DDAL Jasper DMs Season 3

Bilbo nearly died and I was going to kill him the next round if the other pcs had not come to his rescue. The module needs a little work. It more of "Tour of the Underdark" than anything else. DMing for new people is very interesting when you you have a hard close limit of 930 PM. So everything after the Froggy battle is made up just so the module will be over.
 

log in or register to remove this ad

Oh my gawd look what I found from Feb 2017.
Harried in Hillsfar Review

I started with a table of 3 and ended with a table of 4. 3 clerics and 1 rogue, with one cleric being fourth. The two first level clerics sold most of their stuff and bought higher AC armor which helped. Except for healing potions most the other potions, scrolls and silver weapons were reluctantly taken. I told the players to save time I was running the missions in order.

Mission 1 a boy gets his goat. Only had a weak party at the start so they only fought 1 goat. This was also the start of Pyra the light cleric bad rolls. Either he rolled badly, or I saved against his spells most of the night. The other cleric did roll a Nat 20 on Intelligence roll for the unholy check. Combat went the pc way. Finding the boy part was over quickly just to average rolls on my part.

Mission 2. Knowing how murder hobo two of the players were and not liking the jail sentence part of the mission I had the Red Plumes say their lines and ride off before the pcs could start something. Entering the HUGE CELLAR as a player called it was interesting. The pcs were slow on the uptake and combat started. Nat 20 and YES another name for my skull. This was first time for max damage. The player challenge me to roll the second set of damage dice to prevent this and still the total came out to 20. Looking over adjusting the encounter and my combat results, the Bounty Hunter combat seems to hit or miss. And the red plume part of mission is a game over if the party jumps the plumes.

Both of the first missions seem off to me and the group, I think was one third the missions and two thirds us. The game store I game with have weekly magic tourney at the same time so some nights we have noise problems and I think some of players were just not into gaming the first 90 minutes.

Mission 3. The fairy dragon did more damage to the party between his breath weapon and the pits than the jackalweres. I let on player run Wittel. And even though I offered up the silver scimitar before the final combat people were wary. Wittel did save and end combat on the last jackalwere with a Nat 20. No one could use the scimitar and no one wanted to take it. I forget who decide to take in case they revamped their pc. If it was up to me I would change the silver weapon to one the pcs could use.

Mission 4. I forgot to type up the clue for the first room. I suggest a dm do type up the clue and pass it out. The guy running Garland the fourth level life cleric knew the clue we stepped away from the table for about 5 minutes to give the group time to solve it. This is also where time stopped. It was just after 9 pm when the clue was solve but combat and other stuff slowed down the game after this. I did not draw all the rooms out like on the map. Just one room at a time. The reason was the second room with 9 doors. I suggest the dm roll a d10 and a player roll a d10 and ignore 10. That should be the passage way to final room. The dretch’s stink helps make the encounter difficult. I did mixed up the placement of the monsters. And the cauldrons with the braziers from mission 5. But once they got rid of dretch, they were able to kill 4 manes and knock over the cauldron.

Mission 5. To save time and since the final map (roughly 100 by 150 feet) I just drew “X”s where the pc could not go. First gripe. The braziers are scatter all over the map but the cultists do not have missile weapons listed. I gave them long bows. Second gripe a monsters with cannot be hurt until x, y, or z. The players rolled with it. And this where Pyra’s god finally quit watching soaps and paying attention. I failed all by saving throws when he casted. But (and we were laughing about it) he only rolled 1’s all night for damage.

I suggest the missions be played in order. The dm print out 7 copies of handout 1. The dm type up and print out 7 copies of the clue in mission 4.

I did add to my dm supplies. I had a small $2 white board which I wrote AC down on. I add a wire book display holder. Glued two neo-magnets on the back of white board so it will stay on the stand.
 

DDEX03-07 Session 1

Herald of the Moon

Day 16-27

Pc Killed 0 Monsters Killed 28 Villains Captured 0 Villains Escaped 0

No advancement. Group is taking a long rest. We pick up on page 17

Magic Items Potion of Animal Friendship, Scroll of protection from plants.

Start time 7:26 End Time 9:18.

