(IC) Against the Giants PBP Group 2

Kahru looked on in shocked elation as his ruse to act as bait on a hook worked and the Bugbears collapsed around him. He was disappointed that they had not fallen by his strikes alone, but they had fallen still and the barbarian was still in the fight.

So leaping over the pile of corpses he pursued the last bugbear across the room, his intention to strike it down before it left, but even if it escaped Kahru intended to close the southern door, barring any further attacks from that direction as the company dealt with whatever was happening in the big room behind him

OOC:
Dash and Crash : 1D20+8+2 = [20]+8+2 = 30Now Waythe decides to go all out! Rolled a 20!
Damage: 2D6+1+3+2+1D6 +2 = [4, 2]+1+3+2+[4]+2 = 18

Then close and bar the southern door
 
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The Colonel is tired. "How many giants are in this place?" he asks aloud, not really expecting an answer. Surely they must have most of them by now. He turns, as Kahru sprints off chasing the final bugbear. The Colonel knows that his back is covered as he turns and faces those coming in.

With a pull of his hand, the moisture in the room suddenly condenses into a solid. He feels the breath being pulled from his body, since he knows the spell is normally one for outdoors, for overwhelming an army. But he casts it here anyways, and both apes and the Keeper are caught in an Ice Storm., as massive hailstones pummel them where they stand.

He then stalks towards them, knowing that he can keep this up. "Come at me," he shouts defiantly.

OOC: Cast Ice Storm, which fllls a 20' radius at CV/CW 48/49. That will get both apes and the Keeper.
All three take 2d8=10 bludgeoning and 4d6=16 cold, DC18 save for half (5+8).

Additionally, everything in that cylinder becomes difficult terrain, which will (particularly) slow the Keeper, until the end of next turn.
Spells left: 2, 1, 3, 2, 2.
 


Donnell
Race: Human
HP: 36/36 TH:4
AC: 17/19 w shield
Pass Perc: 14
Pass Inv: 10
Pass Ins: 18
Initiative: +2
Action Surge: 0/1
Second Wind 1/1
arrows: 16


Donnell likes the defensible position he's at which also allows a place to retreat. He sets his shield for a charge and readies to strike at anyone who might come close.


OOC:
Doesn't seem worth using an action to change to a bow, so I'll ready to attack with rapier anyone who gets close.
If that happens, here's the attack roll and damage

attack and damage: 1D20+5 = [13]+5 = 18
1D8+2 = [3]+2 = 5

 

Doc sees even more enemies tryin' to ambush them. He briefly ponders the wisdom of kickin' up this hornet's nest, thinkin' that some tumbleweeds are best left on their lonesome, but time is too short for that type of figurin'.

He calmly clocks a shot in the big ol' circus monkey he senses is closin' in, and after watching it fall, fires another shot off at its kin.

Well I'll be, that dog won't hunt. Doc is shocked to see a bullet go wide of the mark.

OOC:
Escaped the perfidy of the bards! I love extended vacations, but preferably by my choice.

Sneak Attack (bonus action, advantage).
Shoot at Ape at CV 52.
First shot (adv): 1D20+9 = [19]+9 = 28
1D20+9 = [5]+9 = 14

First Damage (Sneak): 1D10+5 = [3]+5 = 8
3D6 = [2, 3, 5] = 10

Piercer Reroll: 1D10+5 = [7]+5 = 12


22 damage to CA1 (combined with Colonel's damage that will kill it)

Shoot at CA2.
Second Shot: 1D20+9 = [2]+9 = 11


And a miss!

Doc
AC14 HP 93/93 THP 6/14 HD 10/10 PP20* SSdc16 1/2 Wls 1/4 Crs 1/1 PL 3/4 Wsp 1/1
 


Kahru sprinted across the burning barracks, beheading a fleeing bugbear as he passed. Through the open doors to the sout, he saw that one of the burnt, escaped bugbears was speaking desperately to an orog (a half-orc, half-ogre) who was holding a whip. Kahru recalled seeing an orog such as this one when they had rescued the dwarves - one who would oversee the labour where the dwarves and orcs had been digging, in service to the giants. He reached the doors and slammed them shut.

Northward, the Colonel summoned a storm of hail and freezing rain that covered the floor with slippery ice and large hail-stone obstacles - and broke open crates, smashed barrels, and bruised the apes and the misshapen giant. Still, the apes leaped out of the storm, hurtling themselves toward the group. Doc's guns rang out and the nearer ape fell, skidding across the ground before lying still. The second ape bounded toward Doc, ducking as a screaming bullet flew over its head. It reached Doc as Donnell stepped forward and put his shield between them, cutting the ape on the leg as it bared its teeth in a howl.

The giant lumbered through the storm, careful not to fall on the slippery stones, and ignoring Gimlak's taunting. When he arrived at the body of his fallen ape, he picked it up and began to wheeze, as if he was about to cry, but instead he glared angrily at the group with his one good eye.

OOC: Made quite a few saving throws, but didn't pull off any successful actions.
 
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GM: Encounter: Cellblock
1724475297810.png

(General Features) Difficult Terrain: Crates, Tables; Visibility: Dim (Brazers); Cover: Walls.
1724475229362.png

(General Features) Difficult Terrain: Burning Beds; Visibility: Dim (Burning Beds); Cover: Walls.
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 11/73 THP 0/14 HD 10/10 PP19* SSdc18 2/4 1/3 3/3 2/3 2/2 CD 2/2 WotS 4/5 MyS 1/1 DivInt 1/1
Doc AC14 HP 93/93 THP 6/14 HD 10/10 PP20* SSdc16 1/2 Wls 1/4 Crs 1/1 PL 3/4 Wsp 1/1
Donnell AC19* HP36/36 THP 4/14 HD 5/5 AS 1/1 2W 1/1
Gimlak AC18 HP 72/72 THP 14/14 HD 10/10 PP12 SSdc17 4/4 3/3 1/3 3/3 2/2 SpP 7/12
Kahru AC15 HP 55/93 THP 0/14 HD 10/10 PP17 SSdc15 4/4 3/3 3/3 WS 2/2 Rage 2/3 Staff 7/7
-Kahru-Bear AC12 HP 42/42
Name * AC * HP * PP * (Notes)
(BGs)
The Keeper AC17 HP 115/128 PP14
Carnivorous Apes AC13 HP 32ea PP12
-CA1 0/32; CA2 1/32
Bugbear Captain AC17 HP 0/52 PP11* dead
Bugbears AC16 HP 27ea PP10*
-BB1 0/27; BB2 0/27; BB3 0/27; BB4 0/27; BB5 0/27;
-BB6 0/27; BB7 2/27; BB8 0/27; BB9 15/27; BBX 2/27;
GM: Begin Round Five
 

The Colonel's first instinct is to deal with the Ape in front of Donnell and Doc. He barely notices the apes' keeper weeping in the middle of the room. The Colonel Maneuvers himself around Donnell, and when he has access, he sends a charge of electricity through the remaining simian. The creature stumbles back, light fading from its eyes.

The Colonel then begins to move towards the keeper, scrambling over the dead bodies.

OOC: Move: to DB56 (20' with difficult terrain)
Action: Shocking Grasp: 1d20+10=26 HIT Damage = 2d8=8. Dead. (Didn't use the extra +1d8 because I saw the HP total; I am immediately castigating myself -- sorry.).
+ Push 10' away (to DC 54, leaving a clear path for the others).
Move continued: to CZ56 (spending 15' with difficult terrain).
 


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