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IC - Mad King's Monkey

Bayar

Bayar smiled in a satisfied way. Although blood spattered, he was enjoying himself and the test of his skills that fighting three opponents at the same time offered. Be nice to meet someone that wasn't trying to kill me... he thought as he kept the dogs at bay with a horizontal sword sweep.

His high guard will be weak. Now! he thought as he swung his sword through a high arc, smashing down toward the wounded Gnoll's collarbone.

[sblock=ooc and combat block]
Effects: +1 hit (morale), +1 damage (morale), +1 sv vs fear and charm (morale)

HP: 5/12
AC:20

Left hand: heavy wood shield
Right hand: longsword +1 (attack +7, damage 1d8+5, 19-20x2)

Actions: Attack vs wounded Gnoll Attack: 1d20+7=16 (re-roll =26 (threat!=26)), damage: 1d8+5=12 (re-roll damage 2d8+10=20), miss chance=29

Made the re-roll, just in case it (a) applies to Bayar this round and (b) a 16 misses.
[/sblock]
 
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Eban looks on at the door blocked by the large warrior. "Either move out to let us help, or we wait for you to drop... either one works for me."

He then looks to the shadows, spotting the knife waiting to be used and knows that if Bayar falls, then the attackers still have himself and Sukri to deal with.

Knowing that Bayar would rather have all the fun himself, Eban shakes his head, moves up while placing a hand on the warrior. A feeling of well being flows out, allowing the warrior to stand up a little more; his wounds healing up, giving no sign of any damage on his skin. (Fully Healed!)

OOC - I can't do much of anything until we can get past the door. What is the layout? Can we attack with reach weapons past Bayar to the dogs/gnoll? Is there a window facing front porch? Are there any other exits to go around to the front? Lastly, for times when people can't post, can you delay their action? That way, if they come back to post, they don't skip a turn, but have a chance to act accordingly? I would like to have delayed, then healed Bayar at end of last round, and then go last this time as well.

Cure Light Wounds: 1d8+1=8
 

Day Two - Battle with the gnolls at Henri's house - Round 4

Sukri continues to lurk in the shadows beside the door, ready to assist Bayar or attack anything that might get past the fighter.

Libros prepares to casts his spell. An arrow strikes the frame of the window, splintering the timber, before clattering onto the floor in the room behind the sorcerer. Shaken but unhurt, Libros cast. The sphere of acid spatters harmlessly on the ground.

Bayar presses home his attack, the blade narrowly missing the exposed part of the gnoll's neck ... the blade cutting deep into the exposed part of the gnolls neck. The gnoll collapses to the ground, lifeless.

Jan casts Dancing Lights, dispelling the gloom that cloaked the activities in front of the door.

The two dogs continue to attack Bayar. Covered in blood, one of the dogs sinks his teeth into Bayar's leg, before thawing his weight to one side. Bayar crashes to the ground. In a heartbeat the other dog is on top of Bayer, mauling at the fighter's arm.

Now illuminated by Jan's dancing lights, the third of the attacking gnolls tosses aside a small vial before hauling his once unconscious companion to his feet. Barking and roaring, he forces a weapon into his companion's hand before grabbing his own.

Sukri, seeing Bayar fall, steps from the shadows and into the doorway. He slide his rapier into the chest of the blood covered dog. It collapses, releasing its grip on Bayar.

Focusing on his training, his hands place themselves in position, as if wielding an imaginary weapon. Then, materializing from his hands and extending through them, a shaft appears, made of iron. It continues to extend itself, until the head of it flattens out and opens to a wide blade. Completed, Eban now wields a Glaive.

[SBLOCK=OOC Round 4]CONDITIONS SUMMARY
* Jan: Inspire Courage +1 morale bonus vs charm and fear, +1 competence bonus on attack and weapon damage rolls. Duration Round 4 of 7.
* Jan: Dancing Lights Duration ...
* Eban: Bless +1 morale bonus on attack rolls and on saving throws against fear effects, Duration Rounds 1-10
* Eban: Misfortune Allies 10 or lower. Enemies 15 or higher.
* * Round 2 Applied to Gnoll 2.
* * Round 3 Applied to Libros.
* * Round 4 Applied to Bayar.
* Bayar: Wounded (6). Prone.
* Dog 1: Dying.
* Gnoll 1: Wounded (5)
* Gnoll 2: Dead.

For clarification, earlier in the story the third gnoll hauled the dying gnoll out from under the feet of the second gnoll. Now they are both five feet back from where Bayar is now prone in the doorway. Sukri is standing inside the door, on the right. Eban is next to him on the left. Neither of the gnolls is threatening Sukri or Eban at the moment. Eban and Sukri have line of sight to the remaining dog and the two gnolls. Closing with any of the dog would require a 5ft step and mean entering the space occupied by Bayer. Closing with the gnolls would require a move action passing through the space occupied by Bayar (and over a dead gnoll).

