I just wanted to say, right now, that I'm in love with my ingredients. Absolutely in love. Once I started putting them together, everything started gelling. I'm actually cackling with glee.
One thing I noticed, not especially about these ingredients, but with every ingredient list, is that when we first look at them, we think "How can I turn this into an adventure that doesn't look like it was just a bunch of random elements thrown together?". And yet, when we look at some of the great adventures of the time, we realize that a lot of those very same adventures were composed of seemingly unrelated elements.
For example, Tamoachan. If it were an Iron GM entry, it would have ingredients like:
Time Limit
Poison Gas
Talking Crayfish
Mirror of Opposition
Animal Gods
Or something like that. Which are a weird combo of ingredients... yet that is still my all-time favourite adventure. Looking at what I'm working on right now, while it's not on the same level, I'm still seeing that "old-school charm" to what I'm putting together.
Just something that's on my mind right now. And I keep seeing it in the entries, again and again. When you first read them, you're looking for ingredients, and adherence to said ingredients. But, if you read the adventures not knowing (or caring) about the ingredients, a lot of the time you'd just see a great adventure possibility.
Anyways, that's what I've been thinking, and I wanted to say thanks for everything. My entry will probably be up in about three hours (it takes me a while to polish everything up!) Also, one more thing, that I'll sblock so my competition doesn't see it...
[sblock]
Purple Wights. That was the HARDEST ingredient, like, ever. I mean, Wights are easy. But how do you make 'em purple, and have it make sense? Fiendish ingredient.

[/sblock]