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(IC - D&D 3.5) Rathan's Problem Down Under


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After moving her fireball somewhere it will not do any damage, Lidia breaths a huge sigh of relief. As her heart rate slowly returns to normal she watches the last animated corpse burn to ashes. Still not quite back to normal she speaks in a slightly shaky voice "Well that was interesting. Is everyone alright, anyone need to be healed?"
 

Anton kneels down the considerable distance and wipes the gore from his mace onto the grass that was left unscorched. He stands up to his full height, twice his normal size. "I thank you, my friends," he says in his metallic helm before pulling it off. "Those walking dead needed to be sent to their final resting." He lifts the body of the fallen before him and heaves it into the makeshift pyre.

Turning, he addresses Lidia, "I am fine, though I feared for a moment I might be sick when I neared that final one. Nothing quite like a racing of the heart right before a good night's rest."
 

The crystals studding the earth elemental's body glow for a few moments longer before slowly dimming to naught. Menhir slowly turns in place to survey the carnage. As before the battle has left the elemental with some plainly visible changes. Having incorporated earthen material from the ground underfoot into its body, Menhir is now a few inches and a few dozen pounds bulkier than before. Small patches of grass covered turf claimed from the ground now cover the elemental's surface in places. The curious also notice that a spiderweb of fine cracks radiate out across the bare stone of the elemental's left shoulder; the result of the impact of the slain golem's fist.

Standing on the edge of the druidess' active entangle spell causes some of the living vegetation on Menhir's body to magically creep along his torso and limbs; a sensation the elemental finds odd though not entirely unpleasant. Looking at Lidia, the earth elemental raises a stubby stone finger to point at the nearby door in the hill; its unspoken question obvious to all.
 

Eltyr walks back towards the others, patting Lidia on the shoulder as he passes her on the way to examine the bodies, “Well, that was invigorating ... not exactly what one would want before bed, but then when would you want to run into a group of the living dead given the choice.”
 

The fires eventually die down before you all. The surroundings now smolder once more with a thin gray smoke as you all are left with nothing between you and the unscathed and pristine round door set into the face of the hilltop mound.......
 

Berrek circles around entangled area approaching two corpses that didn't raise to attack them. He looks for signs that these are simply weaker then others who succumbed to the fire rather then some poor souls that were attacked by these creatures.

After spell ends, he approaches the door cautiously searching for trap signs. At first he simply stands at about 10' from the door doing nothing but observing before he makes first step forward.


OOC: a minute of observing is long enough to give others time to discuss whether we go inside or not.
 

One of two left not to rise up against you was definitely another undead who just didn't have the power to withstand whatever magical force that ended is connection to this world.... however.... the one left not risen from the ground closest to the round door is not of the shambling and moaning persuasion.... once turning the corpse over to examine it you would note his skin is pure black and silver hairs cling the the once fine chain shirt this creature was wearing....

(To identify for sure what this creature is I need a DC 20 knowledge arcana, or History, or knowledge Nobility roll please)
 


You can tell by poking about the golems body that this particular golem was shoddily constructed with poor materials and rather weak necromantic magics....more than likely that was the reason you didn't have TOO hard a time defeating it.... the charred and unknown body though alludes you as to what race it may be... possibly too much charring is the cause of your inability to identify it Berrek
 

Into the Woods

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