D&D 5E (IC) Scourge of Daggerford

The bugbear's head rolled across the ground. No one spoke for a moment. It was not an act of brutality but an act of necessity. Sentimentality in a case like this would be foolishness. The bodies were piled and burnt. Morwin and ORB1 circled above, moving further and further away to see if the smoke brought any attention. There were farmers about that had escaped the goblin raid, and they were keeping to themselves, only doing the necessary tasks of basic hard living and otherwise staying in doors in case of the raider's return.

Finding no goblin activity, the familiars returned to their masters. By then Dandin had filled his wagon with the farm's remaining valuables. Much of the lighter fare had been taken when the goblins had captured the family and their staff, but the bugbears themselves had kept their own plunder, and the farm itself still held many items that were easy to sell at market. Dandin considered that it was possible that the family would one day return but it seemed unlikely. In fact, this was a legal grey area - he was not, in case of law, robbing the farm. He was taking already stolen property away from a raiding party - possibly even a conquering host, if matters became worse than they already were.

If they managed to find and free the family in the future, he was sure they would be happy to have financed their own rescue.

OOC: Dandin (and any others grabbing things or searching the bodies) finds 35 gp in coins and trade items of various types and sizes and an estimated 250 gp worth of sellable goods, mostly brewer's supplies, rugs and wall-hangings.
OOC: Looting bugbear s only. Dandin has no interest ing upsetting the people of the farm, or their next of kin. Anything that obviously belongs here will be left.


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OOC: Oh. My mistake - I don't think the bugbears have anything that doesn't belong to the farm, except for some poor-quality weapons and maybe some equally poor-quality trinkets.
 


Angis Honack
Daggerford
Morning
Round 0

Angis walked off and cleaned off his axes. Ah, that had been satisfying. He did enjoy killing goblins. He looked off toward the river.

“Seems we keep followin’ the river, it’ll lead us right t’ the goblins,” he told the others. “Take a rest ‘ere if ye need t’. We shuild be back on the trail in an hour.”

OOC: Spending one hit die.
Hit die: 1D10+2 = [4]+2 = 6


[sblock=Angis’ Actions]
Move:
Free Object Interaction:
Action:
Bonus Action:
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 22/22 HD: 1/2d10+2

Bolts used:

Spells
1) 1/2 Cure Wounds, Hunter’s Mark
[/sblock]

[sblock=Goals]
Find goblins
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Lionel Hardcheese - halfling rogue folk hero, son of the local tavern owner (Happy Cow)
Dandin - halfling bard guild merchant
Snake of Trees - tabaxi sorcerer outlander
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human fighter waterdhavian noble
Drui Holderhock - dwarven cleric of Tempus soldier
[/sblock]
 

Tommi is set to go whenever others are. He spends the hour tidying up the farmhouse as best he can -- removing any obvious signs of the bugbears' occupation.

He's not good at claning up, but he means well.
 

Tommi swept bugbear hair into piles and piled smelly bedding to be washed. He looked around for a washbin and found one, but then decided he would not have the time to fetch enough water. Instead he covered some furniture with linens he discovered and properly secured the shutters and doors. He removed any leftover perishables and left the house, as best he could, prepared for an unknown duration of inoccupancy.

Dandin had long since placed everything he felt he could justify taking into his cart: a few leather-wrapped metal shoulder-plates from the bugbear's armour, their spiked clubs and crude javelins. He had collected the money they had on their person - coins, stones, random bits of metal, and even some wooden chips with scratches on them. It was as if they had little understanding of what was truly valuable.

It was a bit ghoulish, but the most (indicidually) valuable things found on the bugbears were their ear and nose-rings, which Drui took from them as he and Enseth piled the bodies.

OOC: Okay, its more like 30 gold in easy trade items (essentially money) and 10 or 15 gold in sellables.
 

Dandin gathers the coins and other small nick-nacks and pours them into the chest sitting behind the bench in the cart. He then locks said chest and pockets the key. "I'll keep this locked away until we can sell it off and split it out. If that's alright."

After securing his cargo, the halfling pops open the barrel behind the bench and pulls out a couple of apples. With a grin he climbs into his seat and sits down for a small snack and a bit of a break.

Party loot: 30gp (assorted currency), 10-15gp 'sellables'.

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Last edited:

Snake headed over to a nearby tree and sat down with his back against the tree pulling the hood of his traveling cloak over his eyes.

OOC:
[sblock=Stat Block]
AC: 16
Initiative: +3
Speed 30 ft
Climb: 20 ft
HP 14/14
Hit Dice: 2d6
Size: medium
Dagger +5 to hit 20/60 1d4+3
Sling +5 to hit 30/120 1d4+3
Spell to hit +5
Spell Save DC 13
Cantrips: Firebolt, Mage Hand, Message, Minor Illusion
Spells: Shield, Sleep, Magic Missile
Spell Slots 3 of 3 1st level spells remaining [/sblock]
 

After everyone had rested, the Doughty Daggerfordians moved on. As the afternoon wore toward evening, the group came to the coastal ridge - a high cliff that separated the low lands of the Sword Coast from the Sword Hills and the proper Delimbiyr Vale. The ancient river cut deep through the hills, but the land rose sharply from the fertile farmland into drier, somewhat barren badlands. The old dwarven road that they followed travelled up the cliffside in a switchback built many hundreds of years ago to give the dwarves of Mount Illefarn access to the coastal farms.

With the fall of Illefarn hundreds of years ago, the road had fallen into disrepair, and though word was that the dwarves had reclaimed their old holdings, trade had not yet returned in any large capacity. Still, the dwarves built things to last, and the road was certainly usable. ORB1's earlier scouting mission had suggested that the old dwarven watchtower that overlooked the road from the top of the cliff (still currently out of sight) was occupied by orcs.

The higher the group climbed, the more cautious they became.
 

Tommi finds the journey easy -- he's not worn down carrying armour, no weapons clang against his side. His backpack gets lighter everyday, as he makes his way through his rations. He admires the true fighters travelling with them. His impulse is to stay by the road, and no one has commented that his shoelace comes untied more often than not. He should learn to make a better knot.

As the rock wall on their right hand side begin to grow, there's a sense of almost being pushed off of the path. He finds himself running his hand along the wall, tracing a line with his finger along the sandstone cliff.

As they begin to approach the watchtower, Tommi wants to make something of himself.

"If you like I'm happy to go on ahead, and we can see what the response is," he offers. "I don't look like a warrior the way the rest of you do, and it may be that I can get by them as if I were just an ordinary traveller. That would get me close to the tower, which would be a start."

He's not confident the plan would work, but he's happy to try it.
 

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