clearstream
(He, Him)
Generally speaking, 99% of your audience will play the first part of your game, and 1% of your audience will play the last part. Therefore skillful design direction deploys greater effort toward the first part of the game than the last.I disagree. The survey had them keep restarting design over and over and over so they never got to fully test Tier 3 and Tier 4 because they keep changing Tier 1 & 2.
There were still major revisions in the mechanics of Tier 1 & 2 back in late 2013 and those playtest versions don't look like the eventually published game.
If you reflect on it, restarting the design over and over means they were mitigating luck: they created and tested multiple options, rather than hoping to luck out on whatever they happened to design first.
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