D&D 5E [IC] Against the Slavelords

GreenKarl

First Post
Try as he might, Kelvyn can't figure out the inner workings of the lock. He does manage to find the mechanism that opens the sliding view board in the door and is able to open it. The room beyond is board and long with very high ceiling. There is a double row of cages lining two sides of the room. Each has a door with a heavy locking mechanism in it. On the floor of the cells are straw and wooden bowls. Each cell holds a few men and/or a women, although each could hold more.

Strolling down the central corridor between the cages are three humans and five orcs wearing heavy armor and black cloaks. The seem to be examining the folk in the cages and talking lightly among themselves. There is also a hulking ogre standing by the door although he is looking away from it (and Kelvyn), watching the humans talking.
 

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KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 9

“Remind me again why we brought the rogue?” Tirion teased quietly as Kelvyn struggled with the lock. He took the report from Kelvyn and nodded.

“Seems we may not get surprise, but I might be able to get the door open,” Tirion told the others. He moved so he could see the ogre.

“Open!” Tirion commanded the great brute, putting the force of magic behind the word.

[sblock=Tirion’s Actions]
Action: Casting Command. DC 15 Wisdom save
Move:
Bonus Action:
Reaction:
Conditions:
Concentration: Spirit Guardians (93/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 35/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 2/4
2nd: 1/3
3rd: 0/3
[/sblock]
 

GreenKarl

First Post
With Tirion word of command the ogre turns his head dimly to the door and unlocks it and then opens it. Shaking his head in confusion his eyes clear with surprise and he yells (in orcish) "Intruders!!!"

GM: Ogre Wisdom save 1d20-1 =7, failed!
Everyone roll initiative. NOTE that the hallway you are in is 30ft long and 5ft wide so only allows one person to pass down it a time. At present, Tirion is in front, then Kelvyn and then Uhtred. The Ogre is right in front of the door so you can pass by or through him either and you can't end in an occupied square.
Ogre's Initiative roll 1d20-1 =13. The other humans and orcs are surprised this round and will react next round. They are 40ft away in the room (I will get up a map here for 1st round)
 

TallIan

Explorer
Uhtred
Fighter 6

Tirion, squeezed passed them and, using his magic, got the ogre to open the door. Seeing the orcs and men further into the room left him undecided, kill the ogre or stop anyone fleeing. He settled on the ogre, his faster friends would have to see to fleeing messengers.

Crowded into the corridor there was no space and Uhtred buzzed with anticipation to charge the ogre. Hooking his axe behind the brute's knee Uhtred hoped to topple him, but it's footing was solid. Bringing the axe up for a blow, Uhtred found himself off balance and missed.

[SBLOCK=Actions and Rolls]
Initiative: 1D20 = [18] = 18


as soon as he is able, Uhtred will charge the Ogre and attack.
Action: possibly hold or attack ogre
Reaction: attack ogre
move: adjacent to ogre and as much as needed to clear the door without leaving the ogre.
1st attck to knock prone vs ogres save: 1D20+6 = [17]+6 = 23
1D20+5 = [18]+5 = 23

Attack and damage: 1D20+7 = [4]+7 = 11
1D12+4 = [6]+4 = 10

[/SBLOCK]

OOC: I don't know of Levana wants to use her last 2nd level spell here, but feel free to misty step into the midst of the orcs and then transpose with Uhtred. That may invalidate my actions, but I'll do the same with whichever orc is farthest, the only difference will be the athletics save


[SBLOCK=Mini Stats]
Conditions: None
Abilities:
Action Surge: 0/1
Second Wind: 0/1
Inspiration: 1

Offense:
Great Axe +1: +7 1d12+4S
Maul: +6 2d6 +3B

Initiative: +1
Perception: +5 (Passive: 15)
Speed 25 AC: 17 (Splint)
HP: 64/64 HD: 6/6d10
Main Hand: Great Axe +1
[/SBLOCK]
 

ArwensDaughter

Adventurer
OOC: Sorry for the delay; somehow either I missed the notifications from the enworld app, or they didn't happen


As Kelvyn tried and failed to pick the lock, Quellathe eased back to give the others room to enter the room.
She readied her bow and signaled Naeris to stay back with her.

