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D&D 5E (IC) Scourge of Daggerford


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Kobold Stew

Last Guy in the Airlock
Supporter
Round 1.

Tommi looks at his colleagues, and the distance from which all are attacking, and he feels completely useless. He knows that he has been given instructions, and he knows he's agreed to them, but he wants to be helpful.

From where he stands, he feels he can sprint south, cross the barricades, and be positioned behind one of the tents where he'll most likely remain unseen.

He makes eye contact with Lionel beside him, says "See you in a bit.". He then and sets off, clearing the barricade in a single leap.

OOC: Move 30', Action Dash 30', Bonus Cunning Action Dash 30' -- Athletics 1d20+6=22.
Should take him to U52.
 

Prickly Pear

Adventurer
Lionel was not surprised that Tommi rushed forward, weaving between bushes to stay out of sight. Lionel said Wait! and followed a few steps but stopped at the next tree. It looked like it was a good spot, being just a little closer. When the sound from the centre of the pit stopped, and Escella let her force blast loose, Lionel also sent his first bolt at the nearest orc. Seeing how surprised the orcs looked, he followed up with a second shot.

Move to V38 and Dash (Cunning Action) to W41, mostly through difficult terrain, and should just be within range for his light crossbow.
Action during surprise round (or whatever we want to call it :rolleyes:): As described in previous post, except that the disadvantage roll can be the advantage roll:
Range for the light crossbow is 80/320 and the barriers are about 80 ft away.
Crossbow attack, with damage: 1D20+7 = [8]+7 = 15
1D8+4 = [1]+4 = 5
Sneak attack, if applicable: 3D6 = [5, 4, 2] = 11
If Lionel fires while outside the range, DM's discretion, then Crossbow attack, if disadvantaged: 1D20+7 = [6]+7 = 13, but prefers to wait until next round.
Second round Bonus Action: Insightful Fighting - Insightful Fighting check: 1D20+7 = [11]+7 = 18 against target's Charisma (Deception) check to get sneak attack.
Second round Action: Crossbow attack, with damage: 1D20+7 = [6]+7 = 13
1D8+4 = [3]+4 = 7
, which would hit an orc archer or orc rider :sneaky:, and Sneak attack, if applicable: 3D6 = [2, 1, 6] = 9
Move: staying in W41
 

FitzTheRuke

Legend
As the orcs began to organise, their new leader turned his back on Escella, far to the north and balancing on a branch of a tree. She fired her long range strange magical bolt, and the orc fell silently, face first into the mud of the battle pit. The orcs erupted into confusion, grabbing weapons and looking around leaderless.

Dornuk strode silently out of the smoke of a campfire, with Viarar not far behind. The big orc flung an axe at the one-eye, but the orc priest saw it coming in time to step aside, and the axe slid through the mud. Angis shouldered his crossbow and made his way through the little breach in the defensive works, following the muddy footprints of the others.

Tommi ran as fast as he could and vaulted the moat and spikes behind a tent, and was joined there by Oh-Six. Lionel wondered if he should follow his friend, or stay as he'd been instructed by Escella, who held a stern authority.

It would not be long before the orcs would rally their defense.

OOC: Okay, Escella downed the new leader. I included the surprise, so we're officially on round three. The orcs will attack this round, but you can post your turns first.


GM: Encounter: Doughty Daggerfordians vs Jagged Scythe Orcs
JSOrcCampN2.jpg

(General Features) Difficult Terrain: Trees, Rocks, Mud; Visibility: Bright Light (Day); Hazards: Fortification Spikes
JSOrcCampS2.jpg

