Leif's 4E Adventuring in Encastulum [IC 01]


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Leif

Adventurer
OOC: I'm going to count that pause as a rest period. Anyone who wishes may spend as many healing surges as desired.
 
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Scotley

Hero
Rydan examines the fallen goblins for anything that might indicate why they are out here or anything of value on them. Then he takes a seat on a log.

OOC: Spend a surge.
 


Leif

Adventurer
Goblins in the Woods

Rydan finds and oddly shaped piece of metal being worn as a pendant by the largest, meanest-looking goblin, a total of 55 cp, 38 sp, and 17 gp, four shortswords that are hovering somewhere near the lower end of servicability, and a large key made of black metal.
 
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RavenBlackthorne

First Post
Firil binds the strapping on his leg tighter and joins Rydan on the log.

What's that key for, do you wonder?

He asks, his breath regaining its regular tempo.

[sblock=Actions]Spend 2 surges[/sblock]

[sblock=Firil Combat Stats]AC: 16 Fort: 13 Ref: 16 Will: 13
Init: +4
PI: 12 PP:17
HP: 20/24
Surges: 6/8
[sblock=Powers]Melee Basic [Standard] - (+7 vs AC, 1d10+6 dmg)
Ranged Basic [Standard] - (+6 vs AC, 1d10+6 dmg)
Dual Weapon Attack [Free] - (+7 vs AC, 1d6+6 dmg)
Aspect of the Charging Ram [Minor] - (No OA, +2 dmg & Prone on Charge)
Aspect of the Lurking Spider [Minor] - (+2 Stealth, +5 Athletics on climb, +2 dmg w/CA)

Iron Wolf Charge [No Action] - (+1d6 original attack, Secondary: close burst 2, +4 vs Will, push 2 & -2 atk)
Power Strike [No Action] - (+1[W])
Heroic Effort [No Action] - (+4 to atk or save)

[/sblock][sblock=Features]Ambush Expertise – after Stealth roll, allies within 10 gain +2 to Stealth till end of next turn
Attack Finesse – Dex instead of Str for atk & dmg for melee basic
Mountain Guide – successful Athletics check to climb reduces DC by 2 for allies
Spinning Axe Mastery - +2 dmg when axe in off hand
[/sblock][sblock=Feats]1st Level: Axe Expertise - +1 to atk with axes, reroll dmg result of 1
1st Level: Headsman’s Chop - +5 dmg to prone target with axes/heavy blades
[/sblock][sblock=Skills]Acrobatics +9
Arcana +0
Athletics +6
Bluff +0
Diplomacy +0
Dungeoneering +2
Endurance +8
Heal +2
History +0
Insight +2
Intimidate +0
Nature +7
Perception +7
Religion +0
Stealth +9
Streetwise +0
Thievery +4
[/sblock]
[/sblock]
 



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