log in or register to remove this ad

 

5E (IC) Scourge of Daggerford

GM: Encounter: Doughty Daggerfordians vs Orcs at the Swan's Nest
SNest5.jpg

Locations:
(BGs) Houndmaster (G17); Dog1 (G16); D2 (G18,Dead); D3 (Dead);
Orc1 (Dead); O2 (K17); O3 (P4,Dead); O4 (AS11); O5 (I17);
(PCs) Angis (F17); Dandin (F16); Escella (F18); Tommi (Z4); Vairar (AT12); (NPCs) Orb5 (AR11);
(General Features) Visibility: Outside: (Bright); Crypt: (Darkness); Terrain: Cliffs (10 foot drops); Pond (20 feet deep);
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14 HP 34/40 HD 4/4 PP14* SS 2/3
Dandin AC14 HP 21/23 HD 4/4 PP14 SS 2/4 3/3 BI 2/3
Escella AC14 HP 13/24 HD 4/4 PP 14 SS 4/4 2/2
Tommi AC14 HP 3/28 HD 4/4 PP14
Vairar AC18*(20*) HP 17/31 HD 4/4 PP13* SS 3/4 3/3 SoF
(NPCs)
ORB5 AC13(18) HP 10/10 PP14* SS 2/3
(Archives)
Lionel AC15 HP 19/19 HD 2/2 PP13
Blaze (Warhorse) AC12 HP 19/19 HD 3/3 PP11
Horse1 AC10 HP 19/19 HD 3/3 PP10
Horse2 AC10 HP 19/19 HD 3/3 PP10
Morwin AC12 HP 5/5 PP15*
Enseth AC20* HP 28/28 THP 8/8 HD 4/4 PP14 SS 4/4 3/3
Titus AC18* HP 33/33 HD 4/4 PP11* SS 2/2Wolf-Titus AC13 HP 11/11 PP13(18)*
Name * Damage Taken * (Notes)
(BGs)
Houndmaster AC16 HP 26/52
Dog1 AC11 HP 2/11
Dog2 AC11 HP 0/11 (Dead)
Dog3 AC11 HP 0/11 (Dead)
Orc1 AC13 HP 0/18 (Dead)
Orc2 AC13 HP 16/16
Orc3 AC13 HP 0/19 (Dead)
Orc4 AC13 HP 9/18
Orc5 AC13 HP 17/17
End Round Four; Begin Round Five
 
Last edited:

log in or register to remove this ad

MetaVoid

Explorer
Vairar quickly closes the wound that inhibits him so much. Sparks stitch across his torso stopping the worst of the bleeding. His smile is replaced by grim resolution.
"Time to end this."

He swings with the hammer connecting solidly with the brute. The power of the Queen of storms remains over the orc threatening him with death if it as much as steps out of his position.

Bonus: Healing word: 1D4+3 = [4]+3 = 7
Action: Booming Blade vs Orc4; damage; thunder damage: 2D20.HIGH(1)+4 = [18, 6]+4 = 22
1D8+2 = [6]+2 = 8
1D8 = [3] = 3
- last 3 points if the orc moves

Move: AU12 (yes, I realize I probably trigger OA :( )

Current status:
HP 24/31
AC 20 (shield of faith concentration 10 minutes)
Status: concentrating
Spells:
1st level 2/4
2nd level 3/3

Attack:
Dagger: +4 / 1d4+2
Warhammer: +4 / 1d8+2 (1d10+2 versatile)
Whip: +4 / 1d4+2 (reach)
Pike +4 / 1d10+2 (reach, 2HD)
(+1d8 from BB)
Spells (DC 13) 4 cantrips, 7 prepared:
Cantrips: Booming blade, Guidance, Mending, Word of radiance, Thaumaturgy
1st: Bless, Command, Guiding Bolt, Healing word, Shield of Faith
2nd: Hold Person, Prayer of Healing

AC: 16 (18 with the shield)
HP: 31 (31 = 8+2 + 3 x (5+2) )
Init: +0
Saves: Str +2, Dex +0, Con +2, Int +0, *Wis +5, *Cha +2
 
Last edited:

KahlessNestor

Explorer
Angis Honack
Floshin Estates/Swan’s Nest
Afternoon
Round 5

Angis swept the dog’s blood off his axe even as he spun them both around, again attacking the orc houndmaster once and the remaining hound with his other axe, transferring his magical mark to the houndmaster. His axe cut deep in the orc’s armor in a spray of blood, causing a grievous wound, his other strike also cutting the hound in half.