(General Features) Difficult Terrain: Trees, Rocks, Mud; Visibility: Bright Light (Day); Hazards: Fortification Spikes
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 58/58 HD 5/6 PP15* SS 1/4 0/2
Dornuk AC18* HP 71/71 PP14* MA 3/3 BM 3/3 S.dc15
Escella AC14 HP 33/33 HD 4/6 PP18 SS 2/4 1/3 1/2 SP 5/5
Lionel AC16 HP 51/51 HD 6/6 PP14
Tommi AC14 HP 39/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 5/6 PP13* SS 1/4 2/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 PP15(20)* Shock+5,1d8; SS 3/3 fly60'
Name * AC * HP * PP * (Notes)
(BGs)
OrcBlades AC16 HP60ea PP13*
-Winner 0/60 (dead); Loser 0/60 (unconscious);
OrcEye AC16 HP 45ea
-Eye1 45/45; Eye2 45/45
OrcBRider AC13 HP32ea PP10*
- OBR1 32/32; OBR2 32/32
Orogs AC16 HP42ea PP10*
-Orog1 42/42 (dead) Orog2 42/42
OrcArchers AC13 HP16ea PP11*
-OA1 16/16; OA2 16/16; OA3 16/16; OA4 16/16;
Orcs AC13 HP15ea PP10*
-O1 15/15; O2 15/15; O3 15/15;
-O4 15/15; O5 15/15; O6 15/15;
-O7 15/15; O8 15/15; O9 15/15;
GM: End Round Two; Begin Round Three
 



Kobold Stew

Last Guy in the Airlock
Supporter
Round 3.

Tommi thinks he has made it to the back of one of the huts unseen by the orcs, and he smiles when he sees Oh'Six hovering nearby, acting like its back is pressed up against the skins of the tent wall. He is giddily proud of himself, and wonders how he can take advantage of his position. He figures he could probably get himself onto the roof, but hesitates when a new idea pops into his head. Reaching down at the bottom of the tent wall, he lifts up the base and pulls himself under the taut skins and into the inside of the hut. Once he is underneath, he holds an opening for Oh'Six, if it wishes to follow him -- but knowing it might be more effective in an unenclosed space. "You coming?" he asks with his eyes.

Once inside, presuming he is alone, he grabs three pebbles from within his pocket and blows onto them for good luck.

OOC: Action: lift up bottom of tent and sneak inside tent? [I am presuming the walls are skins because that is what the roof looks like. If I'm wrong on that, then shimmying onto the roof is the alternative, and I can roll athletics or acrobatics].
Move: inside the tent: maybe to W or X 55 (not in front of an open tent flap)
Bonus: cast Magic stone (if alone); Hide (if not alone): 1d20+8=18.
 

KahlessNestor

Adventurer
Angis Honack
Harpshield Castle
Afternoon
Round 3

Seeing the leader go down, Angis transferred his magical mark to the one-eyed orc priest as he strode forward, loading two more bolgsinto his heavy crossbow. He took aim, firing at the orc priest and the orc archer standing next to him.

***

Hunter’s Mark (orc one eye, 597r, concentration)

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move: To AL66
Free Object Interaction:
Action: Attack Orc One Eye AJ63
Attack 1: Heavy Crossbow Hunters Mark: 1D20+4 = [12]+4 = 16
1D10+1D6+1 = [5]+[4]+1 = 10

Attack 2: Not available with crossbow
Bonus Action: Move Hunter’s Mark to orc one eye
Horde Breaker: Attack Orc Archer 2 AK62
Heavy Crossbow: 1D20+4 = [8]+4 = 12
1D10+1 = [5]+1 = 6

Reaction: Opportunity Attack
Hunter’s Mark, if applicable:
Concentration: Hunter’s Mark (orc leader)
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 58/58 HD: 5/6d10+2

Bolts: 48
Bolts used: 2
Handaxes: 2/2

Spells
1) 3/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 1/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 

Neurotic

I plan on living forever. Or die trying.
"Youse life is mine, shaman!"
Half-orc barbarian hefts his great axe and sprints forward as vines, roots and (incogrously) flowers burst out from the trampled mud, making movements more difficult.

He swings low, catching the shaman behind the knees and then returns the swing with some extra power, cutting into the caster.
"Die!"

Bonus: RAGE!: 1D8 = [7] = 7 Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.
Move: AK64
Attack 1: Shove(trip) vs Shaman: 2D20.HIGH(1)+6 = [15, 1]+6 = 21
Attack 2:
Attack vs Shaman; advantage if prone; damage: 1D20+6 = [13]+6 = 19
1D20+6 = [6]+6 = 12
1D12+3+2 = [6]+3+2 = 11
 


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