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IndyPendant's Sunless Citadel OOC thread.

IndyPendant said:
Well, unfortunately I think I'm going to have to replace Two-Gun Kid. : ( I'll check with one or two of my OpenRPG players first; some have expressed an interest. If not though, I'll advertise here for another tank. Shouldn't take long to get one. It's too bad, really; I thought Two-Gun showed promise. I hope nothing bad's happened to him...

What I'm thinking about doing is having you guys go back to town for supplies soon--since some of you want to anyways--and having Dengar need to leave for some reason, and the new char join you. I always hate swapping out chars, partly because it always requires at the least some suspension of believability. But it looks like I have no choice.

I'll post the next round later this morning--hopefully after Mithran and Sorrow post. : )

Well, if you decide he has to go, being knocked over the side of the ledge by a bull rushing dire rat would be pretty fatal to a first level character. And not lead to any story believability problems.
 

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Voadam said:
Well, if you decide he has to go, being knocked over the side of the ledge by a bull rushing dire rat would be pretty fatal to a first level character. And not lead to any story believability problems.
It would even give us a good reason to go back to town right away. Gotta do something with his body (if it's recoverable).

Of course, I'd prefer if he showed up to play instead. :)
 


Ha! --Well, a mage with a 10 Con isn't usually the best to go first...: ) Although you couldn't have known what would happen, of course. But note that you may retain consciousness if you want. At 0HPs, you can only take a move or standard action per round, and if you do anything strenuous you drop to -1, fall unconscious, and start to bleed to death. But you can also lose consciousness just by letting go, so no worries there.

Anyways, arrangements are made. One of my OpenRPG players is now happily building a tank char, and should be joining you all within a few days. Sorry Two-Gun--particularly if it was somehow unavoidable--but you have been gone now for two weeks, without a word. I have to move the game forward.

I will post later today, maybe as late as early afternoon.

Have fun!
 


Jimade, if you'd like you can swap out Rapid Shot for Precise Shot. You probably should, just going by the numbers; this will be a dungeon crawl, and the vast majority of your targets will be in melee with someone. Which is something I should have caught and warned you about during chargen.

So I will allow you to change that if you'd like; you can take Rapid Shot if you'd like at level 3--but you won't have to if you don't want to when you reach that level.
 


IndyPendant said:
Jimade, if you'd like you can swap out Rapid Shot for Precise Shot. You probably should, just going by the numbers; this will be a dungeon crawl, and the vast majority of your targets will be in melee with someone. Which is something I should have caught and warned you about during chargen.

So I will allow you to change that if you'd like; you can take Rapid Shot if you'd like at level 3--but you won't have to if you don't want to when you reach that level.
Cool. I'll take it. :)

And I'm considering dipping a level of fighter at 2nd anyway. The character concept is pretty combat oriented (an infiltration soldier as opposed to a professional thief) so I think it's appropriate. So I may very well take the rapid shot back again then. Then at third level (should I live so long) I'll take another level of rogue.

I'll edit my character.
 

sorry I wasn't around much this weekend for all the character swapping and action... New puppy at my house. She is quite a handful.
 

I thought we could debate the merits of my in-character suggestion here. Should we turn back to take care of Dengar's body and get the right supplies, or press on and hope to pick up light sources, etc. as we go?
 

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