D&D 5E (IC) Scourge of Daggerford

OOC: 1d20+0=10 vs DC 12 or Prone, FAIL.


Tommi finds himself prone on an altar, the unfeeling hands of a skeleton holding him down, slowly squeezing his throat. He moves to break the foul creatures grapple, even as he feels the grip momentarily weaken when one of Escella's fiery bolts breaks off a rib, which richochets over his head against the stone wall behind the foul fane.

He moves to escape the grip, using his arm as a lever against the bony claw that grasped at his throat...

OOC: 1d20+6=14 vs DC 13 to escape (Athletics) SUCCESS!


... and breaks free.

Through the hollow cage that held no heart of his attacker, Tommi noticed new fiends entering the room -- foul undead creatures that he could smell from here.

"Get back!" He calls to his friends. "There's more! I'm fine." Lighting shoots from Oh-Six, but seems to have no effect on the skeleton.

OOC: Oh-Six attack: 1d20+5=9 MISS (unless he is wearing metal armor, in which case there'd be advantage). Move: flying hover to the crack at BA45 and beyond, hopefully drawing one of the wights.


Tommi stands on the altar. Gutter is in his hand. He hears Oh-Six whistle from the narrow fissure. Could Tommi fit inside?

OOC: 15' to stand on the altar, leaving him 15[' of movement. If he thinks he can squeeze in the crack, he'll follow Oh-Six into the fissure at BA 45 (bonus action to disengage without opportunity attacks), shouting "Over here! This way". If not, he'll take the two opportunity attacks, and go back to AS45 (or further), depending on how far his friends are willing to retreat. He knows he has to stand and take the assault from the wights rather than any of his colleagues.
 

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Dr. Morgan Wells
Race: Human
HP: 32/32
AC: 12/15(Mage Armour)
Pass Perc: 11
Pass Inv: 17
Pass Ins: 11
Spell Slots:
1st[X ] [ ][ ] [ ]
2nd [X] [] [ ]

3rd [ X] [ ] [ ]
Arcane Ward: 9/16Initiative: +2 Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4(+7)
WIS: 12 +1(+4)
CHA:12 +1
Arcana:10
History: 7
Investigation:7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch,
Shape water, Shocking grasp

Memorized spells
1st Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow


"No, don't give up now, you've almost got them. Titas, go help! Lionel, go! If you hesitate, they will be killed!"

Morgan's voice was getting frantic.

Morgan cast again, voice rising in frustration as his spell failed. This time, missing the ghosts in the north corner.


Morgan cast chill touch at one of the wraiths in the north but only hit AC 12
 
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"This is not good. Let's try to clear the air some. Do not attack those that run away. Focus on those fighting."
Vairar raises his holy symbol and presents it high above Tommi
"Begone, wretched spirits. Back to your graves!"

Action: Turn undead, each undead needs to make Wis save DC 14 or flee for 1 minute. Those under CR 1/2 are destroyed
Move: no
 

Tommi squirmed free of the skeletons and followed Oh-Six as the orb led the way into a tightly cramped and very wet drain for the water basin. It only just fit his shoulders, and Tommi squeezed inside, finding refuge.

Two of the three spectral apparitions disappeared entirely when Viarar raised his holy symbol and prayed. One of the two remaining skeletons dashed off into a corner where it cowered, covering its face. The other skeleton seemed angry that Viarar had tried to turn it, and it rushed at him with its meat-hook, which Vairar was able to duck. As the skeleton went to lunge again, it was knocked back by the force of Escella's eldritch bolts that slammed into it, but did not yet destroy it.

Titus followed Morgan's suggestion and leaped into the room, going thigh-deep into the water basin, where he battled with the ghost-like spirit. Titus made to parry a blow from the creature's sword, but it passed right through his own sword, and through his body. While it wasn't quite as deadly as a corporeal sword might have been, it was clearly very painful to Titus.

OOC: Uh... @Neurotic? Lunn want to do anything so I can roll the round?
 