COMBAT SUMMARY
Gnoll 4: Attack 14 (Miss).
Libros: Attack 3+2 (Miss).
Jan: Cast while performing 24 (Success).
Bayar: Attack Roll 9.
* Misfortune Re-roll 26 (Hit). Damage 20. Miss Chance 26 (N/A)
Dog 1: Attack 20 (Hit) Damage 6. Trip Successful.
Dog 2: Attack vs prone 16 (Hit). Damage 3.
Sukri: Attack 14 (Hit) Damage 8.
* While technically not a sneak attack because the dog still has his Dex bonus to AC, I rolled damage as a sneak attack because, well, it seemed kind of like a sneaky attack.[/SBLOCK]
 
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Bayar

The sudden appearance of magical light across the battle had blinded Bayar. Only briefly, but briefly was enough to send the big man crashing down with a dog's jaw wrapped around his thigh. Grunting as the wind left his lungs, his helmet flew off and rolled somewhere. "Mother:):):):)ing dogs" he roared as the second began to gnaw into his undefended body before a shadow blurred across his vision and the dog stopped moving, leaving a wet feeling where it had been. Amazed, he thought to himself You're not dead yet...where there's breath there's still hope.

Only rarely had Bayar gone down in a fight before - the trick to surviving was to keep your shield on top of you and wave your sword around so nobody wanted to get near you and those that did couldn't hit you cleanly. He did just that, looking something comically like a metallic turtle on it's back - albeit one armed with a razor sharp enchanted "claw". Seizing an opportunity he rolled backwards, shield held across the front of his body and tried to regain his feet and some semblance of a fighting posture.

[sblock=ooc and combat block]
Full defensive as a standard action (+4 AC). Should offset the being prone penalty.
Stand as a move action (provokes from the dog, based on the relative positions of creatures in the OOC threat).

AC: 20 -4 (prone) + 4 (full defensive) = 20 (24 after Bayar's turn)
HP: 3/12 (I read the last round write up as him taking 6 from the tripping dog and a further 3 from the other. Might be mistaken though if Sukri's intervention killed it before it did any damage - clarification please?).

Left hand: heavy wooden shield
Right hand: longsword +1 (1d8+5, 19-20, x2)

Balls...I guess it was overly optimistic to expect a level 1 fighter to have it all his own way. The dog's trip effect is what I've been worrying about the whole combat. Earlier on it would've been fatal, still might be
[/sblock]
 

Eban spots the chance needed to make use of one of his powers. It was rarely needed, but this seemed the opportune time and place. Focusing on his training, his hands place themselves in position, as if wielding an imaginary weapon. Then, materializing from his hands and extending through them, a shaft appears, made of iron. It continues to extend itself, until the head of it flattens out and opens to a wide blade. Completed, he now wields a Glaive.

OOC - Standard Action to conjure up the weapon. Also, will use AoO on first foe to come at them, when/if they present one.
+3 to hit, 1d10+3dmg, x3 for Crit, Slashing dmg.
AC 15
HP 10/10
 

Libros is starting to get frustrated at his inability to hit anything other than pumpkins. Suddenly he sees his opportunity as two of the gnolls are neatly lined up for a sleep spell. Taking care not to include Bayar in the area of effect, he mutters "Duermen".

OOC: Cast Sleep on the two Gnolls
 

DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 5

DAY TWO - BATTLE WITH THE GNOLLS AT HENRI'S HOUSE - ROUND 5

Libros casts again, although a different spell this time. The two gnolls collapse soundlessly to the ground.

Bayar scrambles to his feet, using his shield and sword to defend himself as best he can. The surviving dog, seeing an opportunity, tries to latch onto the fighter once more. But Bayar easily fends it off with his shield, knocking it back onto its haunches.

The dog scrambles back to its feet and again launches itself at Bayar. This time, however, it is unable to get past the fighters defences.

Jan looks around warily. He knows that not all the gnolls have been disabled by Libros' spell, but he can't see any at this point.

Sukri slips past Bayar and attacks the remaining dog. Once again his blade is bloodied as he savagely wounds the creature.

Eban holds his position, ready to attack anything that gets past Bayar.

[SBLOCK=OOC Round 5]Jan, Sukri and Eban still have actions left for this round.

CONDITIONS SUMMARY
* Jan: Inspire Courage +1 morale bonus vs charm and fear, +1 competence bonus on attack and weapon damage rolls. Duration Round 5 of 7.
* Jan: Dancing Lights Duration Rounds 4-14
* * Normal illumination ousted front of house. No miss chance rolls.
* Eban: Bless +1 morale bonus on attack rolls and on saving throws against fear effects, Duration Rounds 1-10
* Eban: Misfortune Allies 10 or lower. Enemies 15 or higher.
* * Round 2 Applied to Gnoll 2.
* * Round 3 Applied to Libros.
* * Round 4 Applied to Bayar.
* * Round 5 Applied to ...
* Eban: Iron Weapon duration rounds 5-15
* Bayar: Wounded (Dam 9).
* Dog 1: Dying.
* Dog 2: Wounded (Dam 12).
* Gnoll 1: Wounded (Dam 5)/Asleep.
* Gnoll 2: Dead.
* Gnoll 3: Asleep.

COMBAT SUMMARY
* Gnoll 4: Attack 10 (Miss).
* Dog 2: AoA 6 (Miss).
* Dog 2: Attack 13 (Miss).
* Sukri: Attack 20. Damage 12.
[/SBLOCK]
 
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Sukri flicks blood from his blade and lunges for the surviving dog from its blind side.

OOC: Nautral 20! http://invisiblecastle.com/roller/view/3910560/
6 x 2 damage http://invisiblecastle.com/roller/view/3910561/
 

Into the Woods

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