(IC) Against the Giants PBP Group 2


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Kobold Stew

Last Guy in the Airlock
Supporter
The Colonel leaps when his count reaches zero, and sees his companions doing the same.
With a practiced instinct, he falls through the air, and when he feels everyone else is falling as well -- in that fraction of a second, his mind reaches out and the winds cause everyone's fall to slow.

He lands on his feet, and charges the nearest giant -- a smaller hill giant, as he gets his bearings and assesses the surrounding area.

Lighting courses through his fists and he sends the poor creature staggering back towards the Stone giant with the boulder.


OOC: Move: 10' move, Jump (14 feet), while fallling ---
Reaction: Feather fall.
Move continued -- move remaining ten (11) feet (35' total).
I figure he can be next to the Hill Giant Schlub at AM60, using the starting point on the roof you've given.

Action: Shocking Grasp vs. Schlub: 1d20+10=26 (HIT) for 9 damage (6 lighting and 3 radiant).
Additonally, Schlub is PUSHED (no save) 10' north (towards the boulder).

Feather fall is a level 1 slot. The Colonel did not need a level 2 slot with Levitate and the Cloud giant earlier, since he gets one free casting. He's cast no other spells since his long rest, so spells should now be 3/4 3/3 3/3 3/3 1/1.
 

FitzTheRuke

Legend
The snake-like water leaped over the side of the smoke hole and landed in the firepit, letting out a cloud of steam. Before the giants understood what had happened, Kahru leaped through. As much as he could feel Waythe willing him to begin to hack and slash, he began by using his magic to befriend the bear.

The bear was a battered old male, larger than most. Some of his teeth had been replaced with metal caps, and his jaw and face were terribly scarred. The bear had been lying in the warmth of the fire, and it raised up, yawned, and began to lumber under the big oak table, following Kahru's advice to stay out of the fight.

Gimlak passed through the cloud of steam that rose out of the firepit as most of thefire was put out. It made his clothes damp, and was hot enough to redden one of his legs, but it was only a mild distraction to him as he psychically attacked the giants at the head table. All of whom stood at once, shaking and holding their heads with their eyes scrunched shut.

Doc and the Colonel landed south-east of the firepit. The strange gunslinger shot a relatively smallish, stupid-looking giantess, and the old soldier shocked her with lighting and she stumbled away with the force of the wind that came with it.

OOC: Kahru chamed the bear; Doc did 26 to HGS; Gimlak did 32 to SG1, SG2, HG1, HG2, & YHG; Colonel did 9 to HGS. Gimlak took 4 fire damage from steam. (I will deal with the Star Spawn after Gimlak makes a concentration check. @Maxperson Kaligan needs to go. Haven't seen @JustinCase in a month, so we'll see if I need to skip Duvrael.

 



Tonguez

A suffusion of yellow
Kahru saw the old boar withdraw to the shelter of the oak table, but the druid knew that it was not time to pause. There were giants left to slay and in a quick flourish he pulled Waythe from her scabbard and turmed to face the next assailant…

OOC: setting up for next round:I’m assuming HG at AC56 is closest to me.

Preemptory strike :p Waythe : 1D20+7+1 = [13]+7+1 = 21
 

FitzTheRuke

Legend
The Star Spawn answered Gimlak in a telepathic barrage of feelings that crossed the border into madness, but the dwarf's defenses were well-crafted psychic walls, and were able to protect his mind. Through symbolic psychic filters, he was able to make sense of the near mindless gibberish. The far realm creature informed him that it had not yet been caught - all was confusion and terror (which comforted the spawn) in the courtyard.

Duvrael and Donnell jumped down, riding the Colonel's wind to the ground where they dashed as one to the far south-west corner and took cover there. Duvrael let his snake out of his sleeve and it slithered into a pile of crates and barrels.

Kaligan leaped down under his own power and bounded forward, cutting at the dumbest-looking hill giant, who had been driven back by the Colonel and Doc. She had been shot, struck by lightning, and now stabbed, and she screamed while trying to stomp on Kaligan to no avail.

Both stone giants rose to their feet, and the one on the west end of the table hollered, "You DARE to interrupt our discussion!? The impudence of the small! This is why I advise our Thane to join these raids! Small folk must be crushed until they know their place."

The two most prepared giants, who had been standing guard in the room moved toward the middle, brandishing massive clubs, while the youth (who had seen the invaders in action) slowly slid downward in his chair, as if to disappear under the table.

Behind the table, one of the giants reached down and pulled out a massive crossbow (more of a ballista) and loaded a javelin-bolt into it. The battle raged in earnest, with the Colonel and Kahru taking the worst of it. First the javelin-bolt nearly got the Colonel. Then, the southern hill giant guard smashed him with a club, staggering him. The hill giant followed that up with a swing of the club at Gimlak, who dodged to the side and the blow struck the edge of the firepit, raising damp ash into the air.

