(IC) Against the Giants PBP Group 2

Snarf Zagyg

Notorious Liquefactionist
Supporter
OOC:
Followup- are they aware of me? Is the shot with advantage?
(FYI, half cover is +2, three-quarter is +5 to ac and dex saves.
3/4 is arrow slits and portcullis or thick trees/large rocks.
1/2 is hiding behind low walls, narrow trees, large pieces of furniture.
Unclear on "through a door, somewhat occluded." There is no 2/3
 

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Donnell
Race: Human
HP: 43/43 TH:0
AC: 17/19 w shield
Pass Perc: 14
Pass Inv: 10
Pass Ins: 18
Initiative: +2
HD: 5/6
Action Surge: 1/1
Second Wind 1/1
arrows: 16


Donnell wasn't in a position to attack and he could see the Dwarf was weak. He helped the suffering soul to sit, then drew a potion and urged him to sip it,

"Here, take this, friend, it will help you"

OOC: Not the most combat efficient action but Donnell isn't really in a position to attack and I don't think running in alone is a great idea. I will wait until they move out towards us.

I feed the dwarf a potion of greater healing. (there seems to be one on my character sheet :)

Greater Healing: 4D4+4 = [1, 2, 2, 1]+4 = 10
 

Snarf Zagyg

Notorious Liquefactionist
Supporter
Somethin' 'bout these rustlers takin' the Sheriff's duty into their own hands and inflictin' pain on people for nothin' but the fun of it didn't sit right with Doc. As he saw the big ugly through the door frame, he didn't just focus the ire he already had within; he brought forth a curse for those who truly needed correctin', and as he let loose two more shots from the Peacemaker, he called forth the power of the darkness within him to add a little extra justice to those bullets.

OOC:
Went ahead and did actions using these assumptions-
Assuming 3/4 cover and advantage. Effective AC = 20.

If incorrect, LMK and I will redo the round from the top.

Doc uses Hexblade's Curse on HGT2 (bonus action).
Doc uses Eldritch Smite

First shot adv.: 1D20+9 = [19]+9 = 28 (crit with Curse)
1D20+9 = [4]+9 = 13


Second shot (adv): 1D20+9 = [14]+9 = 23
1D20+9 = [7]+9 = 16


Crit first, sneak, smite: 1D10+5 = [8]+5 = 13
3D6 = [1, 6, 3] = 10
4D8 = [7, 7, 5, 8] = 27
1D10+5 = [1]+5 = 6
3D6 = [2, 6, 4] = 12
4D8 = [1, 6, 6, 3] = 16

+ 4 (curse)

6-5 (the modifier isn't added) = 1
Reroll 1d10 (piercer)
Piercer Reroll: 1D10 = [4] = 4
1D10 = [9] = 9


Total damage first shot= 82. WOOT!

Second Damage: 1D10+5 = [5]+5 = 10


+4 damage curse = 14.

Total = 96 damage.

That is definitely a record.

Doc AC14 HP 93/93 THP 6/14 HD 10/10 PP20* SSdc16 1/2 Wls 1/4 Crs 1/1 PL 2/4 Wsp 1/1
 

Snarf Zagyg

Notorious Liquefactionist
Supporter
OOC:
Doc AC14 HP 93/93 THP 6/14 HD 10/10 PP20* SSdc16 1/2 Wls 1/4 Crs 0/1 PL 2/4 Wsp 1/1

eta- forgot to subtract my curse; updated short form here.
 

FitzTheRuke

Legend
@FitzTheRuke I can ignore terrain while moving, but I don't have anything that applies to cover. Is it half or 3/4?
OOC: Between the doors & the walls, I'd call it 3/4, which would make his AC to 19. I think you can make that shot. S'up to you. Edit: Maybe I should read the following posts before I answer! Yeah, sure (about the Advantage) so it looks like you're good! Uh - wow. BANG.
 

FitzTheRuke

Legend
Doc could just make out the enormous frame of one of the hill giant torturers as he shuffled about, grabbing things from an unseen chest. It was his back - broad, wearing a black hood. Doc wasn't against shootin' a rustler in the back if needs must, but in this case it turned out it needn't - the giant turned, wearing a blood-stained apron.

His eye, shadowed as it was behind a dark mask, caught Doc's own as the peacemaker rang out its dull thud, a sound that was quickly followed by the sharp, piercing scream of a spirit that followed the bullet to its mark - the aforementioned orb. The giant's head lurched back and his hand went to his face, covering his now missing eye. That act probably saved his life, as Doc's second bullet struck him in his meaty forearm.

::Augh! Me eye!:: he shouted, mad with pain and probably damaged to the brain, ::Uwl killem! Uwl killem awl!::

He dropped a rucksack that was under his arm, and he grabbed a large pair of pliers from his belt. Then he stumbled out into the hallway, still clutching at his face with one, bloody hand.

OOC: He probably won't get far, as I'll let a few others of you go before I attack with him, assuming he survives long enough!
 

Tonguez

A suffusion of yellow
Kahru charged forward as the giant stumbled into the torture chamber clutching at its bleeding face. The barbarian could feel the furious passion of hungry fire spirits driving him foward, muscles tensed, Waythe in his hands as he gave himself over to the burning rage...

OOC:
Bonus Action to Rage
Then Waythe 2d6+1, Damage Str +3, Rage +2, Divine Fury +1d6+2 vs Giant +2d6 (Knockdown DC 15)
Waythe: 1D20+8+2 = [14]+8+2 = 24
Damage: 2D6+1+3+2+1D6 +2+2D6 = [3, 2]+1+3+2+[2]+2+[2, 2] = 19

Kahru AC15 HP 63/93 THP 0/14 HD 8/10 PP17 SSdc15 4/4 3/3 3/3 WS 2/2 Rage 1/3 Staff 6/7
-Kahru-Bear AC12 HP 42/42
 


Kobold Stew

Last Guy in the Airlock
Supporter
The Colonel steps forward and blocks the door, preventing the giants from getting out of their room. Keep them in there, he thinks, and they'll not hurt anyone.

With his booming voice he steps into the doorway, and smiles. No one is gettingpast hi, and he is determined to dodge any of their mighty swings.

OOC: Move to CN 65.
Action: Dodge.
 


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