shadow
First Post
From what I gather from the 4e news, law and chaos as alignments are gone in 4e. This change doesn't bother me at all. In fact, I'm kind of glad to see them go. The concept of law and chaos never made much sense to me except as a weird homage to Moorcock. IMO they led to all kinds of endless alignment debates.
For example, what would a lawful good character do when living under a tyrannical lawful evil regime? He could either follow the corrupt laws and not be good, or go against them and not be lawful. What about the bandit with a strong personal code of honor and ethics? Is he lawful for having this code, or chaotic for disobeying societal laws?
I don't mind good vs. evil as much because I see heroic fantasy as a struggle between good and evil. Besides, the concept of good and evil alignments lot easier to explain to the neophyte than the whole arcane and much debated concept of good and evil. 3e went the right direction by removing penalties for changing alignment (nothing was more annoying than losing experience because your thief wasn't acting chaotic enough). Hopefully, 4e will continue this trend and deemphasize alignment further.
For example, what would a lawful good character do when living under a tyrannical lawful evil regime? He could either follow the corrupt laws and not be good, or go against them and not be lawful. What about the bandit with a strong personal code of honor and ethics? Is he lawful for having this code, or chaotic for disobeying societal laws?
I don't mind good vs. evil as much because I see heroic fantasy as a struggle between good and evil. Besides, the concept of good and evil alignments lot easier to explain to the neophyte than the whole arcane and much debated concept of good and evil. 3e went the right direction by removing penalties for changing alignment (nothing was more annoying than losing experience because your thief wasn't acting chaotic enough). Hopefully, 4e will continue this trend and deemphasize alignment further.