AbdulAlhazred
Legend
My group tried an idea similar to this with a wacky Fantasy Hero variant a long time ago, and it worked surprisingly well for a system that a few of threw together in a dorm room one weekend.![]()
I hadn't considered using the 4E boons to do the same thing before this conversation, but had thought that handing out "powers" that way as the method of character advancement could be interesting--not least because the powers can then be concrete and limited in the 4E sense while at the same time being allowed to carry the stunts with them implied by the flavor.
So if you get a "fireball" bit, you can throw a ball of fire occasionally that does some concrete damage, reliably. But having this also implies that you are a character that goes around tossing fire around from time to time, doing stunts implied by that. Because these "powers" are the character bits, and are circumscribed when the game starts, then it's ok if the "fireball" guy can produce a small ball of flame in his hand to use as a torch, for example.
Right, you could devise more or less flexible 'boons'. There are a few ways to go about the whole thing. You could have say a "mastery of fire" boon that allowed a bunch of stuff, or you could have a chain of boons to master fire, or a boon that scales with level (actually I think MOST of them should, though there are always those abilities that don't need scaling). Or you could simple have a bunch of fire boons, and if you want to be a pyromancer you'll take them all. Every option has its attractions, though I think I favor generally just "take anything you want to". This could allow you to basically get rid of all the concepts like MCing, just learn a wizard spell if you want! This could of course be done like RM, where your class makes some things cheaper (Monte Cook's first foray into this concept, the 3e skill system being its less good cousin).