"Good thinkin', lad," Flint agrees. "A portcullis of sorts, to drop behind us if we need to get out."
Thinking back to earlier editions, I thought there was a roll of sorts for making such structures, but apparently in 5th edition there isn't. Do you want us to roll something, or just assume we get the job done making a wall and collapsable gate?
“I agree that we should try to make this cave as secure as possible, as for another way out it is rumored that in the ruins below there is a passage way to the Darklands, but I wouldn’t wish that journey on anyone.” Aubrin said as she looked at the others.
“I also think Flint is right, if we could explore the lower section that will give us more room, perhaps even a fallback position we could hide in if the Ironfang Legions find us.”
You are not pressed for time, so I’m not going to require you to roll construct a portcullis.
Flint checks the flail and the axe but sees no signs that point towards them being magical.
Harb investigates the caves; he finds the bodies of several troglodytes in the sleeping chamber and one in the stream that were previously undiscovered. The bodies seem unusually pale and there are puncture marks on their necks.
During this period of break, Lal will begin mastering the trick but devastating flail. After getting Flint's somewhat uncertain opinion, he asks Vin as well ( [MENTION=6805147]River Song[/MENTION] ) retarding possible magic on the weapon.
He also asks Loosh if he wants it instead
OOC: I *think* that it's either Lal or Loosh that should wield this one, given that it's a 2-handed weapon...
Lal also took advantage of his new connection with various animal gods to speak with the local birds, trying to see if they had seen any of the hobbed goblins nearby (speak with animal, beast sense)
Upon hearing of the Troglodyte with drained blood, Lal is left aghast. "Back home, there are evil spirits called the "Masan". They can fool their victims, and then drink their blood. Very dangerous, we cannot tolerate their presence here!"
"Be sounding like my uncle Mason," Flint chuckles, "Sucking the life out of festivities. Still wonderin' why they kept invitin' him."
Then he turns serious again.
"Can't be having a bloodsuckin' monster running free beneath the villagers, or among us after we close the gate to above. After buildin' the gate, we should be going a-hunting," Flint says with determination in his eyes.
"No thanks, mate. I've got my pointy stick. I'd probably just hit myself with that thing." Loosh waves off the offer of the flail, then his eyes widen at the story of the masan. "Blood-drinkers... maybe we really should have just passed this place by and kept on running."
By the end of the day the gate has been completed, and while it does not look the greatest it would hold up to enemy attack for a short time at least. The villagers and Aurbin had spent their time cleaning up the caves and sanitizing the water supply.
The group has gathered around the edge of the pit leading to the lower levels a slight draft is coming up from the darkness.
If possible as soon as Harb finds those suspicious bodies he uses divine sense to check for undead and quietly let party members and Aubrin know what was found. I've leveled up and taken the sentinel feat.
Loosh was happy to let others go first. His axe-wound was still sore in spite of the magical healing it had received or perhaps it was all in his head. Soon enough, he followed them down into darkness.
Giana descends quietly into the chamber below is thirty feet wide by fifty feet long, there are unlit torches every fifteen feet along the wall. This vast chamber seems more finished than the upper chambers. Walls of smooth masonry stones intersect a mirror like marble floor. A statue of a twisting, insectile form stands in the center of the large chamber, as if a beetle-like god were flowing like water. Reliefs along alcoves to the east and west depict rough-hewn reptilian forms gathered around a step pyramid. Rough purple gems have been wedged into the reliefs, forming starburst patterns.
The southern wall has partially collapsed, cracking the floor and blocking what was once the only hall leading out of the room behind tons of stone and rubble.
Seeing Giana going over to take a look at the statue, and seeing no immediate threat, Harb takes a closer look at the images presented on the walls, trying to gather any information he can about what is, or was down here.
"Foul thing," Flint mutters as he nods towards the statue. "Devil worshippin' leads to death, often yer own."
Not bothering to inspect the statue, Flint instead takes an interest in the floor. Smooth... as if worn? What could've caused it?
Studying the stone floor, to see if Flint can figure out how it was smoothened. By water, perhaps, or by some ooze?
If applicable, a knowledge check: History (stonework; Stonecunning): [roll1]
"I knew it started with 'B'!" said Loosh, half apologetically. Then he nodded, "Beetle of Bricks it is, then."
He then moved over to the star-burst gems, his old pirate ways making it nearly impossible to avoid the urge to pluck them out. He peered carefully at each, wondering if there would be some sort of secret path into the step-pyramid design, the way a real step-pyramid might have, or so he'd heard.
The statue resembles they symbol of the Cult of Khepri. Khepri represents those who toil in ignominy and squalor. He is a trickster, turning the indignity of his appearance and labor upon those who consider themselves refined, elevated, and superior to others.
As Flint examines the floors he notices the high quality stonework of the Derros who appear to have made this complex.
As Loosh looks around the room his vision appears to be blurred in a ten foot wide section in the middle of the north wall. There seems to be an outline of a sword and a breast plate hanging in mid air.
Sorry I missed that Ancalagon, but the animals have not seen any Hobgoblin’s close to the cave. There is a camp on the edge of the woods but it is several days travel away.