[IC] Return of the Runelords


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Guest 11456

Guest
Michael swings and misses. Drath hits Roadkeeper3 with acid for 8 damage. Michelle casts a spell and flings more acid at Roadkeeper3 for 3 damage. Roadkeeper3 drops to the floor. Teodor steps forward and hits Roadkeeper2 with both attacks. Roadkeeper2 drops to the floor. The final man steps forward while drawing a shortsword and stabs at Teodor. He hits with a well placed blow for 10 damage. Everyone is up.

OOC: Map
Initiative:
26 Roadkeepers
21 Michael
19 Drath
09 Michelle
08 Teodor
 
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Deuce Traveler

Adventurer
Michael manages his own swing towards the final RoadKeeper, engaged by Teodor.

Hit: 17
Damage: 11


Michael agrees with Drath (assuming Teodor and him killed the man he was fighting), "It is odd that they would be so desperate. Maybe we'll find more answers in what was behind them."
 

G

Guest 11456

Guest
Michael swings and hits the man for 11 damage. He collapses to the floor. End of combat. A lantern sits near a set of stairs leading down into darkness. Near the north wall of this chamber, opposite the stairs, is a statue carved from red stone that depicts a woman with wild hair and her face set in a sneer, holding a clenched fist out in front of her. Four smooth columns hold the cracked ceiling aloft.

OOC: Map
 


Scotley

Hero
Teodor cleans his blades and stows them in their sheaths. He wipes his brow. The wound he took clearly paining him. But he speaks with little care in his voice. "Anybody know what that statue depicts? Is it religious you think?" He quickly checks the fallen roadkeepers for anything of value or that might provide intel.
 

Deuce Traveler

Adventurer
Michael takes a closer look. "No idea. It could be religious or some historical figure. Either way, she doesn't seem very nice." He then returns to the fallen and searches them for clues and coin.
 

Neurotic

I plan on living forever. Or die trying.
"Anyone need patching up? We're fine to continue?"

OOC: @Tailspinner is there anything (door, passage, whatever) we could explore further?
Drath has perception +11, going around the statue to check for secrets and in general looks around - if I don't add the roll before you read this, please roll for me. thanks
 

Scotley

Hero
Teodor turns to the Cleric. "You know, I barely noticed in all the excitement, but that Roadkeeper stuck me a good one." The rogue looks a little pale as he examines the nasty wound he took (down 10 of 18). "I think I need a little help."
 

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Guest 11456

Guest
Michelle takes a good look at the status. "That is Alaznist, the runelord of wrath." She casts a cantrip. "It radiates faint divination magic. The statue likely once served as a remote observation device."

Meanwhile Drath takes a while to thoroughly search (took 20 on a perception check for a 31) the status and finds nothing of interest.

The only places left to search are the room that you past earlier and down the stairs.
 

Deuce Traveler

Adventurer
"Let's check out that room we passed earlier before we head down the stairs. No sense risking something taking us from behind because we didn't do a proper sweep and clear." Michael suggests before taking the lead and heading in that direction. When he gets to the room, he's going to listen in and see if there are any other sounds.
 




G

Guest 11456

Guest
As previously described the door to the west is boarded up with six sturdy pine planks secured into the stone doorframe with iron spikes.
 

Neurotic

I plan on living forever. Or die trying.
Ooc: do we have any other way? We agreed to let these door in peace unless there is no other choice

We could maybe bring the prisonwrs down and open the door (or at least pretend to, to see the reaction)
 

Deuce Traveler

Adventurer
"Nah, let's move on. These boards are likely here for a reason. Whatever is kept out will hopefully have a harder time getting out than us getting in." With that, Michael heads over to the stairs and peers down once more. He's ready to go when the rest of the group is.
 

Epic Threats

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