Imaro
Legend
How is it different? You remove the SC and it still happens.
But wasn't the problem that SCs forced people to participate?
At this point the problem seems to be the skill system and player expectations.
Honestly I believe the problem isn't one thing... it's how it all came together. I can only speak from my experiences with them but I found SC's...
1. Had badly defined usage parameters.
2. Took up more time because of their formalized structure than freeform skill checks and fiction.
3. Forced participation, which in turn created an environment where a character had to find a way to act even if they didn't want to or knew it would adversely affect the party.
3a. This tended to result in an often awkward, and drawn out player and DM back and forth of semi-ridiculous justifications for inappropriate skills or some truly inspired out of the box creativity which either way took up way more time than it should have to explain and justify.
4. They tied XP to it's successful completion, incentivizing min-maxing.
5. The math was wonky (though this was corrected in future books).
Got it and i think I agree.I AM discussing group checks, because that's the missing piece that sort of fell out of the 4e skill rules.