Insight's "In the Shadow of Giants" [OOC]

All that matters right now are: a) the basics of your character submission, b) a completed character sheet a la Character Builder, c) some semblance of a backstory. If you have multiple submissions, d) narrow it down to one by tomorrow.
 

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Oh, heh, whoops. Didn't mean to get ahead there, Insight. Disregard.

Oh, no. Sparky, I like what you did. Please, don't take my comment above the wrong way. What I don't want to have people doing is interweaving their own backstories together in an attempt to get people they like into the game.
 

So I was thinking about drow earlier today and their place in this world. Are we assuming the underground dwelling kind? Personally I prefer them living above ground, perhaps in this case in Whisperwood, the elves do what they can to keep the dark cousins at bay and hemmed in the center of the wood, and keep others from finding out about them?

Perhaps their origin relates to either a tale of greed or avarice of the magical chasing high elves and they were corrupted casting a powerful ritual, or activating an artifact?
 

I put two vignettes in my history which expands my back-story, and expands the world a little, giving the party some adventuring background.

I may go back and realign some of the place names with the excellent work hafrogman and Sparky did.
 

Submissions are closed and everyone who had multiple submissions has narrowed it down to one. Here is what we have:

- Controller - 1 of These

-- renau1g: Seeker, Deva Wizard/Cleric MC
-- pathfinderq1: Rikka Pouncequick, Elf Druid
-- KarinsDad: Sariel Elmbrer, Eladrin Wizard

- Leader - 1 of These

-- Thanee: Dawn, Elf Cleric
-- Walking Dad: Baern Winterchosen, Dwarf Shaman
-- hafrogman: Brant Sorrenson, Human Hybrid Fighter|Warlord (possible as Leader)

- Defender & Strikers - Up to 4 of These

-- Oni: Saben, Half-Elf Paladin
-- Kobold Stew: Tok William, Half-Orc Fighter
-- garyh: Jharen Stonepeak, Goliath Warden
-- Shaggy Spellsword: Gregor Stonehelm, Dwarf Fighter
-- hafrogman: Brant Sorrenson, Human Hybrid Fighter|Warlord (possible as Defender)
-- drothgery: Corrin, Halfling Sorcerer
-- Vertexx69: Cole Cinder, Dwarf Warlock
-- Nebten: Jil Barra, Drow Rogue
-- Sparky: Amos Wolfbrother, Half-Orc Ranger
 
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Some of you are in competition with just a few other players, while most of you are in a big group (the defenders and strikers). What I recommend to everyone to do between now and Sunday evening is differentiate your submission, especially if you are in a tight group. My decision making process is going to be based primarily on what you contribute, but also on party composition.

I think, because of the quality of submissions thus far, I am likely going with 6 characters. That's going to mess with the adventure design, but I can always add creatures and monkey with other encounters to still make it challenging.

I am also going to retain 2 alts in case someone drops. If you do *NOT* wish to be considered for an alt, please PM me sometime before Monday.
 

A bit of crunch meets a bit of fluff. Let's look back at the 'everyone and their dog takes cloak of disruptions/survival' discussion and embrace that. Say that we all recieved these cloaks as a gift from some grateful King or atonishingly wealthy tailor and all take one or the other as our neck slot item.

Then we can figure out what authority granted them to us (or if we discovered them as part of some strange cache of magic textiles).

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As far as what makes Amos stand out a little mechanical and a little fluffy.

He can take the form of a wolf as an at-will action and, with Olcan (his beast companion) be one HELL of a scouting unit for the party. That's one of those 'combat powers' that is WAY useful outside of combat - or at least interesting. Those are fun. You know, like Cantrips.

I took a few powers that help Amos help others in the party. I could probably focus on his Perception skill and get some Items to better help him scout, but bewteen he and Olcan, he considers himself the party's eyes and ears - at least, in the wilds.

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I want to keep my ability scores the way they are, but I'm open to discussions about different Powers that would better suit the group.

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In Brief: Melee Striker (unique) who can bolt around the field of battle, provide his own combat advantage (or can help others get theirs), and who is wolfishly loyal to his Pack - the Party.
 

A bit of crunch meets a bit of fluff. Let's look back at the 'everyone and their dog takes cloak of disruptions/survival' discussion and embrace that. Say that we all recieved these cloaks as a gift from some grateful King or atonishingly wealthy tailor and all take one or the other as our neck slot item. .


Perhaps not even necesarily wealthy, but rather a particularly skilled crafter, one who we had done a deed for in the past and once we recovered a large source of residium he/she used it for us to create the magical items?

Other option would tie it in with the working for a king/lord/church/other group, they gave us the cloaks as our badges for the group, blazoned with the symbol denoting us as royally (or whatever) appointed.
 

I wouldn't mind at all if you guys came up with a single benefactor who gave you all similar items (the cloaks, for example). It would fit in with something that happens later.
 

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