D&D 5E Legend Lore says 'story not rules' (3/4)

Frankly I think it more work than it is worth compared with just saying "hey, OK, maybe the ooze isn't actually prone, but the mechanics are good enough, big deal". It seems to me like a matter of fighting the battles that really matter.

But that is one of the problems with "healing". It's a loaded word. When a Warlord "heals" you, he inspires you to keep going. So why is it called "healing"? The problem is that "heal" has a common-language equivalent. What it means mechanically is HP Recovery, in all instances.

If all HP Recovery was called recovery, but the martial "powers" that induce HP recovery were called inspiring, and the magical "powers" that induce HP recovery were called healing you could have both within the same mechanical space without creating a language barrier within the mechanics. A warlord wound induce recovery, respite, or whatever, and the cleric would induce healing, you could have a distinction with no mechanical change (HP Recovery). HP have never modeled real wounds. But if you wanted to introduce that modularity you could introduce ways of making each available at separate points so that "recovery" would happen when you are not seriously wounded, but healing can cover you with either. Just as a thought.
 

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Frankly I think it more work than it is worth compared with just saying "hey, OK, maybe the ooze isn't actually prone, but the mechanics are good enough, big deal". It seems to me like a matter of fighting the battles that really matter.

But that is one of the problems with "healing". It's a loaded word. When a Warlord "heals" you, he inspires you to keep going. So why is it called "healing"? The problem is that "heal" has a common-language equivalent. What it means mechanically is HP Recovery, in all instances.

If all HP Recovery was called recovery, but the martial "powers" that induce HP recovery were called inspiring, and the magical "powers" that induce HP recovery were called healing you could have both within the same mechanical space without creating a language barrier within the mechanics. A warlord wound induce recovery, respite, or whatever, and the cleric would induce healing, you could have a distinction with no mechanical change (HP Recovery). HP have never modeled real wounds. But if you wanted to introduce that modularity you could introduce ways of making each available at separate points so that "recovery" would happen when you are not seriously wounded, but healing can cover you with either. Just as a thought.
 

Frankly I think it more work than it is worth compared with just saying "hey, OK, maybe the ooze isn't actually prone, but the mechanics are good enough, big deal". It seems to me like a matter of fighting the battles that really matter.

But that is one of the problems with "healing". It's a loaded word. When a Warlord "heals" you, he inspires you to keep going. So why is it called "healing"? The problem is that "heal" has a common-language equivalent. What it means mechanically is HP Recovery, in all instances.

If all HP Recovery was called recovery, but the martial "powers" that induce HP recovery were called inspiring, and the magical "powers" that induce HP recovery were called healing you could have both within the same mechanical space without creating a language barrier within the mechanics. A warlord wound induce recovery, respite, or whatever, and the cleric would induce healing, you could have a distinction with no mechanical change (HP Recovery). HP have never modeled real wounds. But if you wanted to introduce that modularity you could introduce ways of making each available at separate points so that "recovery" would happen when you are not seriously wounded, but healing can cover you with either. Just as a thought.
 

Frankly I think it more work than it is worth compared with just saying "hey, OK, maybe the ooze isn't actually prone, but the mechanics are good enough, big deal". It seems to me like a matter of fighting the battles that really matter.

But that is one of the problems with "healing". It's a loaded word. When a Warlord "heals" you, he inspires you to keep going. So why is it called "healing"? The problem is that "heal" has a common-language equivalent. What it means mechanically is HP Recovery, in all instances.

If all HP Recovery was called recovery, but the martial "powers" that induce HP recovery were called inspiring, and the magical "powers" that induce HP recovery were called healing you could have both within the same mechanical space without creating a language barrier within the mechanics. A warlord wound induce recovery, respite, or whatever, and the cleric would induce healing, you could have a distinction with no mechanical change (HP Recovery). HP have never modeled real wounds. But if you wanted to introduce that modularity you could introduce ways of making each available at separate points so that "recovery" would happen when you are not seriously wounded, but healing can cover you with either. Just as a thought.
 




Frankly I think it more work than it is worth compared with just saying "hey, OK, maybe the ooze isn't actually prone, but the mechanics are good enough, big deal". It seems to me like a matter of fighting the battles that really matter.

But that is one of the problems with "healing". It's a loaded word. When a Warlord "heals" you, he inspires you to keep going. So why is it called "healing"? The problem is that "heal" has a common-language equivalent. What it means mechanically is HP Recovery, in all instances.

If all HP Recovery was called recovery, but the martial "powers" that induce HP recovery were called inspiring, and the magical "powers" that induce HP recovery were called healing you could have both within the same mechanical space without creating a language barrier within the mechanics. A warlord wound induce recovery, respite, or whatever, and the cleric would induce healing, you could have a distinction with no mechanical change (HP Recovery). HP have never modeled real wounds. But if you wanted to introduce that modularity you could introduce ways of making each available at separate points so that "recovery" would happen when you are not seriously wounded, but healing can cover you with either. Just as a thought.
 



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