Upper_Krust
Legend
Hey all! 
As a designer (especially as an epic level plus D20 designer), the difference to me is night and day.
Instead of having to bother about picking out feats, instead of having to bother about monster skill points, instead of having to bother about spell-like abilities or spell lists, and lets be honest, 90% of those were always irrelevant anyway, 4th Edition basically does away with all that.
Which means when creating a monster, all you really need to do is decide upon its Name, its Type, its Level, its power role (Elite, Minion etc.), its Role (Artillery, Brute etc.) and then add a few cool abilities/attacks that make this monster unique. The DMG already has all the design (math) parameters for you covered in about 2 pages.

Sulacu said:Wow, my goodness. It appears as though I really trod on a landmine here... Although the discussion was a lot of fun to read, I was just wondering how the change affected the people at the designer end of the whole process. I'll say that it is strange how two systems can be respectively easier and harder than their counterparts at the same time, and leave it at that. I must also admit that I haven't yet taken the time to learn the intricacies of the whole 4e system. From what I've read and seen - which is mostly the PHb - I would liken it to 3.5's Tome of Battle regarding the mechanics of maneuvers and powers, which is kind of cool. As for me, who likes to occasionally design creatures, ranging from ye olde faustian nightmares, to H.R. Giger styled grotesqueries, to Lovecraftian silliness, whether for tabletop or forum based games, 3.5E is still a more attractive ruleset because I have yet to actually understand what's going on in the 4e MM.![]()
As a designer (especially as an epic level plus D20 designer), the difference to me is night and day.
Instead of having to bother about picking out feats, instead of having to bother about monster skill points, instead of having to bother about spell-like abilities or spell lists, and lets be honest, 90% of those were always irrelevant anyway, 4th Edition basically does away with all that.
Which means when creating a monster, all you really need to do is decide upon its Name, its Type, its Level, its power role (Elite, Minion etc.), its Role (Artillery, Brute etc.) and then add a few cool abilities/attacks that make this monster unique. The DMG already has all the design (math) parameters for you covered in about 2 pages.