OOC: No details on wights in the round post under enemies? Also, could you please change Lunns HP in the status?


Lunn calls upon the remains of chaos magic within his blood, the chaos that got stronger recently and yet, here he is, spending the last of it. Still, it bolsters him somewhat, drawing life from the very stone around him and the creatures around. This time, he is careful not to touch undead with the draining power.

Splashing into the water, he gets to the remaining wight and slashes twice through its pale form.
"You should consider moving away while those that are fleeing are busy."

Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 = 5 temporary hit points.
 

Sure enough, Lunn passed his sword through the apparition and it disappeared with a wail of anguish.

"Hey, I had that one!" said Titus, who was still trying to make up for his earlier betrayal.

He need not have protested, as three new apparitions came through the door to the north. Strangely, they appeared very much like the first three.

OOC: @Neurotic - did I not change Lunn's HP? They used to be at 8. Now they're at 22. What should they be at? Lunn's Rage did 8 to MS4.
 
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GM: Encounter: Malar's Altar
1720229712936.png

(General Features) Difficult Terrain: Water; Visibility: Mixed (torches. light spells); Cover: Walls Spells: Light (Oh-Six)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 33/33 HD 3/6 PP18 SSdc13 1/4 1/3 0/2 SP 4/5 C:ER
Lionel AC16 HP 51/51 HD 6/6 PP14
Lunn AC18* HP 22/71 THP 5/5 HD 3/6 PP14* RGdc15 0/3 MA 3/3 BM 3/3
Morgan AC12(15) HP 25/32 HD 6/6 PP11 PI17 SSdc15 3/4 2/3 3/3 AW 10/16
Tommi AC14 HP 16/39 HD 6/6 PP17
Vairar AC18*(20*) HP 14/45 HD 4/6 PP13* SSdc14 4/4 1/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 1/3 fly60'
Grottur AC13 HP 1/19 HD 0/3 PP13*
Helgrim AC19 HP 39/58 HD 3/6 PP11*
Titus AC17/19* HP 52/58 HD 6/6 PP9 2W 3/3 AS 1/1
Name * AC * HP * PP * (Notes)
(BGs)
Malarite Skeleton AC12 HP26ea PP9*
-MS1 0/26; MS2 0/26; MS3 16/26; MS4 5/26;
Wight Syphoner AC12 HP10ea (special) PP11*
-WS1 10; WS2 10; WS3 10
GM: Begin Round Three
 

Despite his warning, his comrades have followed him into the room, and now Tommi feels he is responsible for their safety. At the north wall, Tommi sees the new wights emerging from the hole in the wall, and observes the chaos as the skeleton tries to flee through the same opening they appear. Nevertheless, despite Vairar's efforts, there remains an undead threat, including the skeleton still harrying the priest.

Tommi emerges from his hidey-hole, and as he does the light form Oh-six again fills the chamber with long shadows. Tommi stabs with Gutter, splitting the skeleton's skull and causing its bones to collapse.

Wading through the water slows his movement, but he turns to face the approaching wights, hoping to interpose himself if he can. It's the only thing he can think to do to protect his friends, who keep wandering into danger needlessly.

OOC: Move to AX45 (15' in difficult terrain, uses up all movement))
Attack (with Sneak Attack): 1d20+6=21 HIT, damage - 4d6+3=20. Dead.
Bonus: move to AX43, where he'll be ...

...ready with an opportunity attack, with reaction ready for uncanny dodge (half damage) or an opportunity attack (if there's someone nearby who can let sneak attack work).


Behind Tommi, though unseen, hovers the ever-faithful Oh-six. It settles for a moment at the back of Tommi's head, and the boy feels invigorated.

OOC: Oh-six flies to AW44, and Casts Cure Wounds on Tommi.

Cure Wounds: 1d8+3=5 HP, which puts Tommi up to 21/39 HP.

Oh-Six then flies back into the nook (to BB45).
 



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