• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IC - D&D 3.5) Rathan's Problem Down Under


log in or register to remove this ad

Number 5 moves 35 feet to P10...

Eltyr... your move....

[sblock=ooc:]Map is updated back on page ten with every ones locations.... I will post initiatives for everyone once round one is over.... I will move the map to this page as well as of next round...[/sblock]
 

Seeking to test the enemies strength, Eltyr conjures a arrow of greenish hue, one of his most powerful spells, which he launches at the furthest of the charred corpses, figuring the warriors can close with the closer ones.

[SBLOCK=OOC]Eltyr casts Melf’s acid arrow at enemy 6 and holds his ground.[/SBLOCK]
 

Eltyr you hit 6 with a touch ac roll of 13 for 4 points of damage.... it doesn't seemed to like your acid much from what you can tell but this one is not making much of any sounds at all it really hasn't even moved much yet save for standing up... it acid doesn't seem to do any more or less damage then it should do for the spells worth... it does seemed slightly damaged by the arrow just the same...

3 Moves 30 feet to N12

Anton.. your go
 

Anton Hill - HP: 25/25 AC: 22

Watching Eltyr's arrow of acid hit the furthest of these shambling dead confirms to Anton exactly what these creatures are, he takes a small step forward, and raises both arms high in the air, shield and mace creating a large V, his voice cutting the air in an authoritative roar, "Feel the mercy and glory of Pelor as he sends you to your final resting!"

5' Step to T-23, Turn Check 8 for 10 damage.
 

The Undead just before you Anton (Number 1) seems to erupt in holy flame as you blast it with your deities prime words.... it would have turned to 'run' but whatever flames caused it damage before you got here seriously weakened it and with it's new-found holy damage from the turn it shudders and collapses where it stood there before you... sadly.. that does seem to be as far as your turn reaches as none of the rest of the creatures seem to be effected....

I was to be Number 1's turn to move but he's a heap of holy dust and bones now....

Berrek and Lidia... your moves next....
 

[sblock="OOC"]I am assuming that there is not enough vegetation for Entangle to work. If this assumption is wrong, I will cast Entangle (centered at O11) rather than using the sling.[/sblock] Initially Lidia is a bit surprised when the corpses animate. However, she soon recovers. Deciding to keep well back from the action, she uses her sling to hurl a bullet at corpse No 2.

[sblock="Mechanics"]Sling +2 ranged (1d4, 50ft, 20/x2)[/sblock]
 

You would note only the ground level of this VERY thick grass weed vegetation is charred.... from the ground around which you speak of some entangling new vegetation sprouts which snares 2 completely and it is helplessly struggling to break free... the other two (3, and 5) manage to avoid being completely snared however but are still hampered in movement thankfully....

[sblock=Inits]
(5) Init= 17
(E)Eltyr Init= 15
(3) Init= 15
(A)Anton Init= 14
(B)Berrek Init= 11
(L)Lidia Init= 7
(2) Init= 6
(6) Init = 4
(M)Menhir Init= 2

()'s are how the creature or player appears on the map[/sblock]

[sblock=Updated Map]
RakasBattle4.jpg
[/sblock]

[sblock=DM's Screen: Players DO NOT READ!]
[sblock= HP and Inits]Ga5= 25 Init = 17
(E)Eltyr= 11 Init= 15
G3= 20 Init= 15
(A)Anton= 25 Init= 14
(B)Berrek= 18 Init = 11
(L)Lidia= 23 Init= 7
Z2= 10 Init= 6
Go6= 32/45 Init= 4
(M)Menhir= 24 Init= 2 [/sblock][/sblock]
 
Last edited:

Berrek takes aim and shoots undead beast visible at the edge of the area affected by entangle.

OOC: shoots at #4; att +6; dmg 1d8/19-20 piercing
 

Berrek lets fly a crossbow bolt with the precision of a well trained assassin hitting 4 directly in the eye socket... brain matter filters through the hole left in the back of it's head from the exit wound from the bolt.... sadly.. this foe as well is undeath incarnate and not subject to mind-blowingly well placed shots.... the creature is still up and shambling but still noticeably charred and damaged...

[sblock=ooc]Berrek this would have been a crit with max double damage as you rolled a 19 on the d20 to hit with a max 8 on the d8 for damage.. sadly.. undead are immune to critical hits.. and thus.. only 8 damage is recorded... sorry mate :([/sblock]

4 being able to manuver around the entangling grass semi adeptly makes a break out of the grass and the effected area to W12... his movements out of the grass are hindered but once out of the grass the charred and damaged undead shambles forth like a well oiled machine on a mission...

2 struggles against the grass in a futile attempt to escape the entangling vegetation.... he reamins where he is... against his will for that matter...

6 moves almost in a strait line to W6 wavering only slightly to avoid the up-comming entanglement....

Menhir... your move.... then top of the order in Round 2....
 
Last edited:

Into the Woods

Remove ads

Top