Nemesis Destiny
Adventurer
There is also no reason that you couldn't run a game with all those things stripped out, if that's what you're after. I don't think adding them in will be all that easy though if the system wasn't designed from the ground up to accept them (and so far I see no evidence that it is).and just to be clear, i am not looking for high sim. I am looking for some basic believbility that isnt grounded in fiction or movie conventions. But I definitely want to kep it simple. Essentially I dont want things that, for me, present stark believability issues (like HS or mundane encounter powers). I am not saying those cant be believable but for me they present issues.
Yep, and now it's gone from the playtest. Too 4e, I guess.i dont see the core as very sim. First they had the hd mechanic.
This is a very retro-style rule whose dial was just turned up to 11 for simplicity and speed of play. Like pressing fast-forward on a rule that was very much grounded in AD&D-style sim.Then they talk aboutone hour heals.
For 'basic' this might work. I'm not interested in it though.
Fair enough, I guess, but if they compromise too far, I won't have a reason to buy in. If the playtest is what we're getting then it's long past that point already.There were definitely other things in there that felt highly non sim to me. It is also not hevily 4E. But it does feel like a compromise from my point of view. I would think if the base is simpe enough you can stack just about anything on to it. But there is give and take when you try to build a core intended to accomodate many styles.
I don't know. I don't think so, but we'll never get to find out now.Wouldnt be just as probleatic to build the core around 4E assumptions?
Just mentally spitballing, it would be pretty easy to design a game based on 4e with bounded accuracy, no healing surges, no Action Points, slow healing, and no martial powers. You could easily even run a game of 4e with those changes. It's not a game I'd be interested in (little player agency outside of playing a magic-user, class imbalance based on power-source), but it's do-able. It would still retain all the good things about the edition though, which they've tossed out the window when building Next.