I had a weak of four. And these games are teaching the system sessions also. Bilbo Case Rogue 9 aka the Rodeo Clown. Youngblood Barbarian 9. Tristen Rogue 5 pregen. Giants Bain Bard 7.

I gave the group the background of the module which went five paragraphs. At the end I summed up. TLDR The bard you been helping needs help with her grandma.

Part 1 is just meeting Elanil Elassidil. Hearing about her granny Shade Coin which holds granny’s soul. And travelling to the big wood. I pushed this part. The group bought mounts. A riding horse, a donkey, and two dogs. But they did not push the travel fully but do the gallop trot walk. (Note this is a timed or check pointed adventure.) Both Bilbo and Bain arrive with saddle sores. (If you are riding a dog, would that be dog piles?)

They get to Rimwood which the outer layer of pine forest protecting Cormanthor. They ignore the dim light coming from the shadows. Dim light of Faerzress.

They come across a trampled area as if giants have been playing wrestling matches. Bilbo Case starts jumping up and down on a smooth flat section. The barbarian looks closely.

Youngblood, “I would stop that now.”

Bilbo, “Why I just clowning around. “

Youngblood, “Because, you clown you are jumping up and down.”

Suddenly to his left and right Bilbo see huge teeth, above him he sees daylight. Below the throat of monster, which he is inside the mouth of. He tosses an alchemist flask down the throat of the Bulette. The fight really starts. Bilbo tries to ride the Bulette. Everyone else tries to kill it. The bucking Bulette tosses Bilbo thirty feet in four seconds. The rest of the party kills the Bulette. As they taking a breath, the mate comes out of ground and charges Youngblood. Bilbo climbs on its back and tries to stab the eyes with some success. (This is a hard starting fight. But they pulled it out.)

After getting lost, they come to a huge thicket. They can’t pass. Some cantrips are tried. No help. Bilbo gets bored and fertilizes the thicket. The thicket helps him wipe up his mess to four points of damage and poison oak damage where poison oak should not be. Finally, Youngblood uses some of his alchemist fire to burn a path. They are now in Midwood. It is very dark under the trees. (Due to no factions being present, one encounter is skipped.)

After an hour, they come to a small clearing. A hill giant is tearing the leg off a white stag. Three boars are eating an elf. Huge the Hill Giant demands they go away. They don’t want to go away or fight. But the group will perform for the entertainment of the Huge. (WAIT WHAT? DM asked for a performance check. Even with bard’s pluses to performance the max result was 9.)

Huge is not impressed with the group’s performance. He tosses the remainder of the stag in Youngblood’s face. Good shot from 90 feet away. During the fight Tristen finally gets his +1 short bow zeroed. (Hint take the cover off the sights. No. The player had been rolling badly all night until this fight.) Bilbo uses his second-story work ability to climb Huge and whisper sweet nothings into the giant’s ear.

Huge, “Your poem sucks!” He grabs Bilbo’s head with his thumb and forefinger and starts to squeeze his tiny head.

Bilbo, “Every one a critic.”

Huge, “Me not critical you but did roll two 9. Which makes two hits. Is you dead yet?”

Bilbo, “Yes.” Huge drops the body of the thief and grinds his foot on top of it like putting out a cigarette butt.

Huge, “Here have some club soda barbarian.”

Youngblood, “Sorry I only drink the hard stuff. Ouch”. He says as he is reduced to 12 hit points.

Bilbo, “BUT I AM ONLY MOSTLY DEAD!” (The player rolled a NAT 20 on his death save.)

After a few more rounds, the boars and giant are dead. The group decides to take a long rest.

Note you have been in combat twice. I forgot for you to roll versus madness. At the beginning of the game next time, roll Wisdom Save Throw DC 12. The DC 12 will be the set number until I find out different. Also roll a DC 15 Wisdom save for the long rest. SO, two madness checks.
 

Bilbo player clowns around a lot. (Clown should be swapped out with adult language.) Most of the time it is fun. And most of time, he quits clowning around during combat. But tonight he was being a pill. In fact the only person who was okay with him was Tristan and this is his second game. I think the drive home with his dad, they may have been a talk.
 

