two
First Post
I just think jgsugden is being contrary for the sake of being contrary - he has something against making "judgements" or something.
It would be easy enough (for him) to run the numbers in on of the spreadsheets (included in this thread), as I've done, and seen that a very "good case" scenario for an archer (10th level, always within 30', doing full attacks 75% of the time) results in:
Up to 5 "extra" points of damage a round when using IRS vs. not using it.
That's on average less than 2 points of damage per round (3 shots).
It's not that significant being a high-level feat.
For non-optimal situations (outside 30', less full attack possibilities) the average damage per round drops significantly. I also used a rather optimal weapon for the level (a +1 holy bow) in the example, it's better than a +3 bow by far for the archer.
This indicates to me that, across campaigns, the feat is balanced. Sometimes you will do more than 5 average per round (a ranger shooting at his most hated enemies), and lots of the time you will do less, it all evens out in the end.
At least, that's what the numbers indicate, and I believe them. It makes "sense" to me and the campaigns I've played in, as well.
I have no fear of making a judgement. I call "Improved Rapid Shot" fair ACROSS CAMPAIGNS and not game breaking; powerful, but as it should be for being a high-tier feat.
Done.
Out.
It would be easy enough (for him) to run the numbers in on of the spreadsheets (included in this thread), as I've done, and seen that a very "good case" scenario for an archer (10th level, always within 30', doing full attacks 75% of the time) results in:
Up to 5 "extra" points of damage a round when using IRS vs. not using it.
That's on average less than 2 points of damage per round (3 shots).
It's not that significant being a high-level feat.
For non-optimal situations (outside 30', less full attack possibilities) the average damage per round drops significantly. I also used a rather optimal weapon for the level (a +1 holy bow) in the example, it's better than a +3 bow by far for the archer.
This indicates to me that, across campaigns, the feat is balanced. Sometimes you will do more than 5 average per round (a ranger shooting at his most hated enemies), and lots of the time you will do less, it all evens out in the end.
At least, that's what the numbers indicate, and I believe them. It makes "sense" to me and the campaigns I've played in, as well.
I have no fear of making a judgement. I call "Improved Rapid Shot" fair ACROSS CAMPAIGNS and not game breaking; powerful, but as it should be for being a high-tier feat.
Done.
Out.