D&D 5E Is 5E "big enough" for a Basic/Advanced split?

Out of curiosity, what significant change occurs when you go from 6 to 10 second rounds?

It just feels a bit more realistic. Even the most crazy action/martial arts movies don't feel like they have as much stuff happen in 6 seconds as 5E can. lol

But I have not done too much with modifications yet because I am not sure what else would need durations or casting times, etc, adjusted to match.
 

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Parmandur

Book-Friend
Agreed, I played each edition as it cycled through. Never went backwards though.

As a side note, 5E strike a good balance between complexity and simplicity for me, I will likely not upgrade again.
You and WotC both: they went out of their way to mention thst their next phase is fully backwards compatible for a reason.
 

You and WotC both: they went out of their way to mention thst their next phase is fully backwards compatible for a reason.

Yep, they have been saying, even before the books released, that 5E would be as Evergreen as they could make it, so I still do not think we will ever see a 6E done in a way to replace 5E. And even if it does eventually happen, it won't be in 2024.
 

Parmandur

Book-Friend
Yep, they have been saying, even before the books released, that 5E would be as Evergreen as they could make it, so I still do not think we will ever see a 6E done in a way to replace 5E. And even if it does eventually happen, it won't be in 2024.
I think it will be called 6E, in the fine print, but will be e.phasized that it insomuch of a change.
 



Oofta

Legend
The only direct mechanical implication is 1-minute spells are now 6 rounds instead of 10. In long fights, that's important.
If I were doing it, I'd just change the duration of 1 minute long spells so that they last 10 rounds. 🤷‍♂️

But the amount of time spent in combat, not to mention turns based structure is just an abstraction. I don't get too caught up in it and explain that it's an average over every round of combat your typical adventurer will ever have.
 


DND_Reborn

Legend
FWIW, IME combat is usually closer to 4-5 rounds, but even then the 6 rounds per minutes using 10-second rounds would keep most combats to less than 1 minute. 🤷‍♂️
 

Eltab

Lord of the Hidden Layer
I would not mind an Intro / Basic rule set that works with Phandelver and Icespire Peak adventures and stops at Level 5. The goal to have a non-intimidating and digestible route to learn the core mechanics and practice using them to get your character to do what you envision.

An Advanced Options book could include the boat rules from Saltmarsh, cold weather from Frostmaiden and similar "need it sometimes but not always" rules. This could include sidebars or an appendix "For even more detail see these previous-edition booklets or adventures set in this environment."

Both these books would refer back to PHB, DMG, and MM as what they are based on, to simplify or to elaborate, so the Core Three books are understood to be the Standard D&D.
 




Parmandur

Book-Friend
Just to iterate what's in the "Basic D&D" 180 page rules book out for free:

The Basic Rules document is divided into four parts.

Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3.

Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.

Part 3 is all about magic. It covers the nature of magic in the worlds of D&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.

Part 4 is about tools for Dungeon Masters. It includes information and stat blocks for monsters, advice for building combat encounters, and magic items.


 

Reynard

Legend
No, but there is in the Essentials Kit (after the feedback to the Starter Set), and in the free online Basic Rules that Phandelvera points to.
I think they should take inspiration from Paizo's Beginner Boxes for those sorts of products.

But I wasn't really just talking about Basic as a beginner thing, but rather a cleaner, simpler, more streamlined version of 5E that takes on a life of it's own a la BECMI. The opposite of Level Up, if you will.
 

Reynard

Legend
Just to iterate what's in the "Basic D&D" 180 page rules book out for free:

The Basic Rules document is divided into four parts.

Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3.

Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.

Part 3 is all about magic. It covers the nature of magic in the worlds of D&D, the rules for spellcasting, and a selection of typical spells available to magic-using characters (and monsters) in the game.

Part 4 is about tools for Dungeon Masters. It includes information and stat blocks for monsters, advice for building combat encounters, and magic items.


If they actually wanted people to use it they would print it.
 

Parmandur

Book-Friend
I think they should take inspiration from Paizo's Beginner Boxes for those sorts of products.

But I wasn't really just talking about Basic as a beginner thing, but rather a cleaner, simpler, more streamlined version of 5E that takes on a life of it's own a la BECMI. The opposite of Level Up, if you will.
Yeah, that's just not a good publishing strategy: that was TSR shooting themselves in the foot.
 

Parmandur

Book-Friend
If they actually wanted people to use it they would print it.
I'm sure people use it: the primary audience is going to be Zoomers who have Internet capable devices and got the Starter Set for Christmas, etc.

Though notably the test hasn't been updated since D&D Beyond took off, which has all the SRD material anyways.
 



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