Crazy Jerome
First Post
This is an example of "diff'rent strokes", I think, since this is almost precisely what I don't want, and the reason is simple. "Common sense" isn't. The idea that an instantaneous ball of flame can set things alight seems "obvious" to some people. But - and bear in mind that I have studied chemical plant explosions as part of my job in the past - it's not actually that common.
The circumstance that more or less ended my "naive simulation" phase was when I realized that common sense wasn't all that common.

Edit: Then later I realized that most good game authors typically lean too heavily towards left-brain to ever do a bang-up job of game physics, even if they were so inclined. So what you actually get in play of most simulation games is the DM's version of common sense based on the game author's version of common sense with a fair amount of genre and real-world stuff drug into the mix depending upon interests.
One of the reasons that Runequest manages to produce good simulation games within its niche is that the RQ world is different enough that the sim-inclined DM is forced to face up to some assumptions right off the bat.
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