Maxperson
Morkus from Orkus
And I just pointed out that there's nothing to maintain. WotC already has an out for those who don't want gods. The DMG talks to the DM about it. I think the section could use enhancement, but it's already there.This was my point exactly. I was referring to another poster who argued that WotC should maintain a narrow perspective of what is "allowable."
First, Eberron is the last setting that could possibly be used to prove me wrong. It's whole thing is that the gods and the divine are distant and unknown, so you can't tell me if what the Blood of Vol believes is true, or a crock of horse pucky and they get their spells from something else. For all you know, there's only one god that supplies power to any religion that people come up with.It's literally published in Eberron as mentioned with how the Blood of Vol functions as a religion. This has been published many times in many different ways in D&D, going back to at least 3e. Your claim is demonstrably wrong.
Second, in any case, no setting can disprove my claim that D&D(the default core rules) doesn't allow individual clerics to power their own spells. That's something you can decide for your setting, but it's not how D&D treats things by default.
Which is how it has always been.No one is saying that mortals and the gods are the same. My point was that divinity, within D&D in particular and fantasy in general, can take many forms and is only limited by the fantasy at any particular table.