D&D 5E (IC) Vault of the Dracolich (Dispensables)

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[td][sblock="Status Box"]Devan the Dawnbringer
NG (L) Human Sorcerer 1/Warlock 3

Size: M | Speed: 30 ft. | Senses: Passive Perception 13

Initiative: +2 | Armor Class: 19 | Hit Dice: 1d6+3d8+8+1 | Hit Points: 28/30

Spell Slots: 1st-lvl: 0/2, [W] 2nd-lvl: 0/2 | Concentration: None

Affected by: Comprehend Languages (1 hour) | Conditions: None[/sblock] Devan heaved a sigh of relief. The outcome of the trial-by-combat had been too close for comfort with Bobranthus's victory in doubt until the very end. And if the chieftain had caught on to the group's surreptitious spellcasting during the bout, then they would've been fighting for their lives instead of being treated to a celebratory feast. Still, it had been a sly move on the troglodyte's part to have a creature as his champion instead of one of his own kind.

At least it looked like they were in the clear for now, which was a good thing since the sandy-haired sorcerer was nearly depleted of power. But with a possible chance to rest during the feasting, he invoked his last healing word upon the heavily injured barbarian. The warrior had done well against his insectile foe, but his strength might be needed once again in case anything happened to go wrong during the next hour or so.



[sblock="OOC"]Casting healing word on Bobranthus using a 2nd-level spell slot.
Healing Word Roll: 2d4+3 9[/sblock][/td]
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GM: The troglodyte party will last a few hours, in which most of the village will get drunk on fermented algae. They will try to get everyone to partake, but in the end, they will be satisfied if you even attempt to drink it (which is hard, it might be the only thing that smells worse than they do). Bob will probably do it, and they will love him for it.

Chief Urbone will leave the party early, with his honour-guard, and return to his chief's hut. He will remind you (with the help of the old trog, who speaks a little common) that the offering is for the Dragon, not for you. Then he makes his exit. His people keep going until half the village is too drunk to stand, and they stagger off to various huts, or pass out here and there, and they leave you in the cavern with the battle-arena, and the Bhaalite Obelisk (not to be confused with the Idol, which you have with the "offering")

You can absolutely get a short rest, and you can try for a long one, if you like. No one seems to care if you crash before carrying on.
 

OOC: long rest. I know I sound like a broken record, but I promise the mystics will all me more conservative going forward.

And it will let all the timelines catch up to each other.



Sent from my iPhone using EN World
 

OOC: Sesto too thinks that a rest after the party would be good. The Trogs seems to be in a good mood and we can sleep without worrying too much.
 

Bobranthus does indeed imbibe that noxious beverage, even if he is forced to plug his nose to do so. Though he would rather man up and just give it the old heave ho straight down his gullet. All said and done, it would probably be a moot point to try to drag him away from the feast if the party tried. And he eventually ends up passed out on, or under a table.

OOC: Con save if needed.

Con Save:: 1D20+4 = [17]+4 = 21



Squirrels are evil!
 

Bob not only drinks the fermented algae, but he keeps it down. The trogs had no idea that an outsider could be so cool, and the brewmaster shows him the fermenting pits, just north of the Chief's Hut. He will be found in the early hours of the morning, face down and snoring, with the brewmaster and a few other trogs not far away.

GM: Everyone take the effects of a long rest.
 


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[td][sblock="Status Box"]Devan the Dawnbringer
NG (L) Human Sorcerer 1/Warlock 3

Size: M | Speed: 30 ft. | Senses: Passive Perception 13

Initiative: +2 | Armor Class: 19 | Hit Dice: 1d6+3d8+8+1 | Hit Points: 30

Spell Slots: 1st-lvl: 2, [W] 2nd-lvl: 2 | Concentration: None

Affected by: Comprehend Languages (1 hour) | Conditions: None[/sblock] Awakening from a surprisingly refreshing sleep, Devan gingerly peered about the dimly lit cavern. Troglodyte bodies were scattered all around drunkenly snoring, and somewhere among them was the passed out barbarian. At least one of our group had a good time last night, he noted grudgingly. The Inquisitor, on the other hand, had found trying to rest with so many potential enemies around a bit challenging, although exhaustion had finally claimed him in the end.

Knowing that he and his companions would need to head out again soon, Devan first took some time to incant a ritual from his Book of Shadows. As his power surged, an arcane clarity possessed his mind. Whatever parting words the chief may have for them, at least he would comprehend them without the need of a third party translator.



[sblock="OOC"]Casting comprehend languages as a ritual.[/sblock][/td]
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Devan begins to awaken and gather the Dispensables at an hour that feels something before dawn. No one is well-rested, but everyone feels sufficiently recovered to carry on. It seems wise to slip out while the majority of the troglodyte village are still sleeping off the evening's festivities.

GM: There are three ways to go, not counting back out: Firing up the old Bhaalite teleport obelisk and seeing where it goes, or taking one of the two passages that lead out of the Chief's cavern, just past the algae farms. They are guarded. With Devan's comprehend languages going, you might be able to get a guard to tell you where they go. Or pick the left one or the right one. Both go downward and wind out of sight.
 

Still feeling the after-effects of his nights celebrations, Bob swats Devan away a few times before finally agreeing to wake. He moves slowly at first and once he finds a source of clean water, dunks his head in to wake himself up. Then looking around at all the many reptilian sleeping forms he grins to the others and moves up to speak to them. "Now, which way to the dragon?"

Squirrels are evil!
 

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