Mounted Crossbow: +6 2d6 100/400

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action: Attack Houndmaster
Battleaxe hunters mark: 1D20+4 = [16]+4 = 20
1D8+2+1D6 = [7]+2+[3] = 12

Bonus Action: Move Hunter’s Mark to Houndmaster
Horde Breaker: Attack Hound G16
Battleaxe: 1D20+4 = [8]+4 = 12
1D8+2 = [7]+2 = 9

Reaction: Absorb Elements or Opportunity Attack
Battleaxe: 1D20+4 = [14]+4 = 18
1D8+2 = [7]+2 = 9

Hunters Mark: 1D6 = [5] = 5

Concentration: Hunter’s Mark Houndmaster
Inspiration:

Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 34/40 HD: 4/4d10+2

Bolts: 10
Bolts used: 2
Handaxes: 12/12

Spells
1) 2/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Escella
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
 


Kobold Stew

Adventurer
Tommi continues moving along the top of the low ridge, heading for the orc standing at the entrance. He has speed, and, Gutter in his hand, he wants to do what he can, as he see and hears hints of Orb5 in the dark passage ahead. He pushes himself, and, at the last moment, leaps...

Over the cliff. He is grace in action, speeding past and leaping into the air with a gentle grace.

Unfortunately, his timing is wrong, and he lands on his face.

OOC: Okay: plan was to move 30, dash 30, and (bonus) dash another 30, which would take him right to the rubble at AN8. With a drop off 10' I roll Athletics to not land prone 1d20+2=5 unbelievable. So he's now prone, and has just taken 1d6=1 bludgeoning damage (or more?).
 

Neurotic

I plan on living forever. Or die trying.
Houndmaster hows as his last dog falls.
"You pay for that!" he shouts swinging the sword twice leaving bloody gashes in the sturdy dwarf that would kill both of his companions. It is enough to get even the dwarf to his knees, but the resilient warrior finds strength enough to remain standing.

OOC: and I just recovered their extra attack :)
EDIT: Sorry @KahlessNestor - high roll on the second attack :( And to think I was considering attacking Dandin for killing one dog...it would leave him barely standing


"HAHA! Ha HAA! You next, puny halfing!"

 
Last edited:

KahlessNestor

Explorer
Angis Honack
Floshin Estates/Swan’s Nest
Afternoon
Round 5

Angis grunted as the orc’s sword cut through him twice. He staggered, bleeding profusely. He felt his magical mark fade from the houndmaster.

Mounted Crossbow: +6 2d6 100/400

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save: Concentration checks for Hunter’s Mark
Concentration check: 1D20+2 = [12]+2 = 14
Concentration check: 1D20+2 = [10]+2 = 12

Move:
Free Object Interaction:
Action: Attack Houndmaster


Bonus Action:
Horde Breaker:

Reaction: Absorb Elements or Opportunity Attack


Concentration:
Inspiration:

Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 1/40 HD: 4/4d10+2

Bolts: 10
Bolts used: 2
Handaxes: 12/12

Spells
1) 2/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Escella
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
 


gargoyleking

Adventurer
Dandin watched in horror as the orc's weapon bit into Angis. He wasn't fond of being this close to the bigger brutes they'd faced in the past. But with their more stalwart allies out of action, he found himself right up and face to face with this one. Still, he was a halfling, and brave even for that.

"Don't count me out just yet! I might be small, but I've killed my share of brutes like you. Hold on Angis! We've got your back!"

With a flourish, the halfling struck out with his rapier, but his thrust was clumsy and easily sidestepped.

BA: Healing Word: 1d4+2 6 for Angis.

