D&D 5E (IC) Scourge of Daggerford

Vairar sets his spear to receive any charge toward his martial companions. Talking might delay them a couple of breaths, but he doubts it. These creatures' blood is already boiling with bloodlust from the torture of the prisoners and the owlbear.

Move: behind Lunn and Helgim, probably in AH20
Action: ready attack to stick gnolls entering his reach (MISS)
Attack with booming blade; damage; damage if the target moves afterwards: 1D20+6 = [6]+6 = 12
1D10+3+1D8 = [5]+3+[4] = 12
2D8 = [5, 1] = 6
 

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FitzTheRuke

Legend
Tommi and Lionel crept over to the prisoners, staying hidden in the underbrush from the gnolls, who sounded like they'd been alerted to the others' presence. Tommi whispered in the prisoner's ear and the man moaned and rolled his eyes, near senseless, but with perhaps a small bit of hope.

Suddenly, the vulture hopped from one branch to another, and there was no way for Tommi and Lionel to remain hidden from it. It began to shriek, and Oh-Six buzzed into the branches and tried to silence it with a zap of lightning. The vulture dodged, and in a burst of wings, blue lightning, and feathers, the two moved off in an aerial battle, with the vulture pecking at the orb with a noisy ping pang sound.

A gnoll near the back of the pack seemed to take notice, and it wandered, without hurry, toward the prisoners. It was holding a flail in one hand, and a spiked staff in the other, and its eyes glowed with demonic fire as it peered into the unnatural gloom under the trees, while occasionally glancing up at the aerial combatants.

OOC: Oh-Six & Vulture miss each other; Tommi & Lionel are hidden from the gnolls, but not the vulture. (Line-of-sight). Be back with more.
O6 vs Vulture:
Spell Attack: 1D20+5 = [4]+5 = 9

Vulture vs O6:
Beak: 1D20+2 = [8]+2 = 10

"Flind" search check: Check: 1D20+5 = [8]+5 = 13 Nope.
 

FitzTheRuke

Legend
Vairar and Lunn burst out of the fog behind Helgrim. A gnoll howled and rushed toward him, swinging hand axes in either hand. Viarar lunged at him with his spear, but the gnoll caught it in the hook of his axe and yanked it aside, then hacked into Vairar's arm. The elf's vambraces saved his arm, but the blow stung.

Two more gnolls pulled their longbows and lobbed arrows over their companions. One struck and flipped off Vairar's shield, but the other struck Hellgim in the neck. It was painful, and made it hard for him to speak as he tasted blood. Helgrim wondered if he would survive removing it later, but for now, he left it there and kept fighting.

One gnoll remained near the owlbear, and attempted to make sure that the beast would not escape while they dealt with the intruders.

OOC: Vairar missed. Gn2 does 5 to Vairar; Gn4 crits Helgrim for 11! Poor old dwarf is not having the best day.
 

FitzTheRuke

Legend
GM: Encounter: Gnoll Hunter's Camp
GHCamp5.jpg

(General Features) Difficult Terrain: Trees, Rocks Visibility: Dim (?); Cover: Trees
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Dornuk AC18* HP 71/71 HD 3/6 PP14* RGdc15 2/3 MA 3/3 BM 3/3
Escella AC14 HP 32/33 HD 3/6 PP18 SSdc13 4/4 1/3 2/2 SP 5/5
Helgrim AC19 HP 18/58 HD 3/6 PP11* SDdc15 3/5d8
Lionel AC16 HP 51/51 HD 6/6 PP14
Tommi AC14 HP 39/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 3/3 fly60'
Name * AC * HP * PP * (Notes)
(BGs)
Flind AC16 HP 52/52 PP13*
Gnoll1 AC13 HP 32/32 PP11*
Gnolls AC14 HP22ea PP9*
-Gn2 22/22; Gn3 22/22;
-Gn4 22/22; Gn5 22/22;
Hyena Worgs AC13 HP27ea PP12* (dead)
GM: End Round Four; Begin Round Five
 

Escella Bok
AC 14; HP 32/33; HD 1/1d8 2/5d6 PP18 SSdc 13 Slots 3/4 1/3 2/2 SP 5/5 Concentration: Expeditious Retreat (10/10)

Escella sends two eldritch blasts at Gnoll4 (with advantage) because of stealth. He drops. Only Gnoll3 can see her afterward. She then moves and bonus action moves, half speed, behind the big tent, leaving the view of Gnoll3, down to AF11. Where she hides again behind the tent, unseen by the gnolls still in the camp (full cover). Gnoll1 and Gnoll2 are fully aware of where she is. Though they are busy.

EB at gnoll4: 2D20.HIGH(1)+8 = [16, 14]+8 = 24
1D10+3 = [10]+3 = 13
2D20.HIGH(1)+8 = [5, 14]+8 = 22
1D10+3 = [8]+3 = 11

Stealth: 1D20+8 = [4]+8 = 12 Feh.
 

JustinCase

the magical equivalent to the number zero
Helgrim spits blood from his mouth and grins wickedly. Perhaps this is the day he finds his warrior's death? But he will not go down easily!