DDEX03-07 Session 2

Herald of the Moon

Day 28

PC Killed 1 Monsters Killed 32 Villains Captured 0 Villains Escaped 0

Gain a level. Gain 20 Downtime days. 240 GP. Tristen your PC gains a level and 80 GP.

Magic Item Oathbow named Shadowsong.

Story Award Grandma Gone on. You did not make in time. Granny is truly dead.

For those with second stage madness it is over at the end of a long rest. Everyone needs to keep track of their madness level. Youngblood is at 2. I think Giants Bain at 2. Bilbo Case at 1. Tristen is does not matter since he bringing in a new pc next time.

Remind me to make you roll for madness if you are in the Faerzress.

Start time 7:17 End Time 9:18.

I had a weak of four. And these games are teaching the system sessions also. Bilbo Case Rogue 9 aka the Rodeo Clown. Youngblood Barbarian 9. Tristen Rogue 5 pregen. Giants Bain Bard 7.
Half the group gain a long rest. Those with saddle sores did not due to the module said so.

I skipped the Treant encounter for two reason. One if was a faction mission. Two time was a factor.

The group awakes from their mostly restful slumber. They walk farther in to the dimly glowing forest. They must be mad. (Now they are!) The trees grow up to four hundred feet high. In the distance they hear a heavy metal rock concert. With an out of tune banjo laying down the beats. The group sneak a peek. (By now everyone has exhaustion one. And one level of madness.)

Youngblood, “Bad Party.”

Giant’s Bain, “Good Party”

Tristen, “Cool a seven string banjo.”

Bilbo Case, “Hello evil drow party. Partying like it is 1499. BLOCKING the Stair way to heaven.”

Youngblood, “You’re not getting to heaven. Nor college with your grades.”

Bilbo, “DAD. Play your pc.”

The group decides to bluff their way by Youngblood been a slaver and all the halflings being slaves. (DM Note. Yes, you can change the race of the pregen not the stats.)

Youngblood starts yelling and screaming at the slaves. Which really throws some bad vides at the drow party. Drava approaches Youngblood.

Drava, “Mwa. Mwa. Mwa.”

Youngblood, “Darn kids. Speak Southern.”

Tristian, “It is undercommon I will translate.” (Good DM. Did not want to do MWA again.)

Youngblood, “Just passing some slaves to heaven.”

Bilbo Case in Common, “I insult her.”

Tristian, “She didn’t understand you. But with that attitude you never got to heaven.”

Bilbo Case, “See stair. Go up stair. Will be in heaven.”

Drava, “You are putting a downer on our party. Pass on. Move on. Nothing to see here. And quit looking up my skirt, bard!”

Having no elevator, they climb the steps. And climb the steps. And climb the steps. And climb the steps. (I am exhausted from writing that sentence and so are the pcs.)

The group defeat some Will-o-wisps, nearly fall to their doom twice. Wipe the floor up with some ochre Jellies. And pause to rest a living mural of library elf petting a cat.

Bard, “Nice p… Cat. I wouldn’t mind petting the p… Cat.”

Ghost of Kesymys Librarian, “You wouldn’t have a ghost of the chance. Game time. I ask a question. You answer. You as a question. I answer.

Bard, “Would…” The ghost puts a hand over Giants Bain mouth. “I told you, you wouldn’t have a ghost of chance. Any real questions?”

Tristen as what is further ahead. A forked branch. Some doors. An arch way. And the abbey.

Bilbo Case flips a coin and asks about danger.

Kesymys, “You have wisdom. You will walk a long path to wisdom. Either on the path or archway.” (Grrrr. Encounter hint of trap and actual trap location does not match.”

The bard starts to make another remark but is shot a chilling look for the ghost.

Bilbo moves on dashing down an unstable branch and makes to the archway. (Disadvantage and still gets good rolls.) The rest of the group takes the other branch way and belays themselves across.

The group is front of archway and door to the abbey.

Youngblood, “Wisdom. I remember something about wisdom.” (Again people as a DM please take notes but I understand most of you are new. As long as you give me a hint of what you trying I will roll with it.)

The door opens after Youngblood head butts it.

Meira Faerenduil,” At last, you have come; long has been my vigil, but not in vain." Is heard from the darkness. A shadow unicorn is between the group and the voice. Bilbo Case walks up to the unicorn as Youngblood lights another torch.

