On a beautifully crafted oak table in the center of the room is a meal fit for a king; fine wine, rich cheese, and steaming hot roasted duck.
Behind one particularly beautiful, ornate, Oriental-style tapestry you find a small door with a beautiful knob of polished glass. You test the knob and find the door unlocked.
Behind another tapestry, this one smaller and slightly less elegant, is a window. Outside the window is an endless sky, the likes of which you have never seen before. The color is not blue or gray or black, but a brilliant orange, and not the orange of sunsets on your home world [what was it called? Greyhawk? Something else?]. This is an orange that seems strikingly unnatural, somehow…wrong. Too lush, too full, too real. Yet also stunningly lovely. The kind of color dreams are made of. The window is sealed tight and there is no visible latch, hinges, or any other opening mechanism.
The lush, thick rugs that line the floors are difficult to roll aside, but the three of you are able to search under each one; nothing.
A thorough search of the room reveals nothing else of interest.
The excessively lofty ceiling towers forty feet over your heads, its oddly-shaped mirrors and crystal chandelier reflecting strange and distorted parodies of your party.
Pryas casts
detect magic for three rounds (I'll assume he wants the strongest detection). He detects no magical auras.
[OOC: As a general rule, you don’t need to ask for Listen checks; I just assume your characters are listening and I regularly roll Listen checks for you. Same with Search; I’ll assume your characters will do a reasonable search of things they encounter; if you want to conduct a thorough search, however, such as a take 20, you’ll need to specify.]
[Also, truly awesome characterization and dialogue so far. I'm reading this thinking, "Holy crap, these guys are good!"

Keep it up!]