D&D 5E (IC) Scourge of Daggerford

JustinCase

the magical equivalent to the number zero
Helgrim nods at Vaiar, grateful for the healing but not saying it out loud. He ignores the arrow in his neck for now. The old dwarf moves forward quickly, looking for more gnolls to fell. Not finding any for the moment, he picks up the axe he just threw past the big gnoll, careful not to provoke the bear or put his back to it.

OOC: Sorry for my long absence!

Helgrim AC19 HP 25/58 HD 3/6 PP11* SDdc15 3/5d8
 

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Prickly Pear

Adventurer
Lionel hopes that the owlbear will stay out in the open and not venture through the undergrowth. I would not like to be trampled by that beast, he thought.
 

FitzTheRuke

Legend
Lunn appeared by a northern tent and flung an axe into the owlbear's victim, killing that gnoll. The owlbear reared up and roared a high-pitched hoot. Helgrim picked up a fallen axe and shuffled forward while trying to avoid the beast's attention. The last remaining gnoll archer fired a shot at the dwarf, and ran off toward the north-east.

OOC: Lunn killed Gnoll5 & Gnoll3 missed Helgrim.

Gnoll3 Bow vs Hellgrim: 1D20+4 = [10]+4 = 14
 

FitzTheRuke

Legend
GM: Encounter: Gnoll Hunter's Camp
GHCamp7.jpg

(General Features) Difficult Terrain: Trees, Rocks Visibility: Dim (?); Cover: Trees
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 32/33 HD 3/6 PP18 SSdc13 4/4 1/3 2/2 SP 5/5
Helgrim AC19 HP 25/58 HD 3/6 PP11* SDdc15 3/5d8
Lionel AC16 HP 51/51 HD 6/6 PP14
Lunn AC18* HP 71/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Tommi AC14 HP 22/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 15/22 HD 4/4 PP15(20)* SSdc13 2/3 fly60'
Prisoners AC10 HP 9ea (Restrained)
-Human (dead); Dwarf 9/9
Name * AC * HP * PP * (Notes)
(BGs)
Shaman AC16 HP 0/52 PP13* (dead)
Gnoll1 AC13 HP 0/32 PP11* (dead)
Gnolls AC14 HP22ea PP9*
-Gn2 0/22 (dead); Gn3 11/22;
-Gn4 0/22 (dead); Gn5 0/22 (dead);
Hyena Worgs AC13 HP27ea PP12* (dead)
Owlbear AC13 HP 22/59 PP13
Vulture AC10 HP 5/5 PP13
GM: End Round Six; Begin Round Seven
 



Neurotic

I plan on living forever. Or die trying.
Lunn had the best intention of letting the beast go. Unfortunately, his rage caused a primal scream as he killed the gnoll and his countenance is anything but friendly.

His movements are too harsh and on the edge for him to be anything less than intimidating. His rage however slowly wanes as visible enemies are gone. Unless the beast attacks.

Ready action: teleport toward hangmans tree (if animal handling uses the action and if he can see it has no effect, Lunn teleports toward the tree as a bonus action (to AQ 10) )

neurotic: D20 + 4#lunnanimalhandling → 6(2 + 4)#Lunn animal handling (this assumes Owlbear is an animal :) )
 



Kobold Stew

Last Guy in the Airlock
Supporter
Tommi is aware that there's a gnoll archer behind the tent in front of him, but he can't see him from where he is. He's out of pebbles, and doesn't take the time to charge some more.

Instead, he sprints, across the centre of the gnoll's camp, leaping gently over the corpse of the creature he had just helped kill, towards the tent and beyond.

There he saw an archer, its bow leveled against him. He closes the distance as quickly as he can, while he draws Gutter and gets ready to stab.

OOC: Move+Action: Dash+Bonus: Dash= 90' which will put him at AV 4; bow attacks will be at disadvantage, and he has a reaction ready for an opp attack if possible.
 

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