Netherdeep Session 6
Travelling Shoes
Fessuran 24 1000 To Quen’pillar 1
PC Killed 0 Monsters Killed 54 Villains Captured 0 Villains Escaped 4
Start time 6:11 PM End Time 9:52 M
You leveled up, 10 Down time days, 1,000 Gp
I had an average group of five. Poppy Echo Knight 7. Gaisma Life Cleric 1, Dream Druid 6. Tarsim Cordinger Clockwork Sorcerer 6 Order Domain Cleric 1. Jundis Jonstar Cleric 1 Warlock 2 Sorcerer 4. Toz Twilight Cleric 1, Shadow Monk 6.
Your shopping items will be available on Quen’pillar 2 in the afternoon. In the Suncut Bazaar at the Bone Garden. Keeps your hands on your own billfolds.
The group was descending the stairs when two driders spiderman down to fight. The group cut their webs, fireball, fire bolt, toll the mostly dead, and hacked and slashed them with some amazing jumps from Toz. As they get to the bottom an evil wail of a man in agony begins. Entering a chamber, they see.
A beam of light from above illuminates a statue in the middle of the room. The statue, made of pale marble, is shaped like a man on his knees, arms pinioned behind his back, trussed up in chains that cut into his skin. Hooks line the corners of the figure’s mouth, pulling his lips away from his teeth, and smaller barbs encircle his eyes, holding the eyelids open. All the while, hideous noise comes out of the statue’s open mouth—yet still, its expression is one of ecstasy. A double door made of iron is set into the statue’s chest; these surfaces have no handles. Three arms hold the chains.
Tarsim and Jundis approach the man statue. Their ears begin to bleed. Tarsim knows some one from his group has cast a spell on him. Is Jundis the enemy? No. It must be Gaisma! Tarsim casts lightning bolt on her and flees across the chamber. No, the enemy is Toz, a fireball will roast him nicely. Who else is the enemy? While this is happening, Jundis notices in each palm a purple pimple glow evilly. He yells at the group to take them out. The sane members of the group attack the pimples and try to avoid evil Tarsim’s spells. As the pimple is burst, Tarsim regains his sanity. The doors open.
A short rest is taken while the group decides to explore the other two exits or explore the double doors. They choose what is behind the doors. About sixty feet later on a winding path they enter an amber chamber. It is forty-five feet across with forty feet being a deep meteor strike crater. At the bottom is an amber coffin. The group try to slide down to the coffin safely but Poppy and Jundis do it the fast way. Ouch.
Gaisma touches the coffin. The music plays. The special effect dudes go to work. CHANGE BRINGER.
A spectral figure blossoms forth from the amulet. This warrior, who called himself Alyxian in your previous vision, looks up at you with a faint smile and says, “You came… you followed… you can find me.” The crystals around you glow brightly, and your vision goes white. Then you see a company of armored soldiers, Alyxian among them, marching into the Betrayers’ Rise. Their expressions are grim. Though they do not speak, you can tell that none of them expects to come home.
The vision shifts again, and everyone in the company of soldiers is dead except for Alyxian, who continues to fight while surrounded by the corpses of mortals and demons. He is hurled across the battlefield by the claws of a gorilla-like demon. The scene blurs, and he falls to his knees, pleading, before a simple wooden altar that bears the holy symbol of Avandra. At the end of his prayer, he’s lifted to his feet by a tall young woman with light brown skin and flowing black hair.
A foreboding voice cuts through this scene of divine intervention, and Alyxian freezes. “The Change Bringer and a mortal,” the voice intones. “What brings you into my sacred, devouring darkness? Even if you save him, Change Bringer, he will suffer. He will die. He will be forgotten. All that he has worked to save will crumble and be devoured by worms. Why invite further suffering? Let go. Give in. All is futile in the end, so why…”
As the voice trails off, Alyxian turns to face you and falls to his knees in tears. The scenery shifts, and the forsaken warrior is now underwater, amid the ruins of a sunken city. “The Crawling King spoke true,” he mutters. “All was futile. All has been forgotten… and I am lost in darkness. Please, help me set it right.”
The group starts talking with Alyxian (Al). Alyxian was born in the lands of Wildemount under full Ruidus, which cursed him to endure a life of suffering. He decided to spend his life shielding others from pain, since he was already doomed to suffer.
He fought in the Calamity and was called the Apotheon because he beseeched the gods for power three times and three times received it—first on the shores of Wildemount, again in the depths of the Betrayers’ Rise, and once more in a temple of Corellon the Arch Heart in a city of elves and orcs in the jungles of Marquet. These divine gifts transformed him from a mortal being into something more. Alyxian says that the city of elves and orcs was destroyed centuries ago
Alyxian is imprisoned in an underwater place lit by a crimson glow. He grows angry as he explains that mortals are harvesting the source of the glow and leaving him in darkness, and that this act is torture for him.
A sudden headache breaks Gaisma from the trance. A lead sling bullet is embedded in her scalp. It is shaped like a broken heart.
Brin Tobatros, “Wakey, Wakey, my love. Me and your former friends want something from you. Put the necklace in the bag.” Brin tosses a bag down into the crater. The bag has a long heavy cord attached to it. The group looks up out the crater. One the side they slid down is Team Ayo. On the entrance side is Brin, Esily, and in the rear Aloysia.
Gaisma, “I told you Brin the wedding is off…”
Brin, “And I, your former friends, Esily and the nice Aloysia will off you. If you don’t pass over the necklace.”
Dermont winks at Jundis. Brin fires his broken-hearted sling bullets from his Farther Pro Folding Metal Slingshot. Toz faerie fires Team Ayo.
Galsariad, “You pigs.” He casts a reverse Gravity Wave tossing Brin, Esily and Aloysia out of the chamber. Just as the Teams are going to cheer, Aloysia casts Earthquake, which closes the entrance to the chamber but the chamber does not collapse due to it magical nature. It takes a day for the teams to dig themselves out. They recover some magical tablets. They report in to Bazzoxan.
Prolix and Question compare notes. The tablets are teleportation tablets. The location is somewhere Ank’Harel. Prolix offers to introduce the characters to his peers in the Allegiance of Allsight, who can help the characters learn more about the Apotheon. With both tablets the two teams teleport to Ank’Harel. Team Ayo goes off in search of a good inn and to do some soul searching. Question goes off to report to the Friends of the Cobol Soul. The group spend three days picking up information about the city.
The next morning, they will make a decision. An arena match or taking a mission for the Cobol Soul.
(Information dumps will be in the Facebook page.)
End of session 346.