The adventure is kind of wild in that the PCs are given a map which is basically a Shadowrun hacker, and can unlock the doors for them at will.
The guy behind the heist being Lawful Good is pretty funny, especially as the target is essentially an LN/LG organisation. Him thinking PCs are going to go for his offer of "2% of whatever turns out to be in this potentially-empty vault" is even funnier. I mean thankfully at least the PCs aren't opening that vault because otherwise dude would not see a penny.
There's a whole "Suspicion" mechanism but it seems like all it does is potentially make the PC's life harder.
Seems weird that the prison can engage a See Invisibility mode at will but it isn't always on.
Also that the spectator guarding the armory "knows the staff on sight" but also there's no mechanism for introducing new staff to it despite the PCs explicitly going in as new staff. Think it through guys.
ACAB means I find it literally impossible to take an LG prison warden (who is a secret Harper lololololol is anyone in the FR NOT a secret Harper?) seriously on any level whatsoever. You have to be kidding me. Especially as the prison is making no attempt to rehabilitate the prisoners.
Prisoner 13 is unquestionably cool, acts like an adventurer, ripped, has badass tats, is kinda hot and we're supposed to not like her why? Because a surly dwarf who is trying to rip us off told us she sucked for unspecified reasons? Oh my god. Also staggeringly detailed account of Prisoner 13's tats. Including those on her hips, back and stomach. Note Prisoner 13 is fully clothed when met so that's a thing. At least they set it up so she doesn't want to escape because 90% of parties are going to be like:
Er but with "her" - Prisoner 13 is female.