Garthanos
Arcadian Knight
So is artillery just ranged striker AND multi-striker.The more and more I look back at 4E, I feel like "artillery" would have been a better role than controller.
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So is artillery just ranged striker AND multi-striker.The more and more I look back at 4E, I feel like "artillery" would have been a better role than controller.
Lightning bolt, Wizard Attack 7 |
Brilliant strokes of blue-white lightning erupts from your outstretched hand and bounds from enemy to enemy |
Encounter ✦ Arcane, Evocation, Implement, Lightning |
Standard Action |
Ranged 10 |
Target: 1, 2 or 3 creatures (1 attack per creature) |
Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier lightning damage, target is dazed till the end of next turn. |
Secondary Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier lightning damage, target may not make opportunity attacks till the end of next turn. |
Final Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier lightning damage, target may not make opportunity actions till the end of next turn. |
A lot of the Controller role was just a rationalization to give the wizard more/better powers than other classes, so that it retained /some/ fraction of the look/feel/versatility it had when LFQW was in full force.One of the things I wanted to see in a 5e was a refinement of the Wizards tactical role as a controller...
It really really looks like that isn't happening.
Yeah, I think it's legitimately a form of control, or, at least, something that's been bundled into a controller role that'd still have enough going on without it.I know if enemies know you have big area effects and they spread out or even 1e fashion if the spell is so ubiquitous and ally unfriendly that they know to close quickly so your wizard will be reluctant to use it as it would harm his allies there is sort of nebulous second hand control.
I do like the idea of a push and/or knocked prone on a miss to represent moving/diving for cover.But without a lot of assumptions about spells gameworld and monster tactics etc. that fireball kind of isnt control...
Now a fireball that pushed enemies away from its center point (or where those who succeed in the saving throw are moved away to represent their own efforts)
I think there's lightning powers that blind, daze, stun or the like.I think Lightning needs to be made more controllerish tool.. Delivering a payload of stunning seems appropriate
Yes, the stun, and anything at all on a miss with an Encounter, is too much. The Dazzling is good, though. Actually, I could see a primary & secondary attack that do damage. And then a larger AE attack that just dazzles.The original 4e Lightning bolt had no damage on a miss and the reduced damage above I added in the stun effect for the first target only and the "dazzling" which prevents opportunity action.
Does it seem to be too much?
Yes, the stun, and anything at all on a miss with an Encounter, is too much.
So is artillery just ranged striker AND multi-striker.
I think so. A melee defender is really just a melee controller who uses their own AC and HP as one of their tools of control. A rogue could conceivably do control through hamstring and other status effects. These effects are baked into powers, there's no good way to build it without giving "better" powers to controllers (as Tony talks about).
Oh, I think there could be, especially if Blaster were broken out from Controller, leaving controllers all about conditions.These effects are baked into powers, there's no good way to build it without giving "better" powers to controllers (as Tony talks about).