Rapier: 1d20+5 10 1d8+3 5
 

The orc on the bridge-ramp had run out of javelins. The Daggerfordian front-line had chosen their position well. Between the dead dogs, and the Houndmaster swinging his big sword in both hands, there was limited space at the top of the ramp. The orc rushed up the wooden ramp and leaped over the body of a fallen dog, throwing his shoulder into Escella to drive her back so that he could have a space from which to deal death with his axe.

OOC: I need a quick resolution on this before I can place my map. @jmucchiello please roll your athletics or acrobatics against the orc's "shove" attack. dc is... 4! Haw! I'll say if you beat him by 10+ (so dc14) he'll fall off the ledge taking 5 damage!
 


Angis, with an axe in each hand, hacked the last of the dogs to death with grim stoicism. He and the orc houndmaster traded blows, and while the dwarf took the worst of it, both were bloodied and staggering. On either side of Angis, Dandin and Escella tried to get at the houndmaster as well, but with sword and axes swinging about at the narrow top of the bridge-ramp, they couldn't get in.

Besides, they had troubles of their own as the other two orcs on the bridge-ramp made their moves: One leaped across (as mentioned above) and tried to shoulder Escella to give himself room on the unstable ledge, but she managed to hold her ground. Left with little room, the orc kicked the body of a dog off the ledge, so precious little room remained. The ledge on Dandin's side was narrow enough that an orc had already fallen, and the dead dog had never had enough room to effectively fight him. So the last orc there, who had run out of javelins, threw his only remaining projectile; a hand axe that went over the halfling's head. The orc cursed.

Tommi ran along the ledge and when he got to the eastern side, he jumped down to investigate what was occurring at the tunnel that he'd seen ORB5 enter. What he thought would be a solid landing was loose dirt and rock from where the orcs had tunnelled, and though Tommi's leap had been graceful, his landing was not. He fell on his face in the dirt.

Inside, Vairar made one last desperate move; He slammed the orc there with his hammer, and stepped away. The orc was rattled by the little orb's lightning and let him go, but when the orc cleared its head, it lunged toward the elf. A thunderous pulse rang out from the cleric's hammer that smashed the orc in a final, magical blow. The strange little orb buzzed a happy noise and disappeared into the tunnel.

Outside, Tommi was picking himself up and ORB5 arrived, squeaking and whirring. To his surprise, Tommi discovered that he now knew what had occurred within the crypt, even without exactly understanding ORB5's noises.

GM: Resolutions

Angis did 12 (axe) to Houndmaster & 9 (axe) damage to Dog1 (Dead)
Dandin missed (sword) Houndmaster & healed Angis 6 HP
Escella missed (sword) the Houndmaster
Tommi
'gracefully' fell taking 1 damage (prone)
Vairar did 8 (hammer) & 3 (thunder) damage to Orc4 (Dead) & moved to (AU12)
ORB5 flew to (AM7) & reported
Houndmaster did 14 & 19 (sword) damage to Angis
Dog1
died
Dog2 dead
Dog3 dead
Orc1 dead
Orc2 missed (handaxe) Dandin
Orc3
dead
Orc4 moved & died
Orc5 leaped to (G18) & failed to shove Escella
 

