D&D 5E Ironfang Invasion (IC)

"I can send my familiar to the town and let it spy for a while, but I cannot command it once it is out of range. But I will be able to see and hear what it can." Vin offers.
 

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"Smart woman," Corsa says, pointing at Sister Grace. "Going back is suicide, and I happen to like living. We ought to let them build their bridge while we push further into the forest."
 

"Remember what I was saying about balancing risk and reward? We would absolutely only attempt something that has a good chance of success. But if we can prevent those people from slavery?" Loosh holds up his hands and raises his eyebrows.

Sent from my LG-D852 using EN World mobile app
 

"Here's another important part of a successful raid: knowing when to run with what you've got.

Look around. There are twenty-five people here depending on a handful of us who can fight. If we go back, we will die, and those we already saved will die, too.

We only got out alive the first time because of the stump remover, and the fact that the place was in chaos. There's no chaos now--they own the place, and they're fortifying. There's no way to make seven against a thousand into a "good" chance of success.

Even if we just run our odds are bad, but at least the broken bridge is slowing them. And every moment we waste sitting here--or worse, traveling backwards--is more of our head start pissed away."


Corsa looks exasperated enough to start morning-drinking, but she makes one last appeal to sanity. "If you heroes won't run for yourselves, run for the faces in this camp who are depending on you."
 

"She's right," Flint nods, his expression sour. "We can't help the captured villagers. We need to focus on our own survival, which means working together and being smart. I say we move into the woods and dig ourselves in, making a defensible fortress."

Standing beside Vin, the dwarf looks past the elf at Corsa with a look that is a lot less hostile than before. He gives her a respectful nod, his eyes moving to the elf but quickly returning to the sailor woman.

"Look after him, lass," Flint whispers with a tiny smile. He then walks towards the front of the crowd.

"Send scouts to secure our path," the former dwarven captain falls back into military commands. "Gather everyone. Those who cannot walk, report to me. Those who can fight, take position on the front or in the back. Archers and mages on the flanks. We're moving in ten minutes!"

OOC: Edited. Didn't read carefully. [emoji12]
 
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Disappointed to have to leave the villagers to their fate, but used to following orders, Loosh hops up and gathers his gear with a quick "Aye-aye!" escaping his lips.
 

Harb Half-Elf Paladin

"Trying to get across that river, into a village taken over by Goblinoid Mercenaries and out with a large group of civilians is suicide, as much as I wish it wasn't."

Harb smiles as he hears Flint and recognizes the command voice of a soldier. He walks up to the Dwarf.

"What army and rank? The bridge made this a strategic location, It's the only one that I know of that would have handled a marching army and short of teleporting it's easily defensible. I bet Molthune is behind this." He practically spits the last sentence, like it's a vulgar term. After a moment he continues. "I wonder if this is connected to the siege of Kraggodan. I'll help the runners get ready, then work with the others to clean up here so we can get underway."

Harb walks off after their conversation, helping the others pack and saying prayers for their safe journey before packing his own things and forming up with the others.
 

Aubrin nods as Flint takes control of the situation, “There is a little valley around 5 miles from here that is hard to find and has access to fresh water, it may be a good place to set up camp until we can find a more permanent location. There are rumors of a large underground cave somewhere in the forest.”

GM:
Day One, Week One
 

(sorry with the move my posting will be sporadic)

Lal will use his basic medecine skills to help tend to the wounded.

In answer to Aubrin he said "The slugmen control the Yellow City, a decadent metropolis of immense size. They are wealthy beyond measure, cruel, indolent, and bored. But they greatly thirst for knowledge... and they would do much to acquire a tower than can appear out of nowhere....

But... I am very far from home it seems!

Of course I will stay. I've defended pilgrims from brigands before, this is just a more... difficult version of the task.

Lastly... I agree we can't rescue those other townsmen. We have to move out of range of these unhobbed and hobbed goblins"
 

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