Sorry was reading an older dand setting...it should have been will....
Ghost - just wait and see
Everyone - yes I am aware there are other actions etc..but for the sake of game mechanics and the plot..this is a dm mandated thing ....just be patient please
The shadowy figure bursting in his face was quite unexpected, as the massive blades cleave through the black fog.
[sblock=Actions]Standard: None Move: None Swift: None Free: Speak Full Attack: into smoke, count as Magic/Silver/Good/Ghost Touch[/sblock][sblock=Battlescar]Olaf Luminar - Male Human Fighter 9, DR 6/- Initiative +3, Perception +8 AC25, Saves: Fort +7/Ref +6/Will +4 HP 35/95
Hero Points: 3/3
Item Powers:
Armor and Swords immune to acid damage & rusting effects Everbright: 4/4 times a day, Standard Action, Ref DC14 or blind all within 20ft radius, for 1 round. *Bonus Damage:
Single Melee Attack +2d8 or +1d6
Single Ranged Attack +2d6
Melee vs Evil Outsiders +2d6
Melee vs Undead +1d6+1
Melee vs Incorporial Undead +2d6+1
Rallying to the fallen prelate the party lauches it attacks and they appear to connect.
As the voice speaks it's final taunt the party feels a massive wave of necromatic energy pour forth. Reaching the younger champions and lesser clerics it appears to consume their life force leaving on unholy creatrues in their place...
The blackness clears and your find yourself facing perhaps 15 or 20 creatures that are now attacking the summoned chamipons..
Sydrem nearly wretches from the intense assault on his body by the necromantic energy. " I apologize, my brothers, for what I must do, " he says, forcing the words out of his mouth. The Knight of the Dawn raises his hand again and tosses a mote of fire into the midst of his now undead brethren which explodes in a roaring inferno.
Karvin feels the lifeforce being drained from him as the negative energy flows through him. Bracing himself, he charges the nearest undead and swings his morningstar with all his might.
OOC: With the True Strike pending, this will be +28 to hit. Change Judgements to +2 AC and Fast healing 4.
There isn't a classification for "unholy" creatures in PF or 3.5. Are they undead or evil outsiders...or mutate into aberrations? My character doesn't need to know which for his abilities to work, but I'm just asking so I can roll the proper bonus damage dice.
Although the negative energy has depleted his own life energy, Valinn is able to stand his ground while continuing to bath the prelate in his aura. In response, he gathers some of the life energy that he can always sense around him and directs it as a wave of positive energy against the undead.
Valinn then temporarily diverts his aura to heal some of the damage done to him by the necromantic energy.
[sblock=Actions]Standard Action: Channel Energy to deal 5d6 damage to undead (DC19).
Move Action: Use Energy Body to heal self 1d6+9 HP[/sblock][sblock=Daily Resource Tracker]