My original response, copy/paste from the General thread:
me said:
The rules state "When using a bow, a character can draw ammunition as a free action..."
If your intent is to draw the arrow and nock it, ready to fire.. its 'ammunition'
If your intent is to grab the arrow and weild it as an improvised weapon...its not 'ammunition' anymore. With Quickdraw this could be a free action, leaving you weilding an improvised weapon that threatens an area into which you can react with an AoO.
However, this puts you at the start of your turn weilding an arrow, not the bow. Quickdraw could feasibly be used to re-ready the bow. Personally I would call in the DM option of limiting the number of free actions in order to void any 'I weild a bow but threaten all around me with an improvised weapon {arrow}' strategies.
Without Quickdraw the character would have to expend a move action to draw the weapon and re-ready the bow. A rather sub-optimal choice if you ask me.
An addition, based on the additional thoughts in this thread, if the archer chose to take the penalties for TWF, I would allow the multiple free action changing of weapons.
This would be the expenditure of two non-archery feats in exhange for an improvement in a known weak area.
Darklone said:
To me, the cheese factor is comparable to:
- using a polearm with armor spikes or IUS for the close range
- using a THweapon with armor spikes to TWF
- using Imp Buckler Defense
- do the same stunt as above with IUS
All stuff allowed ... but many DMs (like me) refrain from allowing it.
The problem with rulings like this is defining 'holding' vs 'weilding'. Common sense will tell you that 'holding' and 'weilding' a spiked gauntlet look exactly the same. However game mechanics make the two states distinctly different and you are required to 'ready' a spiked gauntlet even if you are already 'holding' it.
Actually I also allow all of this, however in order to
weild a second weapon in order to threaten a second area you either need to take the TWF penalties or do the Quickdraw trade mentioned above.
This is a very sub-optimal tactic, however in the case of protecting oneself against grappling, only 1 point of damage is needed.
Sidenote:
Improvised weapons are treated as if you are non-proficient with them, however this does not stop you from using Weapon Finesse, Power Attack, or other options while weilding them.
I allow a feat 'Bar Room Brawler' that grants proficiency in improvised weapons
