Improved TWF, Quickdraw and Thrown Weapons?

Invisible Blade is nearly useless as a thrower. He does help when you find yourself in melee, assuming you didn't take the Master Thrower trick that allows throwing without AoOs.
 

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James McMurray said:
Invisible Blade is nearly useless as a thrower. He does help when you find yourself in melee, assuming you didn't take the Master Thrower trick that allows throwing without AoOs.

Actually an invisible blade is quite handy to match with a master thrower. Not nearly useless at all

1) You are chucking daggers? Bluff somebody within 30' cha ching

2) Looking to save feat requirements? One PrC gives you a feat you need for the other cha ching

3) like adding int bonus to AC? cha ching

4) Scatter that fire around when you catch people flat footed and people will be bleeding all over the place cha ching

very tasty
 

Stormrunner said:
Would you allow a monk to do a full Flurry sequence with his fists, then Quickdraw a weapon and say "Now I get my extra attack(s) for TWF"?

If you follow the latest response from the WotC R&D department, then pretty much, yes - they've stated that there's nothing wrong with a monk using Flurry and TWF in the same round.

My personal reading is that this is true as long as the off-hand attacks are made with a special monk weapon, but the answer in question says it's fine with unarmed attacks as well.

-Hyp.
 

Khristos said:
Actually an invisible blade is quite handy to match with a master thrower. Not nearly useless at all

1) You are chucking daggers? Bluff somebody within 30' cha ching

Bluff only works in melee.

2) Looking to save feat requirements? One PrC gives you a feat you need for the other cha ching

But you spend other feats on that class's prereqs.

[/quote]3) like adding int bonus to AC? cha ching[/quote]

A Thrown weapon specialist already needs to focus on strength and dexterity, which doesn't leave a lot of room to focus on intelligence. It is handy, that's true.

4) Scatter that fire around when you catch people flat footed and people will be bleeding all over the place cha ching

Bleeding 1/round is rarely worth giving up the 3.5 damage from the sneak attack die. The enemy has to bleed for three rounds in order to make up for the loss. You can usually kill something within three rounds, especially as an Invisible Blade.

The two classes do have synergy in that they can both focus on daggers, but their class abilities are very different, and they are not as good together as most people think (mainly because bluff doesn't work at range).
 

Sorry J, bluff only works in melee? Can't really check the SRD from here and the books are at least 5 m farther than the whiskey bottle... but last time someone asked whether a ranged bluff is possible, the answer here on the boards was yes. Was that wrong?
 

Khristos said:
Actually when mixed with throwing weapon master and invisible blade this becomes real fun and actually viable as a character... get some daggers with returning capability and you are in business.

Actually, assuming you are skilled enough not to loose your weapons after throwing them.. it is much cheaper not to get returning weapons. After all, the weapons only return after the round, so you need multiple ones anyway. But relaize you can get like 4 daggers +1, for every dagger +1 returning.
 

tensen said:
Actually, assuming you are skilled enough not to loose your weapons after throwing them.. it is much cheaper not to get returning weapons. After all, the weapons only return after the round, so you need multiple ones anyway. But relaize you can get like 4 daggers +1, for every dagger +1 returning.
Usually, having the returning enhancement is only nice on the main weapon... if you're not planning to get AoOs till next round. Rather get some ammunition throwing stuff and boost it with GMW and Keen Edge or other stuff....
 

Darklone said:
Sorry J, bluff only works in melee? Can't really check the SRD from here and the books are at least 5 m farther than the whiskey bottle... but last time someone asked whether a ranged bluff is possible, the answer here on the boards was yes. Was that wrong?

Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers. If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. This attack must be made on or before your next turn.

Perhaps the last time someone asked was in 3E? :)

I must admit, I assumed that the "Bluff within 30 feet" must be an Invisible Blade class feature, since he was saying "Invisible Blade is good because of these things..." But I'm away from my CW, so I really have no idea.

-Hyp.
 


Darklone said:
Usually, having the returning enhancement is only nice on the main weapon... if you're not planning to get AoOs till next round. Rather get some ammunition throwing stuff and boost it with GMW and Keen Edge or other stuff....

PGTF has a glove in it that costs 10,000 and makes ALL your weapons throwing and returning. A must have for throwers, sesp due to the exponential growth of weapon costs.
 

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