[sblock='Actions and Rolls']

Initiative (w/advantage due to bow of warning): 1D20+3 = [14]+3 = 17
1D20+3 = [9]+3 = 12


Quellathe will wait until she has line of site on an enemy, then mark the target with hunter's mark and shoot off two arrows:

Two bow attacks: 1D20+8 = [2]+8 = 10
1D20+8 = [4]+8 = 12


I'm guessing neither hit, but here are the damage rolls in case. Cayote Code still choking on d6 rolls so I'll have to roll hunter's mark damage separately, and use enworld's roller for hunter's mark

_: 1D8+3 = [7]+3 = 10
1D8+3 = [1]+3 = 4


Hunter's mark damage:
[roll0] [roll1]
[/sblock]
 

BlueLotus

Explorer
[section]After silently watching her friends deal with the door, Levanna took a step forward. Ciymthrax flapped down to her raised arm, which she then thrust in Uhtred's direction. "Help him again," she commanded her fey hawk, who took flight toward the barbarian. She then began invoking her Acid Splash spell.[/section]

[sblock=Actions]Levanna's initiative: [roll0]. Ciymthrax's initiative: [roll1]

Levanna hang back and will command Ciymthrax to assist Uhtred. She'll cast Acid Splash at the first/closest enemy she sees. Dex save vs DC 15 or take [roll2] acid damage.[/sblock]

[sblock='Mini Stat Block']
Levanna (Wizard 6)
Initiative: +1 Perception: +2
Passive Perception: 12
Passive Investigation: 17
Speed: 30'

AC: 16
HP: 38/38

Inspiration: 0 Luck: 3

In Hand:Quarterstaff
Off Hand: None

Spell Save DC: 15

Prepared Spells:
1st: Mage Armor, Shield, Magic Missile, Protection From Evil and Good
2nd: Misty Step, Suggestion, Invisibility, Flaming Sphere
3rd: Counterspell, Fireball

Spell slots remaining/Spell slots total:
1st: 1/4
2nd: 1/3
3rd: 0/3

Spells contained in the Ring of Spell Storing:
Charm Person, Feather Fall

Active Spells: (c) denotes concentration
Mage Armor, Water Breathing, Comprehend Languages, Unseen Servant

Character Sheet
[/sblock]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 10

Initiative: 1D20 = [4] = 4

The Command spell worked, and Tirion found himself facing another ogre. “Well, guess we’ll have to go through you then,” the priest commented, swinging out with his mace as his spirits swirled toward the ogre to tear into it.

[sblock=Tirion’s Actions]
Action: Mace attack and damage: 1D20+7 = [14]+7 = 21
1D6+4 = [2]+4 = 6

Move:
Bonus Action:
Reaction:
Conditions:
Concentration: Spirit Guardians (92/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Spirit Guardians damage: 3D8 = [1, 7, 1] = 9
Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 35/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 2/4
2nd: 1/3
3rd: 0/3
[/sblock]
 

GreenKarl

First Post
As the ogre shouted its warning, Uhtread could do nothing but wait for a pathway to be cleared. Quellathe shot two arrows at the beast but with the cleric blocking the way her arrows missed. Levanna had better luck with acid splash causing the guard to grunt in pain. Then Kelvyn managed to shot a bolt into the creature’s shoulder as Tirion mace struck with a hard blow. The cleric’s guardian spirits assaulted the creature.

Cursing and howling in a mix of pain and rage, the ogre stuck out with its huge axe that glanced off Tirion but still almost staggered the cleric, so great was the blow!!!

GM: Initiative
18 – Uhtred
17 – Quellathe
13 – Levanna and the Ogre
12 – Kelvyn
4 – Tirion

[sblock=Rolls and Action]Uhtred readies his action
Quellathe shots two arrows at the ogre but misses (his AC is 13 +2 for ½ cover provided by Tirion and being just past the doorway).
Levanna attack, ogre’s Dex save: 1D20-1 = [4]-1 = 3, fails. He suffers 10 damage.
Kelvyn shots at ogre (AC 15); Attack and damage if it hits: 1D20+7 = [12]+7 = 19; 1D8+4 = [4]+4 = 8, hits for 8 damage.
Tirion hits the ogre for 6 damage, then Wis saves : 1D20-1 = [1]-1 = 0, fails and suffers another 9 damage (bring him down to 36 HP)

Ogre attacks Tirion; Attack and damage if it hits: 1D20+8 = [18]+8 = 26; 2D10+5 = [10, 4]+5 = 19, hits for 19 damage (bring him down to 16 HP!!)[/sblock]Actions for Round 2?
Initiative: 1D20+2 = [10]+2 = 12; 1D20 = [13] = 13; 1D20+4 = [10]+4 = 14; 1D20+1 = [2]+1 = 3 for the rest of the badguys (in order); Khalil Al-Zakhir, Dutch Diamonds, Selattee, and Orcs.
[sblock=Conditions]Kelvyn HP 22/33
Levanna HP 38/38
Quellathe HP 46/46
@ Naeris HP 24/24
Tirion HP 16/45
Uhtred HP 64/64

