D'karr
Adventurer
I basically agree here, but I think you're looking at it backwards. Rather than change "prone" to a word that means something more in line with the mechanics, I think it would be smarter to change "prone" to be a mechanical effect that is in line with the way the language is used.
The reason is because the word conjures a mental image -- it's an imagination aid. It has a clear meaning in the fiction. Words that are more specific to those effects aren't always as natural.
I think the problem is that the label then limits you. Is prone, prone or does supine also apply?
Which is the reason that I've said that a non-common language jargon for conditions is better, then the common language descriptors can fit into it.
Let's say I call the condition "UNSTEADY", "OFF-BALANCE", "OFF-FOOTED", "HAMMERED", or any of a multitude of LABELS that I might want to use. Then in the mechanics of the condition I specify the mechanical consequences of having that condition. In addition I add examples, and I make it clear that these are not ALL INCLUSIVE, of things that could count as the condition. I've eliminated a large portion of the problem with using common language labels. Such as "bloodied" with a skeleton, or "prone" with an ooze.
Example:
Condition - HAMBONED
Mechanics:
- - 2 to attacks.
- Grants combat advantage to adjacent melee attackers
- Ranged Attackers have a -2 penalty to attacking targets with this condition.
- A move action is required to remove this condition
Prone
Supine
Off-Balance
Hanging off the edge of a cliff, etc.
DM Discretion
With a condition like that there is no argument of whether an ooze can be HAMBONED. It's clear that there are multiple ways of assigning that condition.
An ability that does damage and the target is HAMBONED now works on all issues, and when the DM decides that it does not work, he's got complete discretion to adjudicate it as necessary.
The arguments about prone oozes were as entertaining to me as the argument about carrying bags of rats to continue a great cleave - absurd, and annoying and clearly an exaggeration meant to make the rules appear more ridiculous than they already are in most instances, when a DM can easily make a discretionary ruling.
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