Kahru and the western hill giant guard went at it, with the giant landing a solid blow, and the northman returning it with an elated swing by Waythe. Then, another giant north of the table threw a large stone at him, which knocked him hard, though he rolled with the blow.

By the table was a large boulder, and it began to shake and twist, turning itself into a large but squat, square-jawed stone creature.

OOC: Kaligan did 18 to the Schlub, who missed him. The stone giants didn't attack yet. HG1 & HG3 did 20 & 19 to Kahru (is he raging?); HG2 & HG4 did 30 & 21 to Colonel. Ouch. Duvrael & Donnell are down in the hall and dashed. Edit: Gimlak's brain-fry caused the javelin-bolt to miss.
 
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FitzTheRuke

Legend
GM: Encounter: Steading Great Hall
G2GreatHall2.jpg

(General Features) Difficult Terrain: crates; Visibility: Bright (braziers; daylight through smoke-hole); Cover: pillars & crates; Spells: none
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 58/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 3/3 3/3 3/3 1/1 CD 2/2 WotS 5/5 MyS 1/1
Doc AC14 HP 84/84 THP 13/13 HD 9/9 PP20 SSdc16 1/2 Wls 4/4 Crs 1/1 PL 3/4 Wsp 1/1
Duvrael AC12(15) HP 56/56 THP 13/13 HD 9/9 PP15* SSdc17 4/4 2/3 3/3 3/3 1/1
Gimlak AC17 HP 68/68 THP 13/13 HD 9/9 PP12* SSdc17 4/4 3/3 3/3 2/3 0/1 SP 7/12
Kahru AC15 HP 57/83 HD 9/9 THP 0/13 PP16 SSdc14 4/4 2/3 3/3 WS 1/2 Rg 3/3 Stf 7/7
-Kahru-Bear AC12 HP 42/42
Kaligan AC18* HP 76/76 THP 13/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 13/13 HD 4/4 AS 1/1 2W 1/1
Hiss AC13 HP 2/2 PP10* ts10'
Name * AC * HP * PP * (Notes)
(BGs)
Stone Giant AC17 HP126ea PP14*
-SG1 94/126; SG2 94/126
Hill Giants AC13 HP105ea PP12
-HG1 73/105; HG2 73/105;
-HG3 105/105; HG4 105/105;
Hill Giant Schlub AC11 HP 6/59 PP8
Young Hill Giant AC12 HP 10/42 PP10
IronJaws (Bear) AC13 HP65/65 PP13(17)*
GM: End Round One; Begin Round Two
 

Steve Gorak

Adventurer
OOC: I'm assuming Kahru is raging, so Gimlak will psionically cast (1 spell point cost) silvery barbs as a reaction on HG4's attack on the Colonel (the one dealing 21 damage). He'll give Kahru advantage on the next attack roll, ability check, or saving throw it makes within 1 minute

Also, if I'm not mistaken, SG 1 and 2, HG1 and 2 as well as the young hg get -1d6 on their rolls from the casting of synaptic static (int save DC 17)


Gimlak stares at the hill giant next to him and strikes its mind. He then moves further south as he focuses his mind.

OOC: Action: psionic casting of Tasha's mind whip (2 SP) on HG4, DC17 int save or 10 psychic damage and it can’t take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects.

If the spell lands, Move to AE64

Bonus action, convert 4th level spell to 4 spell points

Gimlak AC17 HP 68/68 THP 7/13 HD 9/9 PP12* SSdc17 4/4 3/3 3/3 2/3 0/1 SP 9/12

resource use:
psionically cast summon aberration using spell points -4sp
psionically cast psionic static using spell points -5sp
convert 5th spell slot into spell points +5 sp

6 damage from steam

psionically cast silvery barbs -1 sp
psionically cast tasha's mind whip -2 sp
convert 4th spell to spell points: +4 sp
 


Kobold Stew

Last Guy in the Airlock
Supporter
The hill giant next to him wit the fearsome club seems to wince in pain, its brow squeezing in response to Gimlak's psychic attack. The Colonel uses that as an opportunity to slip away, and steps into the muddy ash of the fire pit, where he can more clearly see the two Stone giants.

Their taunts are haughty and self-indulgent, and the Colonel hopes he can teach them a lesson.

"Begone, both of you!" he says, and his empty hands close into two fists as he wills the two creatures away.

OOC: Move to AK57, hoping there isn't a reaction left from HG4.
Attack: Banishment vs. the two stone giants. DC 18 save each or go away for up to a minute.
Move continued: is there any cover by the firepit? That would be nice. If not, he falls prone, im the soggy ash, and hopes that the bear is conditioned to stay away from the pit.)
 