Ogre HP 36/69[/sblock]
As you can only attack the Ogre I am only providing stats for him so far
[sblock=Ogre]Ogre.jpg
Large giant, chaotic evil
Armor Class 13 (studded leather armor, shield)
Hit Points 69 (7d10+21)
Saves Str +8, Con +6
Speed 40 ft.
STR 20 (+5), DEX 8 (-1), CON 16 (+3), INT 8 (-1), WIS 8 (-1), CHA 7 (−2)
Skills Intimidate +8
Senses darkvision 60ft., passive Perception 9
Languages Giant, Orcish
Actions
Great Axe. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 2d10+5 slashing damage.
Javelin. Ranged Weapon Attack: +8 to hit, range 30/120ft., one target. Hit: 2d6+5 piercing damage.[/sblock][sblock=Map]Map.Pit.jpg
[/sblock]
 

KahlessNestor

Adventurer
4sbq50.jpg

Tirion Cayde, Cleric Level 6 (Life)
Where: Port Fury/Beneath the Temple
When: 3.5/Morning
Round 11

Tirion let out a roar of defiance of his own. He called upon Pelor to heal him and swung his mace out at the ogre again, but his mace clanged off the beast’s bracers as it brought a trunk-like forearm up to block. The spirit guardians swarmed around the ogre, raking at it with their glowing swords.

[sblock=Tirion’s Actions]
Action: Mace attack and damage: 1D20+7 = [2]+7 = 9
1D6+4 = [2]+4 = 6

Move:
Bonus Action: Second level Healing Word: 2D4+7 = [4, 2]+7 = 13

Reaction:
Conditions:
Concentration: Spirit Guardians (91/100r) 15’ radius Wis save DC 15 takes half damage; difficult terrain for enemies in the area covered by the spirits.
Spirit Guardians damage: 3D8 = [2, 8, 4] = 14

Inspiration: 1
[/sblock]

[sblock=Mini Stats]
AC: 20 (plate and shield)
HP: 29/45 HD: 3/6d8

Channel Divinity (2/R)
Turn/Destroy Undead (CR 1/2)
Preserve Life (30)

Prepared Spells:
+7/DC 15
Cantrips: Guidance, Thaumaturgy, Mending, Sacred Flame
1st: (Bless, Cure Wounds), Healing Word, Guiding Bolt, Command
2nd: (Lesser Restoration, Spiritual Weapon), Prayer of Healing, Hold Person, Blindness/Deafness, Silence
3rd: (Beacon of Hope, Revivify), Spirit Guardians, Dispel Magic, Mass Healing Word

Spell Slots Remaining/Total
1st: 2/4
2nd: 0/3
3rd: 0/3
[/sblock]
 

ArwensDaughter

Adventurer
Quellathe quickly counts her arrows. She grumbles in frustration as she decides she has too few arrows to risk more shots while Tirion is blocking her line of sight. With determination, she knocks an arrow and waits for the ogre to fall.

[sblock=rolls and actions]
Quellathe will hold her action for now, but will ready an attack: if the ogre falls, she will move if possible to get clear line of sight on another target in the room, move hunter's mark to that target and shoot two arrows--rolls below for the sake of not delaying things. If Tirion falls before the ogre and she has a clear line of sight on the ogre, she will shoot at him.

_: 1D20+8 = [15]+8 = 23
1D8+3 = [4]+3 = 7
1D20+8 = [13]+8 = 21
1D8+3 = [8]+3 = 11


Here's the Hunter's Mark damage for both hits
[roll0] and [roll1]

Anyone know how to let cayotecode know they've got a problem with d6 rolls?

[/sblock]

[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.)
Perception: +5
Passive Perception: 15
Speed: 30'
Inspiration: 2

AC: 15 (16 when dual wielding)
HP 46/46
HD 6/6

In Hand:
Off Hand:

Arrows: 8/20 [2 coated with draw poison]

Spell Save DC: 13

Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns (b.act, conc, next ranged hit, 1d10 p creat & within 5 feat. sex save for 1/2)
2nd Level: Beast Sense (1hr, conc, see/hear thru beast; blind/deaf to own surroundings)

Spell slots remaining/Spell slots total:
1st: 2/4
2nd: 3/3

Active Spells (c) denotes concentration
Hunter’s Mark (c)

GP: 99

Consumable Magic Items, etc.
Potion of Healing (0/3)
Dust of Disappearance (1/2)
Spell Scrolls: Animal Friendship, Detect Poison and Disease, Speak with Animals (x2), Fog Cloud
Healer’s Kit: (18/20)


Naeris (Panther)
Initiative: + 2 Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’

AC: 15
HP 24/24


Character Sheet
[/sblock]
Note (mostly to self): arrow count above does has not been adjusted for arrows (potentially) shot this round.
 

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