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Into the Woods

mips42

Explorer
OOC: Mistake on my part not fully reading the pre-gen boxed text. the door is not closed and those in the hallyway saw The 'apparition' of the woman coalesce in the doorway, then move through as described.
 

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Neurotic

I plan on living forever. Or die trying.
"Follow her, something is happening, we may get the idea about this. Spirits are fun!"

Umbril directs his own spectral self forward into the room, but he remains in the doorway preventing the door from closing.
 


Neurotic

I plan on living forever. Or die trying.
OOC: Ah, I meant he follows the specter of the woman into the beyond. Sorry, it wasn't as clear as it was in my head :)
At this level Umbril cannot see through its eyes, he remains 30' behind and follows if nothing happens before he would lose sight of the echo.

The echo can use my reaction to make an OA - in effect Umbril makes the attack from echo's space. It has no autonomous will.
 




JustinCase

the magical equivalent to the number zero
Bimpnott is visibly confused.

”It doesn’t have spirits,” motioning to the undead at the desk.

”Water, maybe. But it looks parched.”

He follows Albrecht.
 

mips42

Explorer
Opening the door reveals another room, this one Wide and deep with a long bench on the north wall and a set of double doors on the south wall. In the soft, green glow you can just make out a carving on the doors but, from this angle, it's difficult to make out what it is. Otherwise,the room is bare.
 

JustinCase

the magical equivalent to the number zero
”We’re not raiding the liquor room,” Bimpnott says, trying to sound firm. But when he sees there are no drinks in this next room, the firbolg moves on

”Boy?” he calls out loudly, ”Are you there?”
 

Kobold Stew

Last Guy in the Airlock
Supporter
"The house is playing games with us,"says Albrecht continuing on past the bench towards the double doors.

He looks at the carving.
 

mips42

Explorer
As you look around the room, it appears empty at first, but within the blink of an eye, a small pretty girl, no more than 5 or 6, is suddenly sitting on the long bench that stretches the northern wall. She seems to be waiting patiently. The dark and deadly looking woman appears in the room, smiles at the child, and offers her a children’s doll. The girl smiles with joy as the woman evaporates. The child’s smile turns to pain and anguish as blood soaked stab wounds begin to appear on her silky white dress. She falls limp and tumbles to the floor before disappearing. You notice that the doll is left lying on the bench, a knife in its hand and a grin on its face.
A tree is carved upon the doors with leaves carved at the end of each branch, each saying the names of each general that had served and lived within the manor, including their years of servitude. The Generals names appear from the earliest at the top to those later further down. The last name on the tree says “General Oscar Montarthas”; there are no more.
 


mips42

Explorer
The tiny doll leaps up from the ground, easily dodging Terrys holy wrath.
Roll initiative... 👿
 

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mips42

Explorer
The tiny doll, smiles an evil looking smile and darts at Bimpnott, Knife and claw slashing. The knife slashes into the meat of Bimpnotts thigh, drawing blood. The dolls' claw rake his calf and leaves deep claw marks as well. The doll then Disengages and bolts back under the bench.
Knife 16+6=22 to hit, 12 damage
Claw 18+6=24 to hit, 8 damage
@Neurotic Umbril is up
 

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