Bilbo, “Hugs to the nice unicorn. Farts to Granny Bard Elf Ugly voice.” (Dm takes off his glasses. You hug the unicorn. And insult the grandmother of the quest giver. Sigh! Take 21 and DC 14 con save.)

Meira, “I feel my coin. Who has it!”

Tristen, “I do!” He holds the coin. And is sneak attacked and critical by the Ghost.

Bilbo, “Sneak Attack! She has no allies nearby.”

DM, “MONSTERS CHEAT!”

Tristen is down below eight hit points he will not take another hit. Baines cast healing word. Bilbo runs from the shadow unicorn aka wraith.

Bilbo, “Toss me the coin. Toss me the coin. I make sure she doesn’t get it.” (some discussion by players here about trusting Bilbo.) Tristen tosses the coin.

Bilbo snatches the coin out of the air and swallows it. (Table. What!) “Come and get it. I dare you. I going to censor censor.”

Meira, “You not getting to heaven with that mouth.”

Bilbo, “I already took the stairs. CENSOR.”

Meira, “So be it. Uni Attack!” The wraith moves and smacks Bilbo again for 21 points. Bilbo is lucky. No specter for him. But he is down. Meira goes over and reaches into his guts, pulling out the shadow coin.

Meira, “At last my coin. I can….”

Mostly dead with one death save pass Bilbo, “Retired to Florida and become a crazy cat lady. You censor.”

Meira, “You know that mouth on you just got you killed. You may want to shut up.”

Mostly dead with one death save pass Bilbo, “What. You can’t kill me. I double dog dare you to try.”

Meira, “You are crazy. You do know I have had my attack yet. And….”

Bilbo, “CENSOR. CENSOR.” Meira stabs him twice giving him four death saves failures.

Meira, “Please sign Skully on your way out. Now I will address the rest of the group.”

Meira holds up her coin, “Thanks for returning my coin for me. But the shadow time has pass. I no longer need it and will pass on. Here Tristen keep the coin. And take the dead one with you, dead bodies stink.”

Rest of the group, “Yes madam. Thank Your madam. Will do. Have a nice after life.”

The End.

DM Notes. Remember people you can ask questions about the module, ruling, etc. after the game.
 

after 5 years and a month
DDEX03-08 Session

The Malady of Elventree

Days 28-31

PC Killed 0 Monsters Killed 50 Villains Captured 0 Villains Escaped 0

Start Time 6:00 PM End Time 10:10 PM

Gain a level. 10 Downtime Days. 500 GP

Magic items Potion of Supreme Healing, Alchemy Jug,

Story Award A Taste of Madness. You drank from the marilith-shaped samovar. The tea was strong and earthy, and just as it warmed your body, it has also awoken something within the darker recesses of your mind. Your sleeping thoughts are haunted by dark whispers and the caresses of a six-fingered hand.

I had a strong group of seven. Calypso Wizard 8 elf. Athena Bard 6 elf. Eye My Foot Tippy Toe Paladin 5 Orc. Bramble Rogue 6 Human. Salami Wizard 5 Tabaxi. Constantine Sorcerer 3 Warlock 2 Dhampir. Hope I Live Rogue 5.

Welcome Hope, Constantine, And Tippy Toe to Adventure League.

The adventurers were taking a break from their wandering and settle in to the Birmingham Unicorn Bar. Most of the tables were taken but the bar was empty. Which should have warned them. Being the new faces in town, they got lots of offers and conversations.

Constantine had to not so gently to Edward he was the dancing type. Tippy Toes had to nice get Judy address to send her an application to the apprentice adventuring guild, which did not exist but got the sixteen-year-old out his face. Hope was caging drinks from the local drunk Bill, and Fred the barkeep cut both them off after 20 shots of Elf Every Clear. Salami fur was soak as she listens the sob story of Sam. Calypso cast Tasha’s laughter on the edge lord Sue. Bramble had to listen to Bert who husband to be was murder by Bearstein Bears Biker gang. Athena was not impressed with the blow hard Elmo.

