jasper
Rotten DM
DDAL 08-03 Dock Ward Double-Cross session
AP 2 TP 2 Downtime 5 Candy Corn 2 Renown 1 due to playing 2 two-hour mods back to back. I had a 5-person APL 3 group
PC Killed 0 Monster kills 58 Captured 11 Villains Escaped 4
The group are now loyal minions of the Baron of Blood. He ordered them to buy him 5 gallons of lavender semigloss paint and get to the bottom of the fake maps. The only clue the had was the paper smelled of sea water. (Note to dms add an extra clue to get them to paper makers).
The paper maker was able to remember a red-haired bar maid bought the paper and gave a list of bars on the dock side of the dock ward. How ever no red hair maid was to be fought. The group did find another group of adventurers who got their map from a cobbler. The cobbler was not much help. But the city watch was able to direct them to the ship’s prow. Again, bad editing leaves this clue misplaced.
The group was able to get into the Ship’s Prow with no problem are being notice by the drow smugglers. The barbarian Ankan say something naughty to the red-haired bar maid. She got offended and shot him between the eyes, in the belly button, and took off part of his ear lobe with a hand cross bow which went BANG. This started the bar brawl. The group was able to take down five of the bar maid allies but she fled into the sewers. (yes, the module calls for you to remove the sewer access during a two-hour run but I thought it was a good plot escape.)
AP 2 TP 2 Downtime 5 Candy Corn 2 Renown 1 due to playing 2 two-hour mods back to back. I had a 5-person APL 3 group
PC Killed 0 Monster kills 58 Captured 11 Villains Escaped 4
The group are now loyal minions of the Baron of Blood. He ordered them to buy him 5 gallons of lavender semigloss paint and get to the bottom of the fake maps. The only clue the had was the paper smelled of sea water. (Note to dms add an extra clue to get them to paper makers).
The paper maker was able to remember a red-haired bar maid bought the paper and gave a list of bars on the dock side of the dock ward. How ever no red hair maid was to be fought. The group did find another group of adventurers who got their map from a cobbler. The cobbler was not much help. But the city watch was able to direct them to the ship’s prow. Again, bad editing leaves this clue misplaced.
The group was able to get into the Ship’s Prow with no problem are being notice by the drow smugglers. The barbarian Ankan say something naughty to the red-haired bar maid. She got offended and shot him between the eyes, in the belly button, and took off part of his ear lobe with a hand cross bow which went BANG. This started the bar brawl. The group was able to take down five of the bar maid allies but she fled into the sewers. (yes, the module calls for you to remove the sewer access during a two-hour run but I thought it was a good plot escape.)