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(IC - D&D 3.5) Rathan's Problem Down Under

The earth elemental remains where it is, ready to defend its companions if the undead turn out to be a threat.

OOC: Delaying till the undead get closer.
 

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Seeing his acid arrow did little to deter the walking corpse, Eltyr launches a pair of glowing missiles at it as well, before taking his crossbow from his belt, obviously preparing to use more mundane means of attack in the near future.

[SBLOCK=OOC]Eltyr casts magic missile at creature 6 (2d4+2 force damage) and draws his crossbow ... also, creature 6 takes a second and final round of damage from the Melf’s acid arrow (2d4 acid damage) cast last round.[/SBLOCK]
 

Anton Hill - HP: 25/25 AC: 22

Anton holds his ground, his pulse quickened, heart pounding as he watches the volley unleashed by Eltyr hit his target. He feels confident and content in his companions abilities to defeat these beats at such a distance, but he prepares for these undead to close ranks eventually.

Ready Action for another turn check as soon as one gets within 30' of Anton. Knowledge Religion +6 to identify these creatures.
 

Lidia waits until one of the animated corpses stumbles into the range of her sling before hurling a bullet at it.

[sblock="Mechanics"]Ready action until a corpse is within 50'.
Sling +2 ranged (1d4, 50ft, 20/x2)[/sblock]
 

Menhir holds his ground seemingly not to pre-occupied with the undead buzzing around his field of vision... sadly for him all his companions are doing the light work for him....

(Round 2: Letting you all post your actions and using them when your Init order comes up)

5 makes his way still unhampered by the grass.. though movement is still slowed dramatically...

Eltyr: The acid seems to do a little more damage to 6 and the missiles make it stumble a bit in it's already slow stride

3 makes his save once more to not become entangled and slowly moves through the seemingly carnivorous grass towards the heros....

(Place Holder for Berreks Move)

Anton's Religion Check: Given their charred nature it makes discerning what these creatures are very very difficult... however you can tell the one you turned and the one that is trapped are zombies from your religious background.... the others are also similar undead but what type you are not sure... 6 is the only oddball from which you can tell.. it's doesn't seem to be exerting ANY signs like the rest of the undead are.. yet it looks almost exactly the same...

Lidia: 4 moves into range for Lidias sling but her bullet goes wide on the attempt to hit it.. though just barely.... the creature doesn't even seem to notice the bullet whizzing by it's head as it misses...

Anton 2: Fortunately for the rest of you Anton notices 4's close advancement and uses a second turning attempt to turn him to a pile of holy charred flesh and dust... needless to say his second attempt on the already wounded undead was more than successful....

Zombie 2 finally breaks free of the grass.. however it's magical weave only allows it one action in a turn so he's stuck where he is....

6 makes another slow advancement despite the acids backlash damage and the new missile... it's still looks pretty hearty though from what you all can see...

(Placeholder for Mehir's Round 2 Actions)

[sblock=If Detect Magic is Cast]Any casting detect magic will get faint hints of necromancy from all of them.. however 6 has a more potent aura of then most of the rest.... (If you take a round to concentrate on 6 make an arcana check)[/sblock]

[sblock=Map Update:]
RakasBattle5.jpg
[/sblock]
 
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Standing at the fore like a small immobile monolith, the earth elemental continues to wait patiently for the undead to present some kind of threat to it and its companions.

OOC: Continuing to delay.
 

Berrek shoots only creature not entangled and moves back toward his companions as his current position makes him closest target for the beast.

He then thinks about other options available:
"Hm, maybe alchemical concoctions would do greater damage? But that acid arrow didn't seem to efficient. Tanglefoot bag to stop some? Should holy water be more efficient ways of killing? Argh, why did I forget all this things? Nah, shoot them now, think later."

OOC: to hit +7 (forgot bless last round); 1d8/19-20 piercing
 

Menhir holds his position while Berrek finds his mark once more with another well placed shot... however the blow doesn't even seem to deter this creature... the bolt doesn't even have the ability to burst past the charred things outer skin it seems.. perhaps a harder shot may have sunk in but this one just glances off...

Top of the Order for Round 3 now.. everyone post your actions then I'll do an update...
 

“That damned corpse skirting the entangling grass over there won’t fall, and I’ve hit it with two spells already,” Eltyr remarks, pointing towards the creature in question as he takes a good look around to make sure nothing else is approaching their position, before loading his crossbow.
 

Anton Hill - HP: 25/25 AC: 22

"There's something unusual about that creature, it's unlike these other walking dead. You've seen what happens to the others, I'm not sure that'll be the case with this one, but by my God's grace I will try." Anton's eyes focus on the one avoiding Lidia's plant-growth, waiting to see what this oddity does next.

Ready Action to spend another Turn Check specifically targeting 6 once it's within range.
 

Into the Woods

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