GM: Encounter: Doughty Daggerfordians vs Orcs at the Swan's Nest
SNest6.jpg

Locations:
(BGs) Houndmaster (G17); Dog1 (H18, Dead); D2 (Dead); D3 (Dead);
Orc1 (Dead); O2 (K17); O3 (Dead); O4 (AT12, Dead); O5 (G18);
(PCs) Angis (F17); Dandin (F16); Escella (F18); Tommi (AN9); Vairar (AU13); (NPCs) Orb5 (AM7);
(General Features) Visibility: Outside: (Bright); Crypt: (Darkness); Terrain: Cliffs (10 foot drops); Pond (20 feet deep);
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14 HP 7/40 HD 4/4 PP14* SS 2/3
Dandin AC14 HP 21/23 HD 4/4 PP14 SS 1/4 3/3 BI 2/3
Escella AC14 HP 13/24 HD 4/4 PP 14 SS 4/4 2/2
Tommi AC14 HP 2/28 HD 4/4 PP14
Vairar AC18*(20*) HP 17/31 HD 4/4 PP13* SS 3/4 3/3 SoF
(NPCs)
ORB5 AC13(18) HP 10/10 PP14* SS 2/3
Name * Damage Taken * (Notes)
(BGs)
Houndmaster AC16 HP 14/52
Dog1 AC11 HP 0/11 (Dead)
Dog2 AC11 HP 0/11 (Dead)
Dog3 AC11 HP 0/11 (Dead)
Orc1 AC13 HP 0/18 (Dead)
Orc2 AC13 HP 16/16
Orc3 AC13 HP 0/19 (Dead)
Orc4 AC13 HP 0/18 (Dead)
Orc5 AC13 HP 17/17
GM: End Round Five; Begin Round Six
 

Kobold Stew

Adventurer
Tommi smiles at Orb 5, and he nods as he gets up off the ground. "Thank you, friend," as he squeezes his way into the crypt, and sees Vairar for the first time.

It's like deja vu for him, since he's just received images from the orb. "Hi. Um, my name's Tommi. Me and my friends... well, they're back there." He points, and feels a bit woozy from the lack of blood.

"Are you alright?" he asks Vairar. "Can I help you out?"

If Vairar accepts, it will be him helping Tommi more than the other way around.

OOC: Move: stand, and into the chamber.
Action follow Vairar, if needed.
Bonus: Dodge. in case there are unseen attackers somewhere.
 
Last edited:


gargoyleking

Adventurer
Dandin didn't even duck as the hand axe flew over his head. The halfling laughed suddenly at the ludicrousness and smiled at the houndmaster. "Are these YOUR minions? Maybe Angus should teach them how to throw an axe for ya!"

The comment got him just the opening he needed. As the Houndmaster turned to respond, the halfling thrust the blade of his rapier through a handy chink in the armor. It wasn't a killing blow, but was definitely a telling one.

Rapier: 1d20+5 17 1d8+3 7

Reaction: Cutting words or AoO as appropriate.[/color]
 

KahlessNestor

Explorer
Angis Honack
Floshin Estates/Swan’s Nest
Afternoon
Round 6

Angis straightened up a bit at Dandin’s encouraging words. “Ta, lad,” he thanked the halfling, setting his axes whirling again into deadly engines of death as he went at the Houndmaster again. He brought his axe down with a mighty blow that split the Houndmaster from nose to nuggets.

Angis turned his near feral gaze on the other orc standing beside him, marking him for death, and swinging his other axe backhand at him. He caught the orc in the neck, nearly separating his head from his body.

Mounted Crossbow: +6 2d6 100/400

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action: Attack Houndmaster
Battleaxe hunters mark: 1D20+4 = [20]+4 = 24
1D8+2+1D6 = [4]+2+[2] = 8

CRIT! Should kill the Houndmaster
Extra CRIT damage: 1D8 = [7] = 7
Bonus Action: Move Hunter’s Mark to Orc G18
Horde Breaker: Attack Orc G18
Battleaxe hunters mark: 1D20+4 = [13]+4 = 17
1D8+2+1D6 = [6]+2+[5] = 13

Reaction: Absorb Elements or Opportunity Attack
Battleaxe hunters mark: 1D20+4 = [5]+4 = 9
1D8+2+1D6 = [8]+2+[4] = 14

Concentration: Hunter’s Mark on Orc G18
Inspiration:

Initiative: +1
Perception: +4
Speed: 25
AC: 14/15 (dual wield)
HP: 7/40 HD: 4/4d10+2

Bolts: 10
Bolts used: 2
Handaxes: 12/12

Spells
1) 2/3 Absorb Elements, Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Escella
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
 

MetaVoid

Explorer
Vairar startles at human greeting him, he expected another orc. While wary of new arrival, his device DID help distract the orc at the critical juncture.

"Well met, Tommi. Thank you for your help. I am Vairar. Are there any more of the beasts?"
 



Most Liked Threads

Advertisement2

Advertisement4

Top