With a move practised for centuries, the old dwarf raises his shield, draws his warhammer and uses the momentum to reach over his shield with the dangerous weapon. It hits the surprised gnoll in front of him on the head hard, and Helgrim allows the hammer to swing sideways and into the creature's gut.

Now both he and the gnoll are bleeding.

The ancient warrior tries to curse as he sees the one who put the arrow in his neck fall from Escella's magical onslaught, but all that comes out of his mouth is a bloody gurgle.

 

Prickly Pear

Adventurer
Lionel couldn't signal to Tommi for fear of the gnoll spotting them. Instead, he took aim and let the quarrel loose. Tommi would surely follow suit.
The quarrel hit the target and Lionel scurried quietly a few steps to the left in the undergrowth and tried to hide again behind some bushes before the gnoll spotted him.

Action: Crossbow attack with advantage, plus damage and sneak attack: 2D20.HIGH(1)+7 = [17, 10]+7 = 24
1D8+4+3D6 = [2]+4+[1, 3, 6] = 16

Move: in the undergrowth to AT19
Bonus Action:
Cunning Action (Hide) Stealth check for hiding: 1D20+4 = [15]+4 = 19
Reaction: Uncanny Dodge, if hit by an attack that Lionel can see.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Oh-Six flies away from the vulture in a low, straight beeline toward the approaching Flind. Inside the little dynamo, a belt spins quckly producing a high pitched whirrrrrr that resonates as it speeds towards the foe.

Lionel's quarrel goes off, and Tommi whips a stone a fraction of a moment later, to coincide with whatever distraction
Oh-Six provides.

OOC: Oh-Six moves 60' straight towards the Flind, stopping (say) at AV13.
Action: Dodge.

Tommi: Attack with magic stone: 1d20+7=24 HIT, damage w/ sneak attack = 4d6+4=18 magical bludgeoning. Move as needed: Hide 1d20+8=28. Keeps critting on stealth.
 

FitzTheRuke

Legend
It occurred to Tommi that he didn't know what a "flind" was, beyond the stories of bigger, meaner, more demonic gnolls. Was this a flind? He didn't really know. What he did know was that it was an odd-looking gnoll, with glowing eyes, a dyed mohawk-mane, and a crazed, snarling mouth.

Lionel shot the thing first, and then disappeared into the underbrush behind Tommi. Oh-Six buzzed away from the vulture and flew down to distract the flind (or whatever it was) while Tommi sent a stone that struck it in the muzzle, breaking a tooth.

The gnoll-flind shook its head, laughing maniacally, and swung its gnarled staff in circles. Suddenly the vulture began to smoke, twist, and grow. It looked terribly pained, and Tommi thought for a moment that the gnoll had confused it for something on their side - attacked it with a harmful spell. But then the vulture split into two, and then two again. Four man-sized vultures remained, twisted by the gnoll's magic. They dove through the tree, breaking through branches as they came right for him.

The first two landed on top of him, and he rolled with the first peck from a mighty beak. Then a second one landed on top of him, and it lifted him off his feet by his tunic (and skin), then dropped him back down and hammered him with a thrust of its beak while flapping wings made it hard for him to escape.

To make matters worse, the two vultures so crowded him, that the third couldn't wait its turn. Instead, it turned its beak on the nearby prisoner, and disemboweled the poor fellow, pecking away in glorious gore. The fourth chose to swoop right, and dove on Oh-six, who had to create a little force field to stop from being torn apart. Even with the field, the beak went through, and Oh-six had a piece of chassis bent outward, marring the otherwise near-perfect sphere.

Lionel watched from under a bush in terror and concern for his friend and horror and regret at what had happened to the prisoner.

OOC: The flind (shaman, actually, sorry for the icon) conjured animals, who rolled horribly well. Tommi took 8 (4 from UD), then 5 & 8 (17 total); Prisoner1 took 13 (done him in); Oh-Six took 7 (& used shield to prevent 8). I need @MetaVoid & @Neurotic Lunn to go so I can do the other group.
 

Neurotic

I plan on living forever. Or die trying.
Lunn shouts at the gnolls and suddenly flickers in a burst of magic and appears right next to both gnolls. Slashing wildly, he drops the gnoll already cut by Helgrim and slashes into the other gnoll threatening the old dwarf.

He moves to block the easy access to their priest.


Bonus: rage neurotic: D8#lunnrage → 22#Lunn rage
You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
Teleport to AK18

Standard: kill gnoll 2 with 12 damage and hit gnoll 1 for 12
neurotic: D20 + 6#lunnattackvsgnoll2 → 22(16 + 6)#Lunn attack vs gnoll2
neurotic: D8 + 3 + 2#lunnragedamage → 12(7 + 3 + 2)#Lunn rage damage
neurotic: D20 + 6#lunnattackvsgnoll1 → 19(13 + 6)#Lunn attack vs gnoll1
ERROR: neurotic: D8 + 3#lunnragedamage → 5(2 + 3)#Lunn rage damage
neurotic: D8 + 3 + 2#lunnragedamage → 12(7 + 3 + 2)#Lunn rage damage

Move: AI 19 (over gnoll 2 corpse)
 

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