D&D 5E (IC) Fitz's Folly

Ancalagon

Dusty Dragon
Rodrigo turned to Chrysagon "Deal with the foul dead! Delrak is isolated. I will delay this beast"

Action: Dodge

Rodrigo started waiving his arms and hooting, moving unpredictably from one side to the other, attempting to distract and puzzle the great ape with his peculiar, non combative motion. At the same time he focused on it - not making eye contact to threaten it, but to predict its motions better.
 

log in or register to remove this ad

Ancalagon

Dusty Dragon
Qawasha saw what Rodrigo was trying to do. He was... dubious it would work, but the foreigner was right - the Ape should be an ally.

Move: "down and left" to not get isolated in front

Action: Cast speak with animal followed by "Oh mighty titan of the forest! We are not your foes! The cursed walking dead are! All the jungle must unite against it!"
 

Fradak

Explorer
"This jungle wants me dead" grumbled Chrysagon recovering from the crash.

Then without much thinking he jumped into the melee to stand between the undead and Delrak.

OOC: Lay on hands 20 hp and movement to Q13. new HP 29/36
Concentration check: 1d20+2 21

HP: 29/36 HD: 4/4d10
AC: 18 (Resist Nec & Rad)
PP: 10
=============
Divine Sense: 5/5
Lay on Hands: 0/20 hp
Healing Hands: 4/4 hp
Channel Divinity: 1/1
Spell slots: 1st: 2/3
 

gargoyleking

Adventurer
"I'll help Delrack."

Harb dropped his bow as he moved with the swiftness he was known for. Ducking under the beast's great fists as he swept into range of the nearest ghoul. By the time he'd reached the creature, his quarterstaff was in his hands, and he swung for it. Unfortunately, in his haste, he wasn't terribly accurate. A moment later, he was on full defense.

Move: 40' to O14, staying outside of 5' of the gorilla but probably entering it's threat range anyways.
Action: Quarterstaff: 1d20+5 12 1d8+3 7
BA: Dodge , 3/4 Ki pts.
 

FitzTheRuke

Legend
Myrral, Rodrigo, & Qawasha vs the Giant Ape

Rodrigo waved his arms, distracting the enormous gorilla while Harb and Chrysagon moved past to help Dellrak. The beast reached out, and ignoring Myrral's attempt to calm him, he ripped the tree out of the ground and swung it around defensively, trying to keep all the little creatures and their claws away from him.

Unfortunately, this caused him to first sweep the tree through where Rodrigo was standing, and the fleet-footed swordsman was not able to avoid such a large weapon. He was thrown back from the ape and battered by sharp leaves and branches.

Qawasha spoke, and the ape appeared to be confused by the strange sudden understanding of language. It was obvious to Qawasha that the beast could not tell the difference between them and the ghouls, but he swung the tree around and struck one of the undead anyway, throwing the snarling creature back and away.

GM: Damage Taken:
(BGs) Ghoul2 11 (Ape's Tree Sweep);
(PCs) Rodrigo 11 (Ape's Tree Sweep); Myrral 8 or 4 or 0 (Going Flying. See Notes.)
Ape's Tree "sweep" vs Rodrigo (Well, THAT was a lot worse than I thought it would be...)
Tree: 2D20.LOW(1)+9 = [19, 19]+9 = 28; 2D6+5 = [4, 2]+5 = 11
... Also vs Ghoul2
Tree: 1D20+9 = [3]+9 = 12; 2D6+5 = [4, 2]+5 = 11
Myrral damage from being flung 30 feet
Fall: 3D6 = [1, 3, 4] = 8
If Myrral wants to hold onto the tree, he can try a dc16 Athletics. If he makes it, he takes 0 damage and stays on the end of the tree. OR, he can let go and roll with the impact with a dc12 Acrobatics, taking 4 damage. If he fails either of those (he can only try one), he takes the full 8 damage. If he makes either check, you can chose where he winds up (any square within 10' of the ape). Otherwise, I'll determine it randomly.
 

Neurotic

I plan on living forever. Or die trying.
As the tree swings and hits multiple opponents, a yowl comes from between the leaves and lithe form comes flying among the leaves and branches landing with a thud.

One can deduce that 'cats always lands on its feet' doesn't apply to humanoid cats.

Acrobatics to remain near the ape: 1d20+4=[4]+4=8 figures :( I was hoping to remain within 5 to heal it...but no such luck, full damage for Myrral.
 

Ancalagon

Dusty Dragon
Rodrigo attempted to parry the tree as best as he could, but all he managed to achieve was push himself away from the weapon somewhat. He hoped the druid would do something soon...

parrying the tree: 1D8+4 = [1]+4 = 5

Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 4
HP: 30/36, Hit dice: 4/4
AC: 18
Passive Perception 14
Rapier: +6 to hit, 1d8+6 dmg
Main Gauche (if used main-handed and not to parry) +6 to hit, 1d4+4 or +6 dmg
Crossbow: +6 to hit, 1d8+4 dmg, range 80/320
Darts: +6 to hit, 1d4+4 dmg, range 20/60
Saves: Str: +3, Dex: +4, Con: +4, Int: +1, Wis: +2, Cha: 0
Superiority dice: 3/4, Action surge: free, Second wind: free
Maneuvres: Riposte, Parry, Trip (DC 14)
Potions of healing remaining: 2
 



FitzTheRuke

Legend
Harb & Imogen vs Ghast1

Harb ducked past the gorilla's swinging tree and came upon one of the ghouls that had been thrown from the ape's back. He swung his staff, but the ghoul was quick - even though it was still getting up, it fended off the staff with its forearm and it lunged toward Harb, scratching the nameless man's arm with long, black claws, just before Harb was able to defensively knock the ghoul back and away.

Harb felt ill and his arm went numb. And what was that terrible stench? The ghoul came with a veritable cloud of putrification. Harb's head swam and he staggered as Imogen's arrow flew past him and struck the ghoul in the nose. The creature fell to the ground, twitching as if still alive, but it did not rise.

Hup'lo & Kasqa

Having stashed the Sticks' supplies, Hup'lo and Kasqa gathered their spears and made their way through the underbrush toward the north, working their way around the chaos with the intent of helping from the flank.

GM: Damage Taken:
(BGs) Ghast1 16 (Imogen's Arrow, "Dead");
(PCs) Harb 5 (Ghast claws, please see Notes);
(NPCs) None
Ghast1 claw vs Harb
Claw: 2D20.LOW(1)+5 = [15, 16]+5 = 20; 2D6+3 = [1, 1]+3 = 5
From the Scratch: Harb must succeed on a dc10 Con Save or be paralysed for 1 minute. He can repeat the saving throw at the end of each of his turns, to end the effect.
From the Stench: Harb must succeed on a dc10 Con Save or be poisoned until the end of his next turn.
(Not really important if he gets paralysed, I suppose.)
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top