Finally, to great applause and relief the duergar Fiddle Charlie arrived. Charlie, “Folks I just had a gig in Georgia where I got this new fiddle.” He started playing and the regulars started dancing. After an hour Bramble joined in. Strange that Charlie was taking a break. Neither were the dances. Some were red in the face.

Calypso, “We should stop this. Something is wrong.” With that the Bearstein Bears Bikers arrive and they wanted to rumble. The paladin just played along with the bar fight. Until the bears drew steel and it got serious.

Charlie played on, the dancers ignored the fight even when Bert was cut down. Salami tried killing Charlie but he ignored the first two shots. The third caught him in throat with the bolt passing through the violin. The music stops but the dancers were mad. Not angry mad, but get the huggy coat.

After the clean up mayor Elanil hires the group to go to Zort the underdark town where the fiddle was made. Taking a long winter nap, they awake to sugar canes and cocoa due to the mad ones eating all the roast beast.

They choose raft from the way to get down the waydown creek. With Tippy Toe with his face all aglow due to the work out, he halts the raft just across the beach from some Kuo-toa.

Shagah, “Hello surface sun worshippers. Are you minions of the great mind flayer menace? Friends or foes of deep dwarves?” in Undercommon.

DM, “Don’t even make that joke!” he glared at the table.

Hope, “Foes. There fiddler Charlie crashed a party and caused great suffering. Why are you building a barricade? Can we help?”

After a long hour work, the group is given a friendship bracelet, and the correct way to Zort. Two hours later, the group hear deep dwarves talking about who is the best saint of “Dewrah”. Since they don’t look too friendly when one demands they worship him, Calypso drops a fireball on most of them. Salami shoots one of them and notices some of blood splatter disappears.

Salami, “Friend or Foe invisible one?”

Voice, “Friend now since you took out the deep dwarves. Catch this potion of super healing!”

Athena, “That is not an official magic item.”

Voice, “Did I say super I meant Superior Healing. I sometimes misspeak. Zort is only two hours away, you will have enter by going down the Bulette maw.”

Bramble, “That doesn’t make sense.”

Voice, “It will after you get there. Trust me.”

Some hours later, Tippy Toe parks the raft on the beach and they move down the caves toward the town. Zort gate house is a huge Bulette carved into the wall. At one foot is a large taco bell gong. Athena rings it with an arrow shot.

Larid Shant Derna, “Who wakes me from my winter nap. You, down there. What day is this!” He starts gagging as a crossbow bolt from the rear takes him out.

Calypso, “Who fire that shot? It wasn’t me. I thought we.” The maw opens and hundreds of deep gnomes run over the group. Okay it was only two dozen.

Tanglehair, “I shot the dwarf, and the sheriff, but not the deputy. Here some loot. Find my friend Ashroot. She has been rounding up the rest of us. The deep dwarves when mad a few days ago, saying they were each the best saint of “Dewrah”. They start fighting with each other. A day later they want us to worship them. Then they want us to file their toe nails. Their leader MJ and his DJ have been blasting 80s music for a full day. If the dwarves are not dancing, they are killing anything they see. See you later. Bye.”

A few blocks over they come across a dozen of dwarves. A lighting bolt nearly kills them all. And poor little Bramble didn’t even get a chance to go. As the last body falls Ashroot jumps out the alley and stabs the last dwarf sixteen times.

Ashroot, “That was seventeen times. Get it right DM. This one will not make me sing the 12 days of dice every again. MJ and his DJ is the last group of dwarves. Let’s go kill them.”

Arriving at temple they are offered Earl Grey Tea. Most of them dump the tea but Constantine and Athena don’t and are cursed with bad dreams. Which maybe mean something.

The group enters and Ashroot closes the door behind them. A cleansing waterfall bisects the temple. It is not harmful. But MJ is not happy the group didn’t finish their tea and starts to attack. Fireballs, Firebolts, Sacred Flames, and thunder boots got off. (WOTC has to rename some their spells.)

The group is surprise as the waterfall dispels the shapeshift on the Succubus. Salami tosses a handful on the DJ who is actually an incubus. MJ stops singing due to a Hypnotic pattern. The DJ locks down Athena, Hope, and Bramble with the same spell.

The group mostly focus fires on the DJ breaking his concentration. With the rest of group back in action, the group cleans up.

End of Session 626.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top