D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
Escella fired lightning into the big, four-armed gnoll as Lunn stepped into the doorway, holding it off while Lionel ducked inside and was healed by Vairar, who had just felled the remaining gnoll guard.

Helgrim and Grottur took turns stepping out and striking the gnoll with their axes, while it tore into Lunn, who gritted and bore it. A swipe of a claw caught Helgrim as he retreated inside, and he found himself near Oh-Six, who stitched up his wound with a needle on a long metal appendage that popped out of its spherical form.

Tommi hauled one of the two great doors closed. While it was true that the iron latch that normally secured the door was broken, it was possible that they could hold the door to buy some time.

OOC: Escella did 19 to BigGnoll; Vairar killed Gn2 & healed Lionel for 6; Lunn & Lionel missed; Helgrim did 22 to BigGnoll; Tommi shut a door. BigGnoll did 24 to Lunn & 9 to Helgrim; GnollArcher2 did 12 to Lunn; Grottur did 7 to BigGnoll. Oh-Six healed Helgrim for 8.
 
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FitzTheRuke

Legend
GM: Encounter: Phylund Lodge Defended
PhyDef5.jpg

(General Features) Difficult Terrain: Trees, Rotten Palisade Visibility: Dim (shrouded); Cover: Trees, Walls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 24/33 HD 3/6 PP18 SSdc13 3/4 1/3 2/2 SP 5/5 C:ER
Helgrim AC19 HP 28/58 HD 3/6 PP11* SDdc15 3/5d8 2W 1/1 AS 1/1
Lionel AC16 HP 26/51 HD 6/6 PP14
Lunn AC18* HP 35/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Tommi AC14 HP 33/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 16/19 PP13*
Name * AC * HP * PP * (Notes)
(BGs)
Hyena Worg AC13 HP 5/27 PP12*
Gnoll Archers AC13 HP 22ea PP13*
-GA1 3/22; GA2 22/22; GA3 2/22; GA4 17/22
Big Gnoll AC15 HP 7/55 PP13*
Gnoll Guards AC13 HP 27ea PP12*
-GG1 dead; GG2 dead
GM: End Round Four; Begin Round Five
 

Neurotic

I plan on living forever. Or die trying.
Lunn swings at the arm that caught Helgrim chopping lightly into the thick muscle and pulling. The beast staggered for a moment as it overbalanced straight into Lunn's backswing.

With a sharp crack the axe and the skull connected and the steel proved stronger as the bone split and the monster collapsed.

Lunn bared his fangs at the gnolls outside.
"Come whenever you like! There is a splitting headache waiting for each of you!"

But he retreats back into the room, letting Grottur close the door.

 


FitzTheRuke

Legend
Lunn hacked the big ferocious gnoll, splitting its skull. The two gnoll archers scattered as one was struck by Escell's bolt. As Lunn pulled back into the hall, Grottur and Helgrim slammed the second door and leaned their backs into it. They were safely inside and out of sight of any archers. But what next?

GM: Fight's over... for now.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi looks at the door to see if there's a bar on it, or another way to secure it. If not, then he suggests that he hammers some pitons into the floor to keep the door closed. "That'd hold it for a little while."
 

MetaVoid

Adventurer
"Let's wait here for a minute to recover some. Give me a moment to pray." Vairar sags a bit
OOC: I would cast aura of vitality, but I need to check spells used and stuff, please wait until next morning (real-time) in about 15 hours when I can check. Thanks. (we're down about 100 HP :( )
 

FitzTheRuke

Legend
There was nothing that would work well to bar the door, so Tommi took out his pitons and a hammer and began to spike the ground, cracking through once expensive floor-tiles.

Creaks came from the floor above and furniture shuffled in the room to the east. They were in a tight spot, and the building was clearly occupied (and alerted to their presence.)
 

MetaVoid

Adventurer
Vairar moved next to the door, behind the wall, just in case and started praying. Fresh breeze swirled inside the small room, smell of blood and sweat replaced by clear mountain air.

The vitality that came with it revitalized the group's most wounded.

"I'm sorry, I thought I could do better, but you three were badly wounded. More care next time please."

OOC:
Helgrim 6+9+7 = 22 hp
Lionel 8 +8 +7 = 23hp
Lunn 8 +8 +4+4 = 25hp


url=CoyoteCode Dice Roller of vitality: 2D6 = [4, 2] = 6
2D6 = [5, 4] = 9
2D6 = [3, 4] = 7
2D6 = [4, 4] = 8
2D6 = [3, 5] = 8
2D6 = [5, 2] = 7
2D6 = [4, 4] = 8
2D6 = [4, 4] = 8
2D6 = [3, 1] = 4
2D6 = [3, 2] = 5
[/url]
 

Prickly Pear

Adventurer
The fresh breeze swirled around him for a moment and Lionel felt much better. Thank you, Vairar! he said and stood up.
He walked over to the south window and carefully peered out, crossbow at a ready. Did something move out there? Could it be a gnoll?

