D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians vs Shalendra, a Red Wizard & a Thayan Orc Army
FloshinPortal5.jpg

(General Features) Difficult Terrain: None; Visibility: Dim Light (Swirl is Darkness Spell)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 3/58 HD 2/6 PP15* SS 2/4 2/2
Escella AC14 HP 8/33 HD 1/6 PP18 SS 2/4 1/3 1/2 SP 5/5 (Str-2)
Lionel AC16 HP 47/51 HD 5/6 PP14 (Str-4)
Tommi AC14 HP 3/39 HD 3/6 PP17 (Str-4)
Vairar AC18*(20*) HP 21/45 HD 2/6 PP13* SS 1/4 2/3 2/3
(NPCs)
ORB5 AC13(18) HP 0/10 PP14* Shock+5,2d8; SS 1/3 fly60 (Broken)
Talynen AC17 HP 0/52 PP12* L1/1 (Str -6)
Name * AC * HP * PP * (Notes)
(BGs)
Shalendra AC19* HP 0/49 (out) PP14* SS 2/4 1/3 1/3
Red Wizard AC16 HP 0/33 (dead) PP11 SS 2/4 2/3 0/3 dc14
Orc Bodyguards AC16 HP32ea PP10*
-OB1 0/32 (dead) OB2 0/32 (dead)
Thayan Orcs AC16 HP16ea PP10*
-TO1 16/16; TO2 16/16; TO3 16/16;
-TO4 16/16; TO5 NA; TO6 5/16;
-TO7 16/16; TO8 16/16; TO9 16/16;
GM: End Round Four; Begin Round Five
 

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KahlessNestor

Adventurer
Angis Honack
Floshin Estates/Corallon shrine
Morning
Round 5

Con saves: 1D20+2 = [11]+2 = 13
1D20+2 = [6]+2 = 8


Angis grunted as he took two heavy blows from the Thayan orcs that had come through the portal. After the second blow, he felt his spell fail.

The dwarven ranger was bleeding heavily, but he was too stubborn to give up. These were orcs, Moradin damn them! Worse than the damn goblins they’d fought! He laid into them with his axes. If he was going down, he would make them hurt! The others would have an easier time.

***

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action:
Attack 1: Attack Orc7
Battleaxe: 1D20+5 = [6]+5 = 11
1D8+2 = [2]+2 = 4

Attack 2: Attack Orc7
Battleaxe: 1D20+5 = [14]+5 = 19
1D8+2 = [8]+2 = 10

Bonus Action: Attack Orc 7
Battleaxe: 1D20+5 = [13]+5 = 18
1D8+2 = [6]+2 = 8

Horde Breaker: Attack Orc 9
Battleaxe: 1D20+5 = [2]+5 = 7
1D8+2 = [1]+2 = 3

Reaction: Opportunity Attack
Battleaxe: 1D20+5 = [20]+5 = 25
1D8+2 = [7]+2 = 9

Crit damage: 1D8+2 = [5]+2 = 7

Crit total damage: 16
Hunter’s Mark, if applicable:
Concentration:
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 3/58 HD: 2/6d10+2

Bolts: 50
Bolts used:
Handaxes: 2/2

Spells
1) 2/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi coughs, the acrid smell still burrowing into his nostrils. He tries to thank Lionel, but his throat is burning and the raspy sound is probably inaudible. Instead, he hurriedly tries to regain his composure.

He hears Lord Darfin's voice, and his eyes, through lids half-shut with tears of pain, see his shape where he had just been. He makes his way back, bypassing the orc, and does his best to trag Lord Darfin's bound body to the center of the room.

OOC: Move/Action for 60' movement: to Darfin, (up the L column) and then to the centre. STR 10 means drag ability of 300 pounds. Bonus action for an extra 30' if needed, or else Dodge (disadvantage on attacks).

HP 3.
 

Prickly Pear

Adventurer
Lionel followed Tommi's cue and helped dragging the lord to the centre of the room. Lord Darfin looked heavy and Lionel still felt weak from the previous encounter with the wights. He was sure that Tommi felt the same and needed all the help he could give.
 



FitzTheRuke

Legend
Escella blasted the orc that had been chasing Lionel, freeing him and Tommi to see to the elf lord.

Under Escella's guidance, and with herculean effort, Lionel and Tommi dragged the bound Sir Darfin to the center of the room, cast deep in darkness. Seen only by Escella, Darfin closed his eyes for a moment and then said, in elvish, "Seal the gates."

The three magical portals closed, leaving only blank rounded walls.

Their allies cut-off and their exits closed, the remaining orcs fell into a frenzy. One of them slammed on the wall where the portal was no longer while three moved through the darkness, swinging wildly at the three there. One swung at Tommi; another's blade banged off of Sir Darfin's metal bonds; the third sword came down at Lionel.

Out in the light, Escella shot an orc with an eldritch bolt, trying to protect herself, Angis, and Talynen. The elf was down, gurgling on the ground. While her bolt blasted the orc badly, it only served to get its attention, and it turned its rage toward her.

Angis had two orcs facing him. He spat blood and buried his axe in one while side-stepping the other's sword-slash. To get his axe out, he hacked the orc again with his other axe, splitting it in two as he turned to face the other.

OOC: Yikes! Escella killed O6 & did 10 to O9, who later got her back for 12 (dropping her?); O1 got Tommi for 6 (dodged to 3, but still down? Or maybe he ran away?); O2 missed Darfin (pang!); O3 got Lionel for 11 (uncanny to 5?); Angis killed O7. I think we need @MetaVoid Vairar's help STAT!
 


Escella Bok
AC 14; HP 1/33; HD 1/1d8 2/5d6 PP18 SS 2/4 1/3 1/2 SP 5/5; STR: 6/8

Escella staggers back, dropping to one knee, managing to remain standing in spite of all the damage. She then blasts the Orc with an eldritch blast.


Strength of the Grave: Charisma Save DC 5+damage (12) = 17 to not go unconscious.: 1D20+3 = [14]+3 = 17
Concentration Check DC 10: 1D20+1 = [11]+1 = 12 (The darkness does not drop.)
Eldritch Blast: 1D20+8 = [9]+8 = 17
1D10+3 = [7]+3 = 10
1D20+8 = [9]+8 = 17
1D10+3 = [5]+3 = 8
 


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