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JA'S - The Four Lands - Divine Avengers

Moru turns pale at the memory of the wickedness of the necromantic wave. he shakes himself to resist the effects (pause to roll save)

He utters a cry of aggonizing pain that is in chorus wit th draconic scream oh the creature with him.

(now at 5 of 65 hp.) the wormling falls lifeless at his feet.



ooc- you just destroyed 90% of my character' ability. he is as good as dead. no familiar = no spell casting.
 
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Round 2
Olaf Luminar, Human Fighter 9


The hollowness of the eyes that stare out of the ornate blue dragon helm, are a testament to the shear power of the negative energy that washed over the fighter. He haggardly moves down the stairs toward the back of one of the recently fallen soldiers that assaults the rest of the assemblage at one end. His shimmering blade hacks cleanly into its body, a pulse of sacred energy courses down the blade into the gaping wound.
[sblock=Actions]Standard: into undead, counts as Magic/Silver/Good/Ghost Touch
Move: Down stair to nearest end undead
Swift: None
Free: Speak
Full Attack: None[/sblock][sblock=Battlescar]Olaf Luminar - Male Human Fighter 9, DR 6/-
Initiative +5, Perception +8
AC25,
Saves: Fort +7/Ref +6/Will +4
HP 35/95
Hero Points: 3/3


Item Powers:
Armor and Swords immune to acid damage & rusting effects
Everbright: 4/4 times a day, Standard Action, Ref DC14 or blind all within 20ft radius, for 1 round.

*Bonus Damage:

Single Melee Attack +2d8 or +1d6
Single Ranged Attack +2d6
Melee vs Evil Outsiders +2d6
Melee vs Undead +1d6+1
Melee vs Incorporial Undead +2d6+1

Character Sheet[/sblock]
OOC: @ Scott - Moru has his healing belt that he can use on Mushu during the same round as the damage is dealt, since he won't die until the end of the round, if he's even in range of the blast. which as an arcane caster he shouldn't be.
 
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OOC: @ Scott - Moru has his healing belt that he can use on Mushu during the same round as the damage is dealt, since he won't die until the end of the round, if he's even in range of the blast. which as an arcane caster he shouldn't be.

OOC: uh, right. will fix later- just found a health issue that requires my immediate attention
 

As members begin to launch a counter attack against the now unholy creatures in the midst of the main cathederial of the light, their blows all seem to strike and wield incrediable damage. The fire burst forth and instead of a redish ting you would expect it is of a dark golden color. Then you sense a warm feeling along your back and spine and see a warm pale gold light, the color of sunshine begin to surrond you and as you are evneloped in it you will yourself protected and whole. Minor wounds and scars of years past as well as old injuries seem to dissapate and you find all recent damage erased.

Actions
 

Counting on his brother knights to be able to hold off the undead for a few moments, concencentrates on trying to determine where the evil presence has gone.

OOC: Casting detect evil.
 

As members begin to launch a counter attack against the now unholy creatures in the midst of the main cathederial of the light, their blows all seem to strike and wield incrediable damage. The fire burst forth and instead of a redish ting you would expect it is of a dark golden color. Then you sense a warm feeling along your back and spine and see a warm pale gold light, the color of sunshine begin to surrond you and as you are evneloped in it you will yourself protected and whole. Minor wounds and scars of years past as well as old injuries seem to dissapate and you find all recent damage erased.

Actions

OOC: what is the condition of my familiar?
 


OOC: What's the condition of the prelate after the healing light? Are there any bad guys left? If so continue to crush em into dust, if not I drag/carry a healing type to the prelate. We're probably going to need maps at some point, for combat areas at least. :angel:
 



Into the Woods

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