(IC - D&D 3.5) Rathan's Problem Down Under

Lidia waits for any of the animated corpses (apart from 6, which has been bagged by Anton) stumbles into the range of her sling before hurling a bullet at it.

[sblock="Mechanics"]Ready action until a corpse is within 50'.
Sling +2 ranged (1d4, 50ft, 20/x2)[/sblock]
[sblock="Prepared Spells"]Druid Spells Level 0 (4/day)
- Cure Minor Wounds
- Cure Minor Wounds
- Flare
- Light

Druid Spells Level 1 (3/day)
- Cure Light Wounds
- Entangle
- Shillelagh

Druid Spells Level 2 (2/day)
- Barkskin
- Flaming Sphere[/sblock]
 

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Moving toward the group and setting himself behind more martial members Berrek concetrates and attunes himself to magical emanations. He takes care to focus on only opponent seemingly resistant to their magic and attacks.

OOC: cone emanation 60', focusing on #6 - spellcraft +2
 

5 moves a bit closer and onto the road but still well within the entangling grass....

Eltyr loads his crossbow apprently (you doing anything else my friend this round?)

3 Moves just to the outer edge of the entanglement but falls short of exiting it completely.....

Anton uses another turning attempt however it seems to have no effect what so ever on 6.... not even a grunt or a moan from it at all...

Berrek would note this 6 creature WAS effected by magic earlier... Eltyr's acid arrow and his magic missiles effected it... however with a rather high spell craft roll (i.e. you rolled a nat 20... lucky you :P) you note you've seen a creature like this before... or rather you have a flashback noting you've seen one before!... your mind flashes to a pair of flesh golems the black hand used to use as guard centuries in a warehouse of some kind from your past.. you are SURE that without the charred flesh of this creature this thing would be an exact fit in description... however you know golems are immune to most forms of magic.. and you suspect this thing is a lesser form of this exact necromantic creation... (i.e. it fit with my plan so I made a lesser flesh golem... so :P)
 

Lidia as 3 stunbles into your range you let him have what for and hit him for 4 damage.... he still stands though....

2 doesn't even get a chance to move before he's wallowed up by the VERY persistent grass once more... (yay for zombies only having one action a round! LOL)

6 shambles another 20 feet closer but still have at least one round to go before he reaches anyone in the part at his speed....

Menhir again I do believe holds his rank and his actions.....(If I'm wrong please let me know via OOC thread please)

[sblock=Updated Map]
RakasBattle6.jpg
[/sblock]
[sblock=Inits](5) Init= 17
(E)Eltyr Init= 15
(3) Init= 15
(A)Anton Init= 14
(B)Berrek Init= 11
(L)Lidia Init= 7
(2) Init= 6
(6) Init = 4
(M)Menhir Init= 2

()'s are how the creature or player appears on the map[/sblock]

[sblock=DM's Screen: Players DO NOT READ!]
[sblock= HP and Inits]Ga5= 25 Init = 17
(E)Eltyr= 11 Init= 15
G3= 16/20 Init= 15
(A)Anton= 25 Init= 14
(B)Berrek= 18 Init = 11
(L)Lidia= 23 Init= 7
Z2= 10 Init= 6
Go6= 30/45 Init= 4
(M)Menhir= 24 Init= 2 [/sblock][/sblock]
 
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The impassive earth elemental patiently watches the undeads' struggles while it listens attentively to its companions' tactical discussion. Their fear and aggression towards the undead are in stark contrast to the undeads' own stoic inexpressiveness. Although currently harmless, the undeads' dogged attempts to reach the group speaks towards their offensive intentions. According to its companions' analysis, the rightmost undead appears to be the most potent threat.

Taking a cue from its druidic guide, Menhir girds itself for the inevitable conflict. The myriad crystals studding the earth elemental's body begin to emit a faint light as the loose bits of dirt underfoot trickle towards Menhir. Flowing up along its legs and torso, bits of earth and stone incorporates itself into the elemental's body, increasing its overall mass and size. Surging forth along the ground, Menhir raises both forearms up high to come crashing down on the lead undead's body.

OOC: Initiating Rage and Strength Devotion. Performing a charge against #6. Power Attacking for +2. Melee slam +13 (1d6+18). Attacks gain the adamantine property for the purpose of overcoming DR.
 
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Eltyr raises his crossbow and fires at the creature that has survived both of his spells thus far, and apparently Anton’s attempt to destroy it with the power of his deity, taking a step back as he reloads his weapon.

[SBLOCK=OOC]+4 light crossbow [1d8; 19-20/x2; 80 feet; piercing] fired at creature 6, should be in normal range from my calculations (75 feet), stepping back to O-27 as he reloads his crossbow (numbers include bless spell).[/SBLOCK]
 


"Big one isn't undead! It's a construct of the flesh. It should be somewhat immune to magic and weapons. Turning won't affect it ,save it for others. Focus on it, everyone!
Keep an eye out, there could be controling caster around somewhere..."


Following his own advice, Berrek shoots another crossbow bolt at the creature.

OOC: Does it have active spells on? Are there any special vulnerabilities? I believe golems are covered with knowledge (arcana)? Please roll +2). Also, Berrek has free action spot and listen checks so if there is something to be detected roll for me (Listen +5; spot +7)
 

Anton Hill - HP: 25/25 - AC: 22

Momentarily disturbed by the fact that Pelor's power held no sway over this renegade undead, Anton is relieved at Berrek's revelation, that this is no mere undead. Knowing what must be done Anton lowers his visor on his helm and begins his intonation, which echos of metal from within.

Suddenly his person begins to expand and grow in height and width and in an instant the cleric stands nearly 11' tall, mace and shield in hand, and he takes a few steps behind Menhir.

1st Level Domain for Enlarge Person. AC goes down to 21. Move to T20.
 

Given that 6 posses the biggest threat to the party. Lidia wants to allow as many of the party's warriors as possible to concentrate on it. Therefore, she decided to try to eliminate the lesser zombies. "The rest of you concentrate on the right-hand zombie. I'll take care of the others.

Lidia casts a spell and a 5' diameter ball of fire appears next to zombie 3, rolls over it and starts to incinerate it.

[sblock="Mechanics"]Flaming Sphere. Deals 2d6, Reflex save negates.[/sblock]
[sblock="Prepared Spells"]Druid Spells Level 0 (4/day)
- Cure Minor Wounds
- Cure Minor Wounds
- Flare
- Light

Druid Spells Level 1 (3/day)
- Cure Light Wounds
- Entangle
- Shillelagh

Druid Spells Level 2 (2/day)
- Barkskin
- Flaming Sphere[/sblock]
 

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