Snarf Zagyg

Notorious Liquefactionist
Doc scans the room, and seeing the weakened rustler, fires a quick shot to end 'em. Then he whirls around and fires at the closest rustler, before moving back a little to assess the room.

OOC:
I was waiting for someone else to finish off the schlub ... oh well!
First shot, hex: 1D20+9 = [19]+9 = 28

Damage: 1D10+5 = [7]+5 = 12
1D6 = [5] = 5

17 damage to schlub. Rhymes with red.

Bonus Action- move hex to HG4
Second Shot: 1D20+9 = [15]+9 = 24

Damage (hex, sneak because started engaged): 1D10+5 = [10]+5 = 15
2D6 = [6, 4] = 10
1D6 = [4] = 4

29 damage to HG4.
Move to AO60
 

Maxperson

Morkus from Orkus

FitzTheRuke

Legend
Kahru spun, wielding Waythe, and struck the closest hill giant hard, causing her to stumble. She swung her club at him, but she couldn't get her footing to get any power behind the blows. Duvrael and Donnell joined in, as the wizard sent a flame that set her hair on fire, and the squire put an arrow into her shoulder. Both stayed well back, out of the way in the south-west corner.

Gimlak attacked the mind of another hill giant, causing him to rock on his heels while holding his head. The dwarf, Doc, and the Colonel took the opportunity to move away while the giant recovered, and Kaligan leaped in, his back to a pillar, as he stabbed the giant with his sword.

Doc shot the ugliest giant dead, and then turned his pistol toward the one Kaligan was stabbing. That giant was wounded, but managed to thump Kaligan with a club. Suddenly the boulder, that now appeared to be a creature, rolled across the room like a tumbleweed (but a might heavier) and it came directly for Doc, slamming into him.

The stone giants did not stay idle. They began to pick up their own clubs, even bigger and heavier-looking than those of the hill giants. They marched forward to join the fray, but the Colonel clenched his fists and they vanished. The old soldier threw himself down between the firepit and a giant's dead body, and for the moment was not noticed by the other combatants.

The young hill giant climbed under the table and tried to coax the bear out, but for the moment, they both just stayed there, while the biggest hill giant loaded his enormous crossbow and fired it across the room, striking Kaligan with the bolt with a powerful punch that threw him off his feet.

OOC: Kahru hit HG3 for 18 (I rolled it, but @Tonguez should double-check the turn); Gimlak did 10 psychic to HG4; Doc killed the Schlub & did 29 to HG4. Kaligan did 18 to HG4; Colonel banished the Stone Giants. Donnell did 6 & Duvrael did 7 to HG3. Galeb Duhr slammed Doc for 11 (Crap damage roll. Doc must roll dc16 STR save or fall prone); HG1 did 23 to Kahru. Is Kahru raging yet? (If so, please audit the damage he has taken); HG4 did 15 to & HG2 did 23 to Kaligan & he must roll dc16 STR save or fall prone).
 

FitzTheRuke

Legend
GM: Encounter: Steading Great Hall
G2GreatHall3.jpg

(General Features) Difficult Terrain: crates; Visibility: Bright (braziers; daylight through smoke-hole); Cover: pillars & crates; Spells: none
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs)
Colonel AC19* HP 58/66 THP 0/13 HD 9/9 PP19* SSdc18 3/4 3/3 3/3 3/3 1/1 CD 2/2 WotS 5/5 MyS 1/1
Doc AC14 HP 84/84 THP 2/13 HD 9/9 PP20 SSdc16 1/2 Wls 4/4 Crs 1/1 PL 3/4 Wsp 1/1
Duvrael AC12(15) HP 56/56 THP 13/13 HD 9/9 PP15* SSdc17 4/4 2/3 3/3 3/3 1/1
Gimlak AC17 HP 68/68 THP 7/13 HD 9/9 PP12* SSdc17 4/4 3/3 3/3 2/3 0/1 SP 9/12
Kahru AC15 HP 34/83 HD 9/9 THP 0/13 PP16 SSdc14 4/4 2/3 3/3 WS 1/2 Rg 3/3 Stf 7/7
-Kahru-Bear AC12 HP 42/42
Kaligan AC18* HP 51/76 THP 0/13 HD 9/9 PP14 PD 8/8 DT 1/1 TK 1/1 AS 1/1 2W 1/1 ID 1/1
(NPCs)
Donnell AC19* HP29/29 THP 13/13 HD 4/4 AS 1/1 2W 1/1
Hiss AC13 HP 2/2 PP10* ts10'
Name * AC * HP * PP * (Notes)
(BGs)
Stone Giant AC17 HP126ea PP14*
-SG1 94/126; SG2 94/126
Hill Giants AC13 HP105ea PP12
-HG1 73/105; HG2 73/105;
-HG3 76/105; HG4 48/105;
Hill Giant Schlub dead
Young Hill Giant AC12 HP 10/42 PP10
IronJaws (Bear) AC13 HP65/65 PP13(17)*
GM: End Round Two; Begin Round Three
 