Move: to V38
Bonus Action: to spot hidden creatures; Perception Check: 1D20+4 = [8]+4 = 12
Action: if creature spotted, then Crossbow attack, plus damage: 1D20+7 = [15]+7 = 22
1D8+4 = [8]+4 = 12


OOC: Sorry for the absence. I'm back now.
 


Neurotic

I plan on living forever. Or die trying.
"As opposed to being pinned in the open?" Lunn grumbles
"Let's break the door inside before those from the outside come at us."

He waits until everyone is ready, already poised to strike the door with the axe. He actually takes a test swing, smashing the door with a good hit, just to test it.
 



JustinCase

the magical equivalent to the number zero
"Lemme go furst," Helgrim says with determination, already raising his shield to defend himself from the first incoming attacks and moving towards the door.

"With me, lad," he not-quite-orders Lunn to go with him on their assault further into the building, the old dwarf waiting for the sign that the doors will open, either by using the handle or by force.

OOC: Helgrim AC19 HP 50/58 HD 3/6 PP11* SDdc15 3/5d8 2W 1/1 AS 1/1
 

Neurotic

I plan on living forever. Or die trying.
Lunn looks at the dwarf sideways as he already said the same thing and he tested the door.
Still, having another shield brother, especially as hardy as dwarves tend to be, is good. He nods and starts on the door.

OOC: if they opened without force, than that, otherwise, start hacking
 


FitzTheRuke

Legend
Lunn and Helgrim shoved open the inside doors, revealing Phylund Lodge's great hall. A long oak table had been dragged and flipped in front of the doors, with two gnoll pikemen ready behind the barricade. Two pillars supported the ceiling, where gnoll archers took cover, snarling eagerly.

The hall stank of smoke and wet animals. The walls were cracked and damp, with faded frescoes (where the plaster had’t fallen off the underlying brick). The smoky hall was dimly lit by a low burning, poorly tended fire in a huge fireplace. Several chairs were scattered here and there, some broken or upturned. Bones, dried skin, and pieces of rotting meat were scattered across the floor.

A brick staircase lead up the southern wall, where a large gnoll with a bone headdress came rushing down to join the other defenders.

GM: Encounter: Inside Phylund Lodge
PhyHall1.jpg

(General Features) Difficult Terrain: Chairs; Visibility: Dim (Hearth); Cover: Table, Pillars
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 24/33 HD 3/6 PP18 SSdc13 3/4 1/3 2/2 SP 5/5 C:ER
Helgrim AC19 HP 50/58 HD 3/6 PP11* SDdc15 3/5d8 2W 1/1 AS 1/1
Lionel AC16 HP 49/51 HD 6/6 PP14
Lunn AC18* HP 60/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Tommi AC14 HP 33/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 16/19 PP13*
Name * AC * HP * PP * (Notes)
(BGs)
Gnoll Huntmaster AC15 HP 55/55 PP13*
Gnoll Archers AC13 HP 22ea PP13*
-GA2 22/22; GA4 17/22; B]GA5[/b] 22/22; B]GA6[/b] 22/22
Gnoll Pikemen AC13 HP 27ea PP12*
-GG1 27/27; GG2 27/27
GM: Begin Round One
 

(Escella should be on the other wall by the arrow slit. She was hoping to take potshots at the gnoll1 and gnoll3 from the prior encounter before the doors opened. That's why I posted attack rolls in message #3011.)
 

JustinCase

the magical equivalent to the number zero
Helgrim starts a battlecry, which almost seems to contain words at the start but certainly ends in just a loud scream, as the old dwarf charges into the room and jumps over the makeshift barrier like a nimble (and younger!) elf. In one swift motion, he swings his axe at the gnoll pikeman on his left, leaving a bloody gash on its arm.

"C'mere lad," the old warrior shouts back at Lunn, engaging the gnoll so the half-orc won't have any trouble from it.

OOC: Move into the room, Athletics check to get over the table to Z-34, then attack gnoll 2. Using a superiority die for the Maneuvering attack, which means Lunn can move half his speed as a reaction and does not provoke opportunity attacks from gnoll 2.

Athletics: 1D20+7 = [20]+7 = 27
Attack (battleaxe): 1D20+7 = [9]+7 = 16
for 1D8+6 = [5]+6 = 11 damage
Superiority die (adds to damage): 1D8 = [4] = 4

Maneuvering Attack:
When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.

Helgrim AC19 HP 50/58 HD 3/6 PP11* SDdc15 2/5d8 2W 1/1 AS 1/1
 

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