant's head was much easier than moving his body. The giant refused to be shoved back into the darkness, and instead, it stumbled toward him, its feet caught up in Kahru's rocks, and the bodies of the dead.
::Geddowda my head!:: the armoured giant bellowed through gritted teeth.
Gimlak did 7 psychic. HGSgt only moved. Kaligan, Colonel, and Doc to go!