Tonguez

A suffusion of yellow
Kahru swung Waythe to bite into the flesh of the western guard, but not before the giant slammed its own club into him. The barbarian zealot could feel Waythes exhiliration and his own blood pumping through his viens as he swung back at her again, only to have a rock hurled into the fray, causing him to roll aside as another giant lumbered in

It was then that he felt Zealous rage blaze up in him, the enemy was upon them and the Zealot and his enchanted blade would strike them down with extreme prejudice!

Rejoice good Waythe” he growled savagely as the approaching hill giant swung its heavy club down upon him “you will feast on giant blood!” Lifting a muscled arm up to catch it, the barbarian took the clubs blow, his mighty thews throbbing as he resisted the strike, shoulder muscles bunched as he parried and then made his own strike in return, thrusting Waythe up at the giants flank

OOC: I hadnt declared rage in rnd 1, so will assume entered Rage as bonus action after getting hit by the rock, but before HG1 strikes in rnd 2 (that means damage resistance vs HG1 so takes 11 instead of 23)
Kahru AC15 HP 46/83 HD 9/9 THP 0/13 PP16 SSdc14 4/4 2/3 3/3 WS 1/2 Rg 2/3 Stf 7/7

Now counter strike v HG1
Waythe: 1D20+7+1 = [20]+7+1 = 28 for Damage +2 rage, +1d6+1 divine fury (radiant damage) 5D6+3+1+2 = [5, 4, 5, 4, 2]+3+1+2 = 26 (3 radiant)
hopefully I’m caught up and my maths checks out :p
 
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Kobold Stew

Last Guy in the Airlock
Supporter
The Colonel stands and works his way along the body of the dead hill giant beside him, avoiding any incoming threats and maintaining cover where he can.

OOC: Round 2.
Stand (15 feet) and move to AN58 (10/15').
Action: Dodge.
Maintain concentration on Banishment (round 1/10)

(partial cover from Sclub's corpse?)

OOC: Since casting Banishment, I know a new playtest has dropped, with new rules for this spell. I don't know which rules you will use, and I'm fine with either. Don't tell us -- the Colonel will maintain concentration if he can until they return, which he hopes wil be after 9 more rounds)
 

Snarf Zagyg

Notorious Liquefactionist
Doc was staring down the Hill Giant he just hit when, suddenly, he was knocked over by ... some kind of boulder ... that rolled over him, sending him butt over boots to the floor and momentarily making him Doc distracted from his wrathful enmity.

Quickly picking himself up and adjusting his hat, Doc channeled all the hatred the Sheriff provided him into a new focus on the stony varmint that dared interrupt his justice, but his two shots failed to hit their mark as Doc continued to curse a blue streak under his breath.

OOC:
str check: 1D20+1 = [3]+1 = 4

Failed strength, knocked prone.
concentration: 1D20+4 = [5]+4 = 9

Failed concentration, hex ended

Get up from prone (1/2 movement)
Bonus=Hexblade's curse on Galeb Duhr (1 minute)

Two shots at Galeb Duhr: 1D20+9 = [2]+9 = 11
1D20+9 = [5]+9 = 14


Welp, that was a whole mess o' bad luck that happened at once!

Doc AC14 HP 84/84 THP 2/13 HD 9/9 PP20 SSdc16 1/2 Wls 4/4 Crs 0/1 PL 3/4 Wsp 1/1
 

FitzTheRuke

Legend
"When yer in a gunfight in the mesa, ya use rocks fer cover. Shootin' at rocks is folly. Might as easy shoot at clouds."

Doc couldn't remember the first time he'd heard those words, but they came to him now as his bullets sparked off the boulder's back. It unfolded and stood like a man, towering over him. Doc was able to duck to one side as a big stone fist swung over his head.

Perhaps the thing was like an armadillo; softer on the underbelly...

OOC: GDuhr & Doc missed each other. @Kobold Stew still using '14 rules in this game. Stone Giants are gone 10 rounds unless you get bashed.
 

FitzTheRuke

Legend
Gimlak's psychic connection to the alien entity outside continued, with strange thoughts and images flashing in the dwarf's mind. The creature was still under the effects of Duvrael's invibility spell, and had not yet been discovered. From what Gimlak could tell, the ogres were aware that something was there (they had tried to throw javelins at it, but it kept changing its position) but they hadn't learned what or where.

OOC: @Steve Gorak & @Maxperson to go. And @JustinCase